I'm not sure if this is a bug but when using the 0 stats version (I'm using the one identified as version 1.0-L0) you start with only the 7 stat points to distribute (so you are missing out on 3 points per stat, 15 total stat points). When you reset stats you end up with -8 stat points. Can this be fixed to provide 22 stat points for distribution on the level 0 version or something? (17 points for level 1 version) Level 0, 7 Attribute Points Level 0, -8 Attribute Points
They must've changed which file controls the attribute points (it's separate from the builds)... I'll look through and see if I can find the new file...
Oh, I see what happened now... That was kinda the point of that version, though... Someone specifically requested it (to start at level 0 with only the 7 points)... If you actually want to start at level 0 with normal amount of points, use the main "Minimum Level 0" file and set them to 0 in the CC... You'll start the game with 0 in all attributes and 22 points to distribute... If you reset attributes in-game, though, it goes to the default of 3 in each attribute and 7 points to distribute...
To my knowledge, there are difficulty checks "impossible" always set at perk 20 and "non difficulty" checks always set at perk 3, meant to always be winnable. The "non difficulty" checks could be broken when the game thinks you can always win them and now you could be below perk level 3 with this mod.
Someone should make a leveling overhaul mod that just makes the game stat leveling similar to D&D 5e :D but thats just my personal wish, would be dope tho
Cyberpunk Red doesn't have character levels. You assign attributes when you create your character and that's it. Progress is made solely through skill improvements and purchased gear and cyberware. I'm actually using a few mods (including this one) to play 2077 this way atm and it's awesome. Makes you really consider and get to know your character before just jumping in. Should be how vanilla works honestly, but goomers are just too obsessed with muh levels and loot...
slight bug with the mod that might mean you might potentially wanna not use it or atleast be aware drove me crazy trying to figure it out cause I couldn't hack anything in the starting mission but eventually I figured out it's cause you start the game with no OS but get the militech paraline after the 6 month cutscene with jackie and you're sat in the car so it appears as you transition to that scene but it doesn't give you a militech paraline if you have an int of 1 I don't know about 2 as I didn't test that but yeah if you set your int to 1 or maybe 2 it softlocks your game in the starting mission to be clear not blaming the mod creator if you're reading this I blame CDPR dunno why on earth it doesn't just give you one regardless that's stupid but yeah if you use this mod don't set your int below 3 or if you do use a mod like simple menu to raise it to 3 then lower it back down to what you want when you have the paraline
EDIT: turns out I was wrong that's not a vanilla bug it was another mod I had called Cyberdeck Tweaks which added intelligence requirements to all cyberdecks so if you also have both installed go into that mods settings and set the militech paraline to have an intelligence requirement of 0 and this mod'll work flawlessly with it
22 comments
Level 0, 7 Attribute Points
Level 0, -8 Attribute Points
Gonna sticky this...lol
To my knowledge, there are difficulty checks "impossible" always set at perk 20 and "non difficulty" checks always set at perk 3, meant to always be winnable.
The "non difficulty" checks could be broken when the game thinks you can always win them and now you could be below perk level 3 with this mod.
Could this be an issue?
Please make a version with 15 distribution points.
Thanks !
EDIT: turns out I was wrong that's not a vanilla bug it was another mod I had called Cyberdeck Tweaks which added intelligence requirements to all cyberdecks so if you also have both installed go into that mods settings and set the militech paraline to have an intelligence requirement of 0 and this mod'll work flawlessly with it
00NoCharacterCreationAttributeRestrictions
...but i can only put 6 points max in each attribute?