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cire420siuol

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TheManualEnhancer

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22 comments

  1. badmojo46
    badmojo46
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    Sticky
    I'm not sure if this is a bug but when using the 0 stats version (I'm using the one identified as version 1.0-L0) you start with only the 7 stat points to distribute (so you are missing out on 3 points per stat, 15 total stat points).  When you reset stats you end up with -8 stat points.  Can this be fixed to provide 22 stat points for distribution on the level 0 version or something? (17 points for level 1 version)
    Level 0, 7 Attribute Points
    Level 0, -8 Attribute Points
    1. TheManualEnhancer
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      They must've changed which file controls the attribute points (it's separate from the builds)... I'll look through and see if I can find the new file...
    2. badmojo46
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      Thank you for such a quick reply and also for this super useful mod.
    3. TheManualEnhancer
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      Oh, I see what happened now... That was kinda the point of that version, though... Someone specifically requested it (to start at level 0 with only the 7 points)... If you actually want to start at level 0 with normal amount of points, use the main "Minimum Level 0" file and set them to 0 in the CC... You'll start the game with 0 in all attributes and 22 points to distribute... If you reset attributes in-game, though, it goes to the default of 3 in each attribute and 7 points to distribute...


      Gonna sticky this...lol
  2. Juggernut101
    Juggernut101
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    Not Working 2.2
  3. Braeko
    Braeko
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    How does this work with attribute checks?


    To my knowledge, there are difficulty checks "impossible" always set at perk 20 and "non difficulty" checks always set at perk 3, meant to always be winnable.
    The "non difficulty" checks could be broken when the game thinks you can always win them and now you could be below perk level 3 with this mod.

    Could this be an issue?
  4. mix73
    mix73
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    The mod is compatible with Lifepaths Matter ?
  5. ElFrijole
    ElFrijole
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    Working for me in 2.11
  6. mix73
    mix73
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    Hello!
    Please make a version with 15 distribution points.
    Thanks !
  7. oBailz
    oBailz
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    Cant get it to work. Ive followed yoru steps, and every youtubers steps about mods. 
    1. TheManualEnhancer
      TheManualEnhancer
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      Hmm... You have TweakXL installed for sure? Which version of this mod are you trying to use? I'll check it out and make sure it's working properly...
  8. PressurePlate
    PressurePlate
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    Hey TME, looks like the AllStartAtLevel5 download has an extra zip contained in it. Just FYI.
    1. TheManualEnhancer
      TheManualEnhancer
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      Oh, hell...lol... Thank you for bringing this to my attention... I'll update it soon :)
  9. AviAnLV
    AviAnLV
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    Someone should make a leveling overhaul mod that just makes the game stat leveling similar to D&D 5e :D but thats just my personal wish, would be dope tho
    1. Monkeymiko
      Monkeymiko
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      or use the cyberpunk red leveling system... I mean its almost there
    2. PressurePlate
      PressurePlate
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      Cyberpunk Red doesn't have character levels. You assign attributes when you create your character and that's it. Progress is made solely through skill improvements and purchased gear and cyberware. I'm actually using a few mods (including this one) to play 2077 this way atm and it's awesome. Makes you really consider and get to know your character before just jumping in. Should be how vanilla works honestly, but goomers are just too obsessed with muh levels and loot...
  10. Phuntis
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    slight bug with the mod that might mean you might potentially wanna not use it or atleast be aware drove me crazy trying to figure it out cause I couldn't hack anything in the starting mission but eventually I figured out it's cause you start the game with no OS but get the militech paraline after the 6 month cutscene with jackie and you're sat in the car so it appears as you transition to that scene but it doesn't give you a militech paraline if you have an int of 1 I don't know about 2 as I didn't test that but yeah if you set your int to 1 or maybe 2 it softlocks your game in the starting mission to be clear not blaming the mod creator if you're reading this I blame CDPR dunno why on earth it doesn't just give you one regardless that's stupid but yeah if you use this mod don't set your int below 3 or if you do use a mod like simple menu to raise it to 3 then lower it back down to what you want when you have the paraline

    EDIT: turns out I was wrong that's not a vanilla bug it was another mod I had called Cyberdeck Tweaks which added intelligence requirements to all cyberdecks so if you also have both installed go into that mods settings and set the militech paraline to have an intelligence requirement of 0 and this mod'll work flawlessly with it
  11. ceano
    ceano
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    Tested the main file...

    00NoCharacterCreationAttributeRestrictions

    ...but i can only put 6 points max in each attribute?