Cyberpunk 2077
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DemiGoD715

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DemiGoD715

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54 comments

  1. DemiGoD715
    DemiGoD715
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    2.0 INFO:  Mod needs update
    TODO:
    - Need to add missing weapon reload data
    - Empty reloads are bugged with 2.0, needs fix
    - Additionally need to fix a bug that messes up the buffer causing some of the bugs that have been reported
  2. stefvandepoel
    stefvandepoel
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    Hey, how is the mod coming along I am just interested.

    I get it if there is nothing or if you don't reply you don't have to I am not owed anything.
    But not asking yields nothing so I might as well.
    1. TheDailyXPerience
      TheDailyXPerience
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      I'm afraid I am going to second this. Just a heads up on if this mod is still being supported or not would be great.
    2. Gipnojabba
      Gipnojabba
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      +1
    3. hoswaedooley
      hoswaedooley
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      +1
    4. Zastaroth
      Zastaroth
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      +1
    5. mikegrauohr
      mikegrauohr
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      +1
    6. neptunlia
      neptunlia
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      +1
    7. 2501puppetmaster
      2501puppetmaster
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      +1
    8. DemiGoD715
      DemiGoD715
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      Hey, I feel kinda bad for being inactive for this long, sorry everyone. Finally started having slightly more free time in February but first I played through Phantom Liberty before touching any of my mods lol (it was amazing). I'm working on updating my other mod right now, but once that's done I'll update this one as well. All I can say is "soon (tm)", but I'm back at least :)
    9. planthesia
      planthesia
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      Thanks for all your work man. Don't feel pressured
    10. Savinsky
      Savinsky
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      you are the best!
    11. Bokstavsbarn
      Bokstavsbarn
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      I loved this mod (and your other one, actually) so I'm so glad to see you're back.

      Take your time though. I appreciate you!
  3. ItsTheNewMang
    ItsTheNewMang
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    Will this be compatible with Discard magazine ammo on the next update?
  4. oiok
    oiok
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    please update this mod soon! i cant be without it 
  5. hahalolz
    hahalolz
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    CET updated but its not working for me don't know if anyone else got it working but yea most likely this mod will need updating like Demi said. Looking forward to seeing the new weapons with this mechanic.
  6. boyoyolo
    boyoyolo
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    This is one of my favorite mods, glad you're still active and also patiently waiting for CET to drop with the rest of us
  7. SilentReavus
    SilentReavus
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    I seem to be having an issue with pump shotguns. If you only fire one round then reload, things seem to get hung up after V inserts the shell and the whole animation just freezes.

    Firing two shots, no problem. Empty, no problem. It's strange.
    1. DemiGoD715
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      I'll look into it!
    2. SilentReavus
      SilentReavus
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      Bit of a small update on this one, with the unique shotgun 'The Headsman', this interruption occurs for every shell loaded, which kind of stinks since the reload is meant to be very quick on it.
    3. DemiGoD715
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      Okay, that's weird, that's a Constitutional Arms Tactitican, in which case my reload logic shouldn't trigger. Maybe the custom auto reload logic is producing some unwanted behavior.

      I don't have a PC now unfortunately so IDK when I'll get around fixing it, sorry.
    4. SilentReavus
      SilentReavus
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      No worries. Very nice mod otherwise!
  8. GutsR
    GutsR
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    god tier mod! thanks!
  9. bruinsfan1144
    bruinsfan1144
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    just to let you know you got mentioned on juicehead as a mod you should download to enhance the experience. he always chooses the best mods for his recommendations, and he definitely did not miss the mark here either
    1. DemiGoD715
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      Sweet, free exposure /s

      Thanks for the kind words, hope you enjoy!
  10. R3ACT3M
    R3ACT3M
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    think this qualifies as the most advanced mod so far?
    1. DemiGoD715
      DemiGoD715
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      Hehe, I appreciate the comment but it's quite simple really. I calculate a reload speed based on current frame time and the desired "timestamp" to skip to in the animation to be so fast, that it plays a portion of the reload animation in one frame (which is practically invisible to the player). After I reached a desired point in the reload animation (so after this one frame) I reset the reload speed to the original values and the animation continues normally. This is why the sound effects still play for example, because technically the skipped part of the animation is actually not a skip, just really fast, so the game executes the sound effects too.
    2. R3ACT3M
      R3ACT3M
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      you make it sound so simple yet the devs have not done it (yet) appreciate you sharing with everyone!
  11. LyreonArt
    LyreonArt
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    THAANKK YOOOUUU!!!!!! <3<3<3<3<3<3