If there's a feature you'd like to see included post about it here. We'll read but won't respond to every entry. It's mostly for future reference so we can keep track of requests more easily.
Before posting a new comment please use your browser's search function (hotkey: CTRL+F) and check if somebody else had the same idea and requested it already. Feel free to add constructive remarks and details to existing requests. But please refrain from commenting "+1" or something similar because it adds no value and only make this section more difficult to read and navigate.
Would be nice if the menu would remember what options in the Player menu you have ticked off (i.e. stuff like the Instant Cooldowns for things like Overclock and Face Mask, or the Rapid RAM Recovery option). Kind of tedious constantly having to activate the ones I wnat each time I start the game up.
Hello mod author, I hope your family affairs have returned to normal!!! - I would like to ask you, you can add to your mod the function of hot buttons for calling enemies of different factions on yourself, similar to the existing button in the mod for calling the police on yourself - it would be great if you implemented this, for even more fun in the game - everything good!!!
Здравствуйте, пишу Вам из России, английский плохо знаю, так что извините за возможные ошибки - по поводу мода - мое мнение, что было бы неплохо иметь горячие клавиши для бандитов, например, как существующие один для полиции - пожалуйста, добавьте их.
Hello - using google translate for this, apologies if it's bad
Вы имеете в виду наличие кнопки для включения и выключения бандитов?И когда вы говорите «бандиты», вы имеете в виду различных «гангстеров» и тварей, которые преследуют вас и пытаются вас убить, верно?
I'd love to have this, but frankly the way the quest/journal system is implemented I would almost certainly end up breaking people's save games in weird and wonderful ways 🤣
Tried this one before, it caused all kinds of chaos 🤣
Mostly though, the recovery time is tied directly into the "flight" time for thrown weapons (it starts as soon as you throw, not when it lands) so having instant recovery also means the weapon never hits anything, as it immediately reappears in your hand!
@billybooboo thanks for that, I'll have a look what they've done there and see if I can replicate something similar!
Gonna take a wild guess and say they've done some overriding of event callbacks, but I'm much more familiar with that now than I was when I first attempted this.
First, thx for this awesome mod. wouldn't play without it :-D i wanted to ask if it's possible to implement something so u can cancel the tracing of the enemy when u use quickhacks on them?
First of all, thanks for taking the time making this awesome mod!
I bet you're busy with v51 atm, but as I love your mod and lately been using a few commands in CET-console outside your UI, I would love to see it implemented in SimpleMenu at some point (added the code function as a pastebin-link), some would also be really nice to have keybindable as well <3
All the recipe stuff will be possible in v51 - I've added a whole new tab called "craftbook" which allows you to manage your known/unknown recipes :)
I've made a significant change to my passive mode in v51 which is more or less what you describe, but the code you linked there looks a fair bit simpler, so I will look at replacing it I think - thank you! I might make the "cloak" effect an optional thing for flavour, because I'm sure some people will miss it if I remove it :P
Repair mounted vehicle should actually be trivial given I already have a function to repair the vehicle you're looking at - to be honest I remember thinking I should add it, but then I've clearly just forgotten to 🤣
Stash anywhere I probably won't add, because I'm working on another mod of my own which greatly extends stash functionality, and I'd rather get people over to that, since it'll be much more useful!
The remainder are eminently possible, I'll look at getting them into V52/53 :)
I know you are hard at work on your 2.0 update. You keep doing what you need to do and tackle this idea later if possible (If it hasn't already been implemented).
Request: Stealth/Passive Mode
Function: Roam through hostile areas and near hostile NPCs without triggering combat.
Again, please tackle this later if you decide to add this as I know you are already busy as it is. (If it isn't already implemented)
So I've got... a kind of version of this in? It replicates the normal "cloak" functionality in the game, but you can turn it on and off at will.
Everyone will ignore you, but you attack, they will notice and respond - however funnily enough because they can't see you, they do eventually lose track (and you get some pretty hilarious things like they will keep firing at the spot you were at when you first attacked)
I'll keep at trying to come up with something more "totally invisible," but this is a start :)
I love the way you implemented it. Very unique. I like the camo effect. Although the noise is a bit odd and sometimes the camo catches me off guard lol. I look forward to seeing what you did in the upcoming update. 😁
Feature Requests (251 comments)
Before posting a new comment please use your browser's search function (hotkey: CTRL+F) and check if somebody else had the same idea and requested it already.
Feel free to add constructive remarks and details to existing requests. But please refrain from commenting "+1" or something similar because it adds no value and only make this section more difficult to read and navigate.
Thanks!
Вы имеете в виду наличие кнопки для включения и выключения бандитов?И когда вы говорите «бандиты», вы имеете в виду различных «гангстеров» и тварей, которые преследуют вас и пытаются вас убить, верно?
Mostly though, the recovery time is tied directly into the "flight" time for thrown weapons (it starts as soon as you throw, not when it lands) so having instant recovery also means the weapon never hits anything, as it immediately reappears in your hand!
Gonna take a wild guess and say they've done some overriding of event callbacks, but I'm much more familiar with that now than I was when I first attempted this.
i wanted to ask if it's possible to implement something so u can cancel the tracing of the enemy when u use quickhacks on them?
Yep it's something I'm interested in trying to get working for sure!
I bet you're busy with v51 atm, but as I love your mod and lately been using a few commands in CET-console outside your UI, I would love to see it implemented in SimpleMenu at some point (added the code function as a pastebin-link), some would also be really nice to have keybindable as well <3
If you're looking for more features to add, like weapon slot upgrades (damage/attack speed etc), check out this rather lengthy spreadsheet by bartovalenza: https://www.nexusmods.com/cyberpunk2077/mods/521
I've made a significant change to my passive mode in v51 which is more or less what you describe, but the code you linked there looks a fair bit simpler, so I will look at replacing it I think - thank you! I might make the "cloak" effect an optional thing for flavour, because I'm sure some people will miss it if I remove it :P
Repair mounted vehicle should actually be trivial given I already have a function to repair the vehicle you're looking at - to be honest I remember thinking I should add it, but then I've clearly just forgotten to 🤣
Stash anywhere I probably won't add, because I'm working on another mod of my own which greatly extends stash functionality, and I'd rather get people over to that, since it'll be much more useful!
The remainder are eminently possible, I'll look at getting them into V52/53 :)
Request: Stealth/Passive Mode
Function: Roam through hostile areas and near hostile NPCs without triggering combat.
Again, please tackle this later if you decide to add this as I know you are already busy as it is. (If it isn't already implemented)
Everyone will ignore you, but you attack, they will notice and respond - however funnily enough because they can't see you, they do eventually lose track (and you get some pretty hilarious things like they will keep firing at the spot you were at when you first attacked)
I'll keep at trying to come up with something more "totally invisible," but this is a start :)