Seriously, I think it needs to be at least 300K even to make sense. Rogue is one of the best fixers in NC, 15K is a laughable amount of eddies, even doubling that doesn't make it even remotely realistic. Making her fee substantially high would give players an incentive to do more gigs and side quests early in the game to finally be able to afford to pay her.
With the changes to the economy of 2.0 maybe this needs to be increased even more. The new update completely breaks the economy, you get showered with money
I second this. Honestly to make sense withing the game economy this could be bump to 150k easily. Suggestion, maybe you could also bump the cost for the Flathead. 10k for a top military tech? Its the same as buying 3 pieces of clothing...
You can put whatever value you want by editing the yaml file in the tweaks folder with notepad. It´s a great mod, but 30k is still low when you get 100k+ in a single night by doing a few gigs and police scanners. So you can go kinda crazy with it and use it as a reason to clear the map if you put a couple hundred k.
plus 1, I think the flathead should be like 90-100k and rogue should cost at least 50k, i know that doesnt follow the theme of increasing as the story progs, but it makes sense i think. thoughts?
18 comments
EconomicAssignment.q103_rogue_payment.overrideValue: 50000
or
EconomicAssignment.q103_rogue_payment.overrideValue: 300000
Suggestion, maybe you could also bump the cost for the Flathead. 10k for a top military tech? Its the same as buying 3 pieces of clothing...
It´s a great mod, but 30k is still low when you get 100k+ in a single night by doing a few gigs and police scanners. So you can go kinda crazy with it and use it as a reason to clear the map if you put a couple hundred k.