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Benjammin

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Tryn

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18 comments

  1. BIG3
    BIG3
    • member
    • 3 kudos
    Does not work as of 3/27/25
  2. Soresu
    Soresu
    • member
    • 3 kudos
    Seriously, I think it needs to be at least 300K even to make sense. Rogue is one of the best fixers in NC, 15K is a laughable amount of eddies, even doubling that doesn't make it even remotely realistic. Making her fee substantially high would give players an incentive to do more gigs and side quests early in the game to finally be able to afford to pay her.
    1. Guitarsolo
      Guitarsolo
      • member
      • 12 kudos
      i think 50k is enough, and maybe you can edit it in the tweak file ?

      EconomicAssignment.q103_rogue_payment.overrideValue: 50000
      or
      EconomicAssignment.q103_rogue_payment.overrideValue: 300000
    2. Soresu
      Soresu
      • member
      • 3 kudos
      It doesn't work, unfortunately.
    3. straightedge1985
      straightedge1985
      • member
      • 0 kudos
      I think you have to edit the value before starting the quest. 
    4. BIG3
      BIG3
      • member
      • 3 kudos
      This mod and editing the amount works as of 5/27/2024
  3. krazeeee
    krazeeee
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    • 9 kudos
    Good. They make games far too easy these days. Because devs know that most customers are idiots that won't even finish the game.
  4. moonknight1993
    moonknight1993
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    • 55 kudos
    With the changes to the economy of 2.0 maybe this needs to be increased even more. The new update completely breaks the economy, you get showered with money
    1. Tryn
      Tryn
      • member
      • 1 kudos
      Thanks for the feedback. I'm about to embark on a full 2.0 playthrough, so I'll see how that number feels when I get to that point
    2. roraksg
      roraksg
      • supporter
      • 0 kudos
      I second this. Honestly to make sense withing the game economy this could be bump to 150k easily.
      Suggestion, maybe you could also bump the cost for the Flathead. 10k for a top military tech? Its the same as buying 3 pieces of clothing...
    3. SimonPetrus
      SimonPetrus
      • account closed
      • 2 kudos
      You can put whatever value you want by editing the yaml file in the tweaks folder with notepad.
      It´s a great mod, but 30k is still low when you get 100k+ in a single night by doing a few gigs and police scanners. So you can go kinda crazy with it and use it as a reason to clear the map if you put a couple hundred k.
    4. EquinoxAlkemist
      EquinoxAlkemist
      • supporter
      • 4 kudos
      plus 1, I think the flathead should be like 90-100k and rogue should cost at least 50k, i know that doesnt follow the theme of increasing as the story progs, but it makes sense i think. thoughts?
  5. bensxbd
    bensxbd
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    • 20 kudos
    Thank you for this. It's one of those mods that makes money a much more valuable thing in the game world. 
  6. Zomgoblin
    Zomgoblin
    • supporter
    • 0 kudos
    Is there a way to edit this to be way way more expensive?
  7. HuteckX
    HuteckX
    • member
    • 17 kudos
    I made the same feature in Huteck Economy Rebalance. But I had no need in XL file, only .yaml script... Maybe my mod is wrong, but it worked for me.
    1. Tryn
      Tryn
      • member
      • 1 kudos
      The XL file is for altering the journal entry. 
  8. Knonix
    Knonix
    • supporter
    • 30 kudos
    This is a dope idea big ups to you 
  9. moonknight1993
    moonknight1993
    • premium
    • 55 kudos
    Nice idea, thanks :)