Cyberpunk 2077

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MONSTERaider

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MONSTERaider

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  1. MONSTERaider
    MONSTERaider
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    COMPATIBLE WITH 2.11

    • Don't forget to get my atelier store to buy the items in-game.
    • Supports Vanilla, Spawn0, Hyst, KS Solo and Lush body, it might work with others.
    • Regarding barefoot sound issue (fixed in v1.5), please unequip first, then re-equip in order for footsteps to play properly.
    • If the tight ankle boots have some clipping with some big pants, try the wide version.
    • That wire detail at the back of right vanilla Exo-Jacks, only existed for Fem V, I made sure to restore that feature for Masc V as well in this mod.
    • They go very well with my NetWatch Legs mod if used with Equipment-EX, you can match the emissive colors or mix them to create unique outcomes
      Spoiler:  
      Show
      

  2. MONSTERaider
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    Update v1.5:
    - Fixed barefoot sound issue
    - Changed path of yaml files for better sorting and management

    Footsteps:
    - Added stilettos footstep sounds
  3. manga77
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    Think it's possible to get a non-emissive version like you did with your legs? Thanks
    1. MONSTERaider
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      Sorry but this will defeat the whole purpose of the mod, Exo-Jacks already exist in game without emission, I know there is no short version of it, and no gold colors -as I customize it myself- but, there is no demand on it, unlike my other mod where several people wanted non-emissive option. Maybe in future if many people will ask for this.
    2. Supaspermk
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      I too would like a non-emissive option for the high boots if possible. Thx in any event.
    3. JacKThe0n
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      +1 over here for non-emissive versions. Don't get me wrong I love the hell outta this mod, already done 2 playthroughs with it lmao.
    4. manga77
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      Even though non-emissive versions would be similar to the stock exo-jacks, I still would find them different enough to still enjoy using them cause of the color variation they bring, white or gold accents instead of black, let's me better customize my look by making the accent more prevalent through the whole ensemble.
    5. manga77
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      Also just to add on, this is why I hope you could work on some more colors, like the Rouge Absurde exo-jacks, it's allot of red that can do very well being broken up by some black or white accents, possibly even a dark red variant as well. 
    6. whical
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      Yes, a non-emissive option would be amazing. I love what you've got, but it really limits what outfits one can create with them.
  4. Gatzenmann
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    I am modding on Cyberpunk version 1.62 and tried to use this mod, atelier worked and it even shows up but when equipping it crashes my game, i would've tried an earlier version uploaded before 20. June 2023 but the archive is inaccessible
    Could someone please help?
    1. MONSTERaider
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      Which version of my mod do you want to download exactly?
    2. Gatzenmann
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      I don't know honestly because I cant see the old files and therefore wouldnt know if there is even an old version, sorry for not making that clear.
      Normally I would get the mod ID from browser inspect and circumvent the missing archive download button but since your archives are inaccessible to users right now, thats not possible.
      I am looking for versions of your mods compatible with the cyberpunk 2077 1.62 patch,
      that patch came out on april 20th 2023 and the follow up patch that might work too but is a little risky, came out on june 20th 2023, so ideally i want a version which was originally uploaded inbetween these dates
      I'm also very sorry for not making clear that I also have the same issue with your cyberware mods, even though viks atelier works, everything that goes into it (tried netwatch legs, the other leg mod and cyberpsycho headgear) crashes my game
      I thank you for your patience and care and I would be very grateful of it were possible to get some working files
    3. MONSTERaider
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      I allowed file archives to be visible, pick whatever works for you.
      Good luck.
    4. Gatzenmann
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      I got exactly what files I was looking for and it works flawlessly, I can't thank you enough, though I also want to get older versions of the netwatch legs and psycho cyberwares, plus the viktor store of course, if it would be possible to unlock their archives too, I'd be very thankful
    5. MONSTERaider
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      OK I unlocked them for you, just keep in mind that old versions don't have fixes, and they're not supported anymore.
    6. Gatzenmann
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      Thank you so much, I was well aware that there wont be fixes and stuff as 1.62 is relatively outdated now but I got it all working first try
    7. MONSTERaider
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      You're welcome!
  5. lorddagon97
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    I have spent the last hour trying to get this mod to work for me and I am not sure what I am doing wrong. The codes do not work for me for any of the types of boots. I have tried the RED and regular version (game won't even launch if I use the RED) for each of the boots. I have all the dependencies downloaded, and I have tried to install the Atlelier store to find them, but I cannot get the store to show up on my computer (Again, all the dependencies are installed). I have used Vortex and I have tried manual. I am at a loss for what to do to try and get this working, so ideas for troubleshooting would be greatly appreciated!
    1. FarlionLunkwitz
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      Do you have Virtual Atelier installed? Without this mod the store will not appear on your computer.
  6. haygun
    haygun
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    hello, love your Netwatch legs, but i cannot get these Biker Boots to show up in your VA Store, any idea what the problem could be? i manually installed and checked the file paths and everything else seems to be working, just not the Biker Boots.
    1. MONSTERaider
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      Biker Boots use this atelier store while NetWatch Legs use Viktor Atelier Store.
    2. haygun
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      thank you!
    3. MONSTERaider
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      No problem.
  7. GhostyJnR
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    Just a bug ive noticed, when wearing the boots, you are able to see the top of the them as if your pants had no texture but this only happens when you have a weapon equipped, when no weapon is in your hands, they function normally, just something small I thought I would bring to attention
    1. MONSTERaider
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      You're equipping another item that has this bug, you can double check this by equipping vanilla boots and see how it's still the same.
      My boots don't have this bug 100% sure.
      The other item that is causing it doesn't have RenderPlane flag set on.
    2. GhostyJnR
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      I will give it a try but the rest of my outfit is pure vanilla clothing. Another thing ive noticed, the boots dont play nice when using Equipment EX, specifically when using Heavy Duty Maxtac Cargopants, the boots clip through the bottom of the pants
    3. MONSTERaider
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      Even some vanilla clothing clip with themselves, and there is not a single mod on Nexus that doesn't have clipping issues with other outfits, it's impossible due to the amount of items in game.
    4. dekanos
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      I'm having this error 100% with regular non-kneecap version when weapon is drawn. Tried equipping vanilla boots, nothing's wrong.
    5. MONSTERaider
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      @dekanos That issue isn't caused by my mod, you have another thing on your end that caused this, I made some screenshots as a proof that my mod doesn't have a problem with weapons drawn, I only equipped my boots with vanilla pants and top, here are the screenshots:
      Spoiler:  
      Show



    6. dekanos
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      Any recommendations somehow? I don't have any idea what other mod could cause this to this one. Thanks
    7. MONSTERaider
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      If I were you I'd equip every item I have in the inventory alongside the boots, and see which one is causing the bug.
    8. dekanos
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      Will do that. Thanks.
    9. MONSTERaider
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      No problem.
      PS: One or two of my old mods still have this issue, like this one for example, I haven't fixed it yet in there, so if you're using one of them maybe it's the culprit, this bug was very common with so many old mods out there. I'm on a roadmap to update every single mod I have to fix all issues, and give more content.
  8. cavatar80
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    Could we get some Light emitting  pants to go with these boots? 
    1. MONSTERaider
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      In the future, yes maybe, for now you could try my Aurore Modular Set, it has shorts and pants that can be equipped with emissive lines.
  9. WarSiren88
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    Where is the code for the long boots with knee pads?
    1. MONSTERaider
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      They are the same as the ones without, they replace each other, you can have one long boots at a time, either ones with pads or without.
  10. Zeclag
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    Greetings.
    Love this!
    Question: Is it possible to have black and blue boots? or even better, gold and blue?
    If not it's ok hehe. I still love the blue ones.
    1. MONSTERaider
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      I'm working on updating my other mods, and besides it's impossible to please everyone, no matter how many variations I make there would always be a person who wants specific color combination. Still I'm glad you like it.

      Happy new year choom!
    2. Zeclag
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      Alright, thanks for replying
  11. Cathedralist
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    Do you mind sharing how you got your boots to have the right sounds?
    1. MONSTERaider
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      Yes sure, you have to edit root.ent file and add a visual tag at the end, remember the file is root.ent not mesh.ent.
      In this example "Boots" sound will play, you can also use "Stilettos" for heels.
    2. Cathedralist
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      Thank you so much!
    3. MONSTERaider
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      You're welcome!
    4. AnruiMurasaki
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      Thanks for the info! Do you by chance have a list of all the posible options?
    5. MONSTERaider
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      @AnruiMurasaki Hypothetically these tags should work:
      Heels
      MetalFeet
      Sneakers
      I haven't tried them though.
  12. Kaineyy
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    Nice mod, could you make a less shiny version ? They would look really nice in mat tint, thanks for the mod