unfortunately, i dont think the mod will be updated. I already "report a bug" where i just said that it needs an update. I've dm the developper on nexusmod and discord and still have no awnser
Yo KittyCat5150. I use vortex to launch the game, and have other mods that work. I have the same 'it doesnt do anything' issue but can guarantee it isnt because mods are not enabled. The mod does NOTHING at all, no changes, when in my vortex mod list
Thank you so much for checking this and posting your findings here. It would have taken me hours to track this down myself, since I've got over 1200 active mods running in MO2. A lot of those are cosmetics, but you get the point. As repayment, let me recommend that you uninstall or avoid the mod Let's Talk or any other mods with a similar function, since it just forces auto-greet any time you're in range of an NPC, which smothers 100% of all ambient NPC to NPC dialogue. I was running that mod for ages before I realized I'd missed over half of all the dialogue in the game, plus who knows what other surprise encounters.
me. seems every time its enabled, any headshot with one of the BLACKWALL ICONIC SNIPERS mod. the Ashura in that combined with the ASSURED ASHURA headshot mod is insane, but enabling redMOD causes crash upon headshot blackwall death.
hello, the mod works fine, i have a question for the sake of even better immersion: is there any way to make it possible for lethal and non lethal takedowns on civilians to not trigger the police wanted system when u are killing them "out of sight"? For example, i am somewhere far from the streets (where the police are not seeing me), inside an alley or whatever, and i see an npc, every time i make a lethal or non lethal takedown, even if no police or other npcs saw me, the police system is triggered with 1 star. Maybe there's a workaround or something, but i don´t know if it's possible, but it would be awesome
Night city cops gotta have some sort of satalight AllSight system, considering I can chase an NPC to the middle of the desert, kill it silsently, and the cops will instantly know about it.
Hello. This mod does not work fine in 2.2, however I will agree that silent take downs of civilians completely far away from any witnesses still puts me on NCPD's radar somehow. I haven't verified if this is related to *any* mod I have installed, or just changes to the base game. But it may make sense if the innocent person I murdered is linked via cyberware to "the system" :)
First of all, this is a fantastic immersion mod! Makes the game much more systemic and believable. But there are some issues as of now:
1. Fat people clip, when grabbing and T-Pose when killing afterwards. -> Immersion breaking 2. Balancing is completely off the scales. Civilians have wayyy too much money (right now between 200-1000 with items). Better would be between 5-20 eddies max. There should be no way killing civilians is a viable strategy for making money. -> Immersion breaking and balancing issue 3. Same with cops but there it's not as egregious as with civs. But also they should have less value items -> Balancing issue
You could add Pariah by Demon9ne, that adds a Street Cred penalty for killing civilians. The same author has a mod called Cop Killer, that might synergize with this one as well. I'm currently wondering if those three plus NCPD Prevention Police Enhancement by Katane will play nice together.
Great Mod, works perfectly in 2.13 (dont have 2.2...don't want or need 2.2) !! This plus "NIght City Alive" means ALOT of loot drops from ALOT of DEAD COPS and civilians. Absolutely must have mod in my opinion. It always boggled my mind how in vanilla I could kill 1000 cops and get nothing for it, no weapons, no Armors, no mods, no XP, just more COPS hunting me.. Now I look forward to the battle and collecting my spoils of war. It changes the entire dynamic of the game and actually provides a reason to stay and fight your way out instead of just running and hiding.
Can anyone else confirm if fat crowd npcs (eg. fat males) T pose when carried, or is it just me? Might be another mod causing this, or it might be that they were never meant to be carried so they T pose.
--------------------------- Compilation error --------------------------- The REDScript backup has been corrupted, try removing everything in the 'r6/cache' directory and verify game files with Steam/GOG The game will start but no scripts will take effect. If you need more information, consult the logs.
Hello to you tduality. First of all, thank you for this great mod. However, don't big civilians have any animation when grabbing them, or when we carry their bodies? Is there a patch for this? Thanks again for your work.
Hi everyone, does anyone know if there is a patch that fixes the bug with fat civilians where there is no animation when carrying them, grabbing them, or stealthily killing them?It's a shame for this fantastic mod; THANKS.
683 comments
Just tested every feature. All work as intended. No issues.
If you have Responsive NPC's however (https://www.nexusmods.com/cyberpunk2077/mods/14800), it is causing major issues with 2.2.
Mod works. Others you may have do not.
I installed it with Mod Organizer and it does not work :(
First of all, this is a fantastic immersion mod! Makes the game much more systemic and believable. But there are some issues as of now:
1. Fat people clip, when grabbing and T-Pose when killing afterwards. -> Immersion breaking
2. Balancing is completely off the scales. Civilians have wayyy too much money (right now between 200-1000 with items). Better would be between 5-20 eddies max. There should be no way killing civilians is a viable strategy for making money. -> Immersion breaking and balancing issue
3. Same with cops but there it's not as egregious as with civs. But also they should have less value items -> Balancing issue
Otherwise great! :)
Great JOB!!
Redmod, or redscript? only Redscript is listed in the req's...
Nevermind; the download says it's a RedMod mod---------------------------
Compilation error
---------------------------
The REDScript backup has been corrupted, try removing everything in the 'r6/cache' directory and verify game files with Steam/GOG
The game will start but no scripts will take effect.
If you need more information, consult the logs.
remove this mod, no compilation error accur.
Can't tell where to look for logs or something, but I tried bisecting them and seems like that this mod is the culprit