2. Add "engine\ink\textures\4x4_transparent.xbm" into ResolvedDependencies on your choosen appearance (like mclaren_f1_basic_1) inside (custom car).app
3. Copy paste these "visual_customization_body" "visual_customization_fuel_cap" "visual_customization_door_fl_a" "visual_customization_door_fr_a" "visual_customization_hood_a" "visual_customization_trunk" "visual_customization_wing_b_01" "visual_customization_wing_c_1" "visual_customization_wing_a" "visual_customization_bumper_back" "visual_customization_bumper_back" from rayfield_caliburn__basic.app inside appearances > player_01_customizable> components into (custom car).app inside your choosen appearance (like mclaren_f1_basic_1) inside components
4. Adjust your UV mesh to follow this UV
5. go into the car's .mesh (for example the ext01_body_01), create a new material or modify existing one inside localMaterialBuffer, then change your car's paint material (for example multilayer_vehicle_destruction.mi) to vehicle_modding_destruction.mt
Used this mod in the past but since the latest update it would just always turned up burnt and now it finally works and I can use one of my favourite cars, thanks so much man.
Other than the burnt car bug, which for me I can solve usually by getting out of the car and getting back on from the other side, rinse and repeat if it doesn't work until it does.
This car is friggin' great, Handling, looks, sound, speed...All the things just amazing.
I've tried seemly every different way to spawn in any of the version with console commands and nothing works, I don't get any errors either, kind of confused if this has also happened to anyone else here.
I found this from another comment and worked for me because yeah the authors command line didn't work for me either. User: mustbjordan
Game.GetVehicleSystem():EnablePlayerVehicle("Vehicle.ctrlsec_mclaren_f1_black", true, false) Then you replace black with whatever for example: "limegreen"
About the burnt car problem. If I don't have the car spawned and I call it, it doesn't bug, I can enter and drive and it's all fine (and it feels so good driving this car in this game). If I load a save with the car spawned, when I enter the car it changes to a burnt version. If I save inside the car and load it, the car will be burnt, but if I exit the car, it'll go back to normal, I can enter it again and it works fine, BUT THEN if I exit it again it'll be burnt.
In addition to the arriving Burnt and only exit through right side, I found another new issue - the front license plate sits about a foot in front of the car now - see User Image
152 comments
1. Add customizableAppearance and hasVisualCustomization record inside your tweaks
Example:
2. Add "engine\ink\textures\4x4_transparent.xbm" into ResolvedDependencies on your choosen appearance (like mclaren_f1_basic_1) inside (custom car).app
3. Copy paste these
"visual_customization_body"
"visual_customization_fuel_cap"
"visual_customization_door_fl_a"
"visual_customization_door_fr_a"
"visual_customization_hood_a"
"visual_customization_trunk"
"visual_customization_wing_b_01"
"visual_customization_wing_c_1"
"visual_customization_wing_a"
"visual_customization_bumper_back"
"visual_customization_bumper_back"
from rayfield_caliburn__basic.app inside appearances > player_01_customizable > components
into (custom car).app inside your choosen appearance (like mclaren_f1_basic_1) inside components
4. Adjust your UV mesh to follow this UV
5. go into the car's .mesh (for example the ext01_body_01), create a new material or modify existing one inside localMaterialBuffer, then change your car's paint material (for example multilayer_vehicle_destruction.mi) to vehicle_modding_destruction.mt
NOTE: The Crystal Coat implementation for this car is broken. Don't use it!
EDIT 12/06/24: I've updated the YAML file
Have fun with this wonderful car and endorse the mod!
Used this mod in the past but since the latest update it would just always turned up burnt and now it finally works and I can use one of my favourite cars, thanks so much man.
This car is friggin' great, Handling, looks, sound, speed...All the things just amazing.
Game.GetVehicleSystem():EnablePlayerVehicle("Vehicle.ctrlsec_mclaren_f1_black", true, false)
Then you replace black with whatever for example: "limegreen"
only custom car that keeps coming in destroyed yet still being able to drive (when you freshly call in a car with 'V'hotkey)