Is it possible to make super hot (time stop) function to be triggered by a certain key instead of checking a box from a menu? Or at least could you make a key binding version of it?
binding will be a bit complicated, because ideally you would just be able to like press CTRL + H over any option to bind it to any key, but I don't think that will be possible anytime soon, though I will see what I can do
You could add a simple "on keydown" option without giving the user the ability to rebind the key in the gui.
I.e.
if (ImGui.IsMouseDown(3)) then --mouse button 5 if not superhot_down then times:SetIgnoreTimeDilationOnLocalPlayerZero(true) Game.SetTimeDilation(0.0000000000001) superhot_down = true end
elseif superhot_down then superhot_down = false times:SetIgnoreTimeDilationOnLocalPlayerZero(false) Game.SetTimeDilation(1) end
That's similar to how I run my own bullet-time micromod. Time dilation and dodge have hilarious interactions though.
Super Hot Function (9 comments)
Nice mod :)
PLEASE OH PLEASE add an option for faster or instant crafting, or batch crafting like you did for upgrade materials :)
It would be SUPER useful :)
Have a nice day.
I.e.
if (ImGui.IsMouseDown(3)) then --mouse button 5
if not superhot_down then
times:SetIgnoreTimeDilationOnLocalPlayerZero(true)
Game.SetTimeDilation(0.0000000000001)
superhot_down = true
end
elseif superhot_down then
superhot_down = false
times:SetIgnoreTimeDilationOnLocalPlayerZero(false)
Game.SetTimeDilation(1)
end
That's similar to how I run my own bullet-time micromod. Time dilation and dodge have hilarious interactions though.