Cyberpunk 2077

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WillyJL

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WillyJL

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Super Hot Function (9 comments)

  1. H311St0rm
    H311St0rm
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    Hello,

    Nice mod :)
    PLEASE OH PLEASE add an option for faster or instant crafting, or batch crafting like you did for upgrade materials :)

    It would be SUPER useful :)

    Have a nice day.
    1. WillyJL
      WillyJL
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      • 82 kudos
      if i find a way i definitely will
    2. H311St0rm
      H311St0rm
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      Awesome, thx for the answer.
  2. wedonthoeravenholm
    wedonthoeravenholm
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    Is it possible to make super hot (time stop) function to be triggered by a certain key instead of checking a box from a menu? Or at least could you make a key binding version of it?
    1. WillyJL
      WillyJL
      • supporter
      • 82 kudos
      binding will be a bit complicated, because ideally you would just be able to like press CTRL + H over any option to bind it to any key, but I don't think that will be possible anytime soon, though I will see what I can do
    2. DominusSicarum
      DominusSicarum
      • member
      • 13 kudos
      You could add a simple "on keydown" option without giving the user the ability to rebind the key in the gui.

      I.e.

      if (ImGui.IsMouseDown(3)) then --mouse button 5
         if not superhot_down then
           times:SetIgnoreTimeDilationOnLocalPlayerZero(true)
           Game.SetTimeDilation(0.0000000000001)
           superhot_down = true
        end

      elseif superhot_down then
        superhot_down = false
        times:SetIgnoreTimeDilationOnLocalPlayerZero(false)
        Game.SetTimeDilation(1)
      end

      That's similar to how I run my own bullet-time micromod. Time dilation and dodge have hilarious interactions though.
    3. WillyJL
      WillyJL
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      • 82 kudos
      yea im looking into it already, have a rough idea of how to do it, just wrestling with code now
  3. BoubouV12
    BoubouV12
    • BANNED
    • 9 kudos
    Too bad there is no option to put the Acid Rain Storm
    1. WillyJL
      WillyJL
      • supporter
      • 82 kudos
      never say never, just haven't found the game call yet