Cyberpunk 2077
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OwnlyMe

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ownlyme

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15 comments

  1. FDiskandForget
    FDiskandForget
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    Thanks again for making this!
  2. A2theC
    A2theC
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    • 9 kudos
    I really liked this mod, I appreciate you updating it despite the major changes.
    Thanks choom for being here with us! 🥰
  3. tinytransfem
    tinytransfem
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    Hey, great mod, this is something I feel the game was really missing! I'd love to have a nice "average item level" display for my current equip like is common in MMOs but I doubt we'll ever see anything like that...

    Anyways, I've got a tiny suggestion: in my opinion it would look better and fit more if instead of 
    4.5 (ilvl 31)
    it would be displayed as
    4.5 | iLevel 31

    Obviously no functional difference, I just feel like it would look more legit!
    1. ownlyme
      ownlyme
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      you can change that in line 73 and 93 of r6\scripts\ilvlTooltip.reds

      your version would look like this:
      73:
      inkTextRef.SetText(this.m_weightText, FloatToStringPrec(data.GetWeight(), 1)+" | iLevel "+formatLevel(ilvlDouble));

      93:
      inkTextRef.SetText(this.m_weightText, FloatToStringPrec(data.weight, 1)+" | iLevel "+formatLevel(ilvlDouble));
    2. tinytransfem
      tinytransfem
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      thanks!
    3. fracksu
      fracksu
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      Great mod! Would one be able to remove the "i" as well, and just write "Level"? Or would that break the mod?
    4. ownlyme
      ownlyme
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      that in the quotes is just a string, you can write anything you want
  4. tduality
    tduality
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    I'm adding this mod to my collection on Nexus. Thanks for your great work<3
    1. ownlyme
      ownlyme
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      thank you for your kind words
  5. tduality
    tduality
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    Omg, even better. If you wish you can use the original tooltip like in Always Show Item Level mod, that way you won't have to recolor the weight.
  6. iCake
    iCake
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    • 23 kudos
    Could I ask you to bring some clarity to the precision version of the mod? I mean unless I am entirely clueless, the normal version shows the level from 1-50 that corresponds to the player character's level, so this is a know quantity. But what is about the extra digit? What does it represent? On this I can safely say I am entirely cluless!

    P.S. I love the idea of the mod, it looks like a cool QoL addition, but then I don't think I understand it well enough. Please, shed more light. My wild guess would be that the 3rd digit shows what was the initial level of the item that was brought up to the level the first 2 digits represent by upgrading it?
    1. ownlyme
      ownlyme
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      internally the itemlevels go from 1-500.
      if you divide them by 10 they correspond with the player level.
      i personally dont find the third digit very useful, but i thought some people would rather like to see the real level of the item.

      edit: renamed "precision" version to "internal" version
    2. tduality
      tduality
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      If you can make it like 28.6 instead of 286 this will be an improvement =)
    3. ownlyme
      ownlyme
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      @tduality
      i believe now i have every possible option :D
    4. tduality
      tduality
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      Omg many thanks =) Now I have no doubts that this mod is better than the previous one that I had :з