Cyberpunk 2077
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Victor_4k

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victor4k

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6 comments

  1. Mar64
    Mar64
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    Gentle Chooms,

    I have 3 different characters. 1 at 40+, 1 at 30+, and a newbie at 1 level.

    Will this add-on effect all of them, or only the lowbie?

    Can you set it to only effect the lowbie?

    Thanks for any advice.
    1. victor4k
      victor4k
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      It will only work on the one you apply it to. 
      To be honest "mod" is far to generous for what this is, its really just a prebuilt script.
  2. costa9090
    costa9090
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    hello,
    i'm watching for a mod like this but with even less, id' like to start LV 1 but with 3 extra stat point, nothing more,
    1. Tntdruid
      Tntdruid
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      Game.GiveDevPoints("Attribute", 3) -- Attribute (skill) points
    2. costa9090
      costa9090
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      thanks you 1000 times
    3. victor4k
      victor4k
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      Yeh man, literally all this is, is a text file full of what Tntdruid said. 

      Heres the l20 plus money etc

      Game.AddToInventory("Items.money", 1000000)
      Game.AddToInventory("Items.CommonMaterial1", 500000)
      Game.AddToInventory("Items.EpicMaterial1", 500000)
      Game.AddToInventory("Items.EpicMaterial2", 500000)
      Game.AddToInventory("Items.LegendaryMaterial1", 500000)
      Game.AddToInventory("Items.LegendaryMaterial2", 500000)
      Game.AddToInventory("Items.QuickHackCommonMaterial1", 500000)
      Game.AddToInventory("Items.QuickHackEpicMaterial1", 500000)
      Game.AddToInventory("Items.QuickHackLegendaryMaterial1", 500000)
      Game.AddToInventory("Items.QuickHackRareMaterial1", 500000)
      Game.AddToInventory("Items.QuickHackUncommonMaterial1", 500000)
      Game.AddToInventory("Items.RareMaterial1", 500000)
      Game.AddToInventory("Items.RareMaterial2", 500000)
      Game.AddToInventory("Items.UncommonMaterial1", 500000)
      Game.SetAtt("Strength", 6)
      Game.SetAtt("Intelligence", 6)
      Game.SetAtt("TechnicalAbility", 6)
      Game.SetAtt("Reflexes", 6)
      Game.SetAtt("Cool", 6)
      Game.SetLevel("StreetCred",25)
      Game.SetLevel("Level",20)
      Game.GiveDevPoints("Primary", 33)