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This page was last updated on 08 May 2025, 1:49AM
- Changelogs
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Version 1.8.2
- Added Japanese translation by Vexs
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Version 1.8.1
- Fix for Baby Let Me Take You having objecives failed before starting the gig.
- Fix for NCPD gig in Japantown with no enemies (only single drone) sometimes showing Stealthrunner objectives in error
- Fix for crouch activating in Dynamic controller mode while pickpocketing (now crouch/uncrouch is prevented while pickpocketing prompt is active)
- Localization updates for Czech (thanks wkl99) and Portuguese (thanks phol13)
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Version 1.8.0
- Playthrough stats (e.g. kills) will no longer be counted during Balls to the Wall quest when not playing as V.
- Fix for bugs with Parasitic Camo and Quantum Tuner interaction causing repeated Quantum Tuner activation visual efect (red glitching). Also fixed a vanilla bug of base game camos causing the same visual glitch when repeatedly draining the camo from crouch sprinting with Quantum Tuner.
- Bonus base game bug fix: Quantum Tuner now works with base game Optical Camo normal activation.
- Changed No-Touch so that quickhacks that trigger a trace will now fail No-Touch, instead of only non-covert hacks (as the tooltip suggested) or only non-combat hacks (as it was implemented before). This was always the intended behaviour, but I just forgot to update it that way. The text in-game and on the mod's description page now match this.
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Version 1.7.0
- Adds support for all applicable Phantom Liberty quests! You should expect the same level of support as base game missions. Those with forced combat will either not have the ghost/shadow/no-touch objectives, or the objectives will complete early, or in some cases a few enemies are exempt from causing those objectives to fail.
- Airdrops and the 3 "Increased Criminal Activity" encounters do NOT have Stealthrunner objectives. The main reason is that they are not tracked by the game as objectives/quests, and this mod is built around that.
- Dogtownn ripperdocs will now sell cyberware added by the mod.
- No updates to the perk tree in this version. I'd still like to do a 2.0 overhaul of the perk UI and perks themseslves, but that will be a future project.
- Czech and Polish translations updated. Thanks starfis and Kamallot respectively.
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Version 1.6.0
- Fix attunement on mod-added cyberware which I broke a little while ago (only Rare and higher versions have attunement, though, just like base game items)
- Fix lurker cloak effect not blocking enemy vision correctly when loading saves where you're cloaked.
- Added new option "Skippable bosses can fail objectives" which controls if skippable bosses like Sasquatch count for No-Touch and Ghost. Default is now that they don't affect those objectives.
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Version 1.5.5
- When using interface languages that don't have full mod translations, the fallback language for added weapons, cyberware, and status effects will be English (matching the rest of the mod), instead of Polish.
- Disabled Ghost, Shadow, and No-touch for The Pickup mission, since there is forced combat in the last room when fighting Militech (I think this was changed in a patch after I started making the mod, unfortunately)
- Fixed No-touch exempt enemies in Gig: Guinea Pigs. The target and all roof enemies should be exempt.
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Version 1.5.4
- VR tutorial enemies no longer count toward People Killed and other stats
- In Guinea Pigs enemies on the roof that need to be taken out for pacifist objective are now exempt from breaking No-Touch
- In Trevor's Last Ride potential erroneous victim fixed (I couldn't reproduce this, but enemies can't be counted as victims in this quest now)
- Fix scaling of Socket Spy icons on some enemies
- If you start using the mod with CET broken or CET part of the mod missing, stats will no longer default to -1
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Version 1.5.3
- Fix bug with Guardian Optics cyberware zoom not working.
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Version 1.5.2
- Potential fix for rare issue with Parasitic Camo not ending.
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Version 1.5.1
- Preemptive change for future redscript version.
- Charles Bucks will count for pacifist objective.
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Version 1.5.0
- Lowered the default objective reward thresholds so you get perks/unlocks earlier and faster, AND added a 6th reward level to all objectives. Enjoy the perks, you earned them! (If you want to keep the old numbers, set the "Objective reward level multiplier" setting to 1.5 to get *pretty close to* the old numbers, BEFORE you load your save).
- Fixed bug with Console Cowboy perk not working correctly.
- Changed the Socket Spy perk to also show enemies carrying iconic weapons/recipes. There aren't a lot of enemies like this, so I've only tested on a couple. Depending on how CDPR put the weapon on an NPC it will either work automatically or I have to hard-code it. If you know of an enemy with an iconic that doesn't show with the perk, let me know so I can fix it. For enemies that aren't hostile yet you may have to crouch to see the icons (health bar must be showing).
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Version 1.4.3
- Added Korean translation by kkaeonline7378.
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Version 1.4.2
- - Added Czech translation by starfis.
- Added Turkish translation by OzelHarekaTR.
- - Added Czech translation by starfis.
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Version 1.4.1
- - Fix Lurker and Parasitic camos not giving visibility reduction.
- Fix prices on those camos related to change in last patch.
- Updated Portuguese translations by QueridoAsno.
- - Fix Lurker and Parasitic camos not giving visibility reduction.
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Version 1.4.0
- - Shadow now fails on hack trace % (default 25%) instead of when using non-covert hacks.
- Fixed Parasitic Camo not available at Ripperdocs unless Lurker Camo was also unlocked.
- Fixed a Watson Hero objective not being available (Construction worker near the hospital).
- Fixed Cool attunement on Lurker camo not working.
- Polish translation updates by Kamallot.
- - Shadow now fails on hack trace % (default 25%) instead of when using non-covert hacks.
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Version 1.3.5
- - Fix for some cases where an always dead body in an NCPD gig would count as a dead victim when spawned and auto-fail Hero before you arrive at the gig. As part of the fix, any incomplete gigs where Hero is possible will have Hero reset to not be failed when loading with this version of the mod.
- Change how reward levels are displayed in the Stealthrunner HUB menu so that levels are highlighted if and only if you have received that reward, regardless of whether you currently have the right number of objective points. This is only relevant when you retroactively fail objectives after reaching a reward level, or change the reward level thresholds using the sliders in the mod menu.
- - Fix for some cases where an always dead body in an NCPD gig would count as a dead victim when spawned and auto-fail Hero before you arrive at the gig. As part of the fix, any incomplete gigs where Hero is possible will have Hero reset to not be failed when loading with this version of the mod.
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Version 1.3.4
- - Fixed crash when refunding level 1 Audio Disruption perk.
- Fixed interactions between Quantum Tuner cyberware and Lurker and Parasitic Camos.
- Updated Portuguese translations from QueridoAsno
- - Fixed crash when refunding level 1 Audio Disruption perk.
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Version 1.3.3
- - Fixed tooltip text mentioning old cyberware rewards.
- Award objectives earlier in Riders on the Storm.
- Added Traditional Chinese translation by razer1005
- - Fixed tooltip text mentioning old cyberware rewards.
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Version 1.3.2
- - Fixed tooltip text in the Stealthrunner Reward menu mentioning Ninjutsu XP instead of Headhunter XP.
- Disabled the optional difficulty boosting settings that make grappling and body dumping alert nearby enemies. Because of a change in patch 2.0 this feature would now start combat instead of making the enemies look for you. I will try to fix this feature and bring it back soon. This is the same issue as with a similar feature in Silent Silencers mod, I just forgot these settings were there.
- - Fixed tooltip text in the Stealthrunner Reward menu mentioning Ninjutsu XP instead of Headhunter XP.
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Version 1.3.1
- Fixed case where some mod menu items could be dupilcated.
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Version 1.3.0
- - Updated for patch 2.1 (that means compatability - this is not a Phantom Liberty update... that will be the next big update in a few months)
- Lurker and Parasitic camos rebalanced to match changes in patch 2.0. Both go from Tier 2-5++, and all tiers unlock at once.
- Lurker camo now gives increased health regen in combat while standing still.
- Parasitic camo needed a buff because you can't increase max stamina anymore, and there is no cyberware that gives back large amounts of stamina. The camo no longer has increasing stamina cost over time, and it now regenerates stamina when you take down an enemy.
- Nano shades is replaced with a new eye cyberware: Kiroshi "Guardian" Optics, which slows time briefly when an enemy throws a grenade at you. Stats match Synaptic Accelerator. Tier 2-5++.
- Icons for camos are updated to match new style, and Guardian also uses an updated icon.
- Smartgun Jammer is mostly unchanged, slightly nerfed, and all tiers unlock at once. Tiers 1-5++.
- Wind (Silent Ashura) works like other iconics that you recieve a recipe for (such as Buzzsaw), meaning you need to upgrade it now, not recraft it. When you receive it you get a recipe tier matched to your level.
- When loading an old 1.6x save with Stealthrunner data or importing Stealthrunner progression data from another save, Lurker Camo, Parasitic Camo, and Smartgun Jammer will still be in your inventory/equipped if it was before. Nano Shades and Wind item will be missing, but you will have access to Guardian Optics cyberware at Ripperdocs or the new Wind recipe instead. If an old save is loaded, then Stealthrunner perks will be refunded on load just like base-game perks.
- All added cyberware will appear at all ripperdocs when unlocked, keeping with the design post patch 2.0.
- Pickpocketing now has a base chance to add an extra item to an NPC's inventory when pickpocketed, and the Picksocket perk has been changed to increase that chance. Items come from a custom list that includes money, crafting materials, boosters, weapon attachments, and weapon mods, with the probability of each type and quality depending on level and enemy rarity.
- Stealthrunner perks can be sold/refunded with the same key/button as base-game perks.
- Restored non-lethal body dump to the game - prompt no longer says lethal, and dumping bodies will not count as kills for Stealthrunner stats, Pacifist objective, or for quests that have bonus objectives for non-lethal. When grappling an enemy in front of a container you have the choice again of lethal or nonlethal takedown/dump.
- Cyberware stat options in the mod menu are temporarily removed. With the increased number of tiers, the number of individual options needed is now too much to put in one long list. I will make a more compact interface for adjusting those numbers for a future version. I'm not actually sure many people were changing those. Please comment with your thoughts on item balance now that I'm forcing you to use the defaults.
- - Updated for patch 2.1 (that means compatability - this is not a Phantom Liberty update... that will be the next big update in a few months)
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Version 1.2.1
- Adds Polish translation by Kamallot.
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Version 1.2.0
- - Added mod (not whole game) Progression import/export option. You can save the Stealthrunner progression (reward levels, quest states, perks, cyberware) from the current playthrough to a file. The option is only available while you have a save loaded, not in the main menu. The uses for this feature are either 1) to port your progress over to another playthrough, kind of NG+ style; or 2) what I see as the main use is to recover your Stealthrunner progression after playing for a while without the mod. This should help if a big patch were to drop which made most mods unusable for a while. You can just keep playing without the mod if desired, and then once this mod and all its dependencies have been updated, you can load up your old save that still has the mod data in it, export the progression, then load up your latest save and import the progression. It would also be fine if you did the export in advance of the patch.
- Added an option to set a multiplier for pickpocket money rewards (with Picksocket perk)
- Fix potential bug with 5 specific NCPD scanner hustles where you might not have received rewards for completed objectives (no acknowledgement in HUD when completed). Bug depended on your position in the world at time of completion.
- - Added mod (not whole game) Progression import/export option. You can save the Stealthrunner progression (reward levels, quest states, perks, cyberware) from the current playthrough to a file. The option is only available while you have a save loaded, not in the main menu. The uses for this feature are either 1) to port your progress over to another playthrough, kind of NG+ style; or 2) what I see as the main use is to recover your Stealthrunner progression after playing for a while without the mod. This should help if a big patch were to drop which made most mods unusable for a while. You can just keep playing without the mod if desired, and then once this mod and all its dependencies have been updated, you can load up your old save that still has the mod data in it, export the progression, then load up your latest save and import the progression. It would also be fine if you did the export in advance of the patch.
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Version 1.1.1
- - Fixed bug where if you set Code Injection cooldown length to 0 seconds (which I didn't mean to be possible - kind of menu glitch) the cooldown would stay forever, preventing use of the perk. You can still set cooldown to 0 now, and it will properly result in no cooldown.
- Enemies killed by Alt in endings won't count in kill stats.
- - Fixed bug where if you set Code Injection cooldown length to 0 seconds (which I didn't mean to be possible - kind of menu glitch) the cooldown would stay forever, preventing use of the perk. You can still set cooldown to 0 now, and it will properly result in no cooldown.
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Version 1.1.0
- - New options for Shadow difficulty, with defaults making it easier than before. Now Shadow fails when the detection meters for NPCs and devices reaches 50%, instead of as soon as the meter starts to fill. To get a harder Shadow difficulty equivalent to how it was before this version, set all three of those threshold settings (NPC yellow detection meter, NPC red meter, and device meter) to 0%.
- Changed the organization of Item and Perk options for clarity.
- Fixed bugs with The Heist and Play It Safe where objectives could be failed after completing the Stealthrunner part of the quest.
- Fixed bug where drones, mechs, and androids that are not tracked for any objectives (i.e. related to quests that don't have Stealthrunner objectives, or just not related to quests) would count as people killed when destroyed.
- Improved compatability with Limited HUD (when that mod releases new version after this one)
- In the Heist the two large guards on the rooftop no longer break No-Touch, allowing you to loot the AV without failing an objective.
- Scrolling through items when pickpocketing on keybaord now works with Q/E and up/down, as well as mouse wheel like before (so now like normal looting), and scrolling mouse wheel to change pickpocket items while no weapon is out will no longer equip a weapon.
- Swapped the positions of two perks (Audio Disruption & Code Injection) so that long text won't flow off the screen.
- In Gig: Guinea Pigs it now says "some enemies exempt" correctly because there is a target for taking out.
- Italian translation by S1yRuleZ.
- - New options for Shadow difficulty, with defaults making it easier than before. Now Shadow fails when the detection meters for NPCs and devices reaches 50%, instead of as soon as the meter starts to fill. To get a harder Shadow difficulty equivalent to how it was before this version, set all three of those threshold settings (NPC yellow detection meter, NPC red meter, and device meter) to 0%.
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Version 1.0.10
- Added German translation by panikspatz.
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Version 1.0.9
- Added Spanish translation by Zurent.
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Version 1.0.8
- Fixed some NCPD Organized Crime gigs showing No-Touch objective as possible when they shouldn't (All Organized Crime gigs can't be No-Touched because you have to take out all enemies).
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Version 1.0.7
- - Fixed bug with Reported Crime: Turn Off The Tap where you wouldn't get the objectives upon completing the quest.
- Updated French translation from Vikasimar.
- Pressing the HUB menu button while in the Stealthrunner menu will completely exit the menu now, similar to how it works if you're in a perk menu.
- - Fixed bug with Reported Crime: Turn Off The Tap where you wouldn't get the objectives upon completing the quest.
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Version 1.0.6
- Fixed bug where kills, etc. from Johnny flashbacks were counted in the stats.
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Version 1.0.5
- - Added new French translation by Vikasimar.
- Added new Russian translation by Viltgans & e256.
- Updates to Portuguese translation by QueridoAsno.
- - Added new French translation by Vikasimar.
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Version 1.0.4
- Fix errors in descriptions of Epic and Rare Parasitic camo - all 3 have increasing stamina cost over time, not just Legendary. Updates to Simplified Chinese translation by Zo7lin.
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Version 1.0.3
- - Added Portuguese translation by QueridoAsno.
- Changed the settings option that multiplies reward levels and perk requirements into two separate options.
- - Added Portuguese translation by QueridoAsno.
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Version 1.0.2
- Added Simplified Chinese translation by Zo7lin.
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Version 1.0.1
- added error hints for if you have redscript errors that I forgot to include in 1.0.0. No need to update if you have 1.0.0.
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Version 1.0.0
- Initial Release
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- Author's activity
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May 2025
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08 May 2025, 1:49AM | Action by: rmk1234
Attribute change
'Description changed.'
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08 May 2025, 1:49AM | Action by: rmk1234
Changelog added
'Change log added for version 1.8.2'
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08 May 2025, 1:48AM | Action by: rmk1234
File added
'Stealthrunner [version 1.8.2]'
March 2025
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29 Mar 2025, 2:02AM | Action by: rmk1234
Changelog added
'Change log added for version 1.8.1'
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29 Mar 2025, 2:00AM | Action by: rmk1234
File added
'Stealthrunner [version 1.8.1]'
January 2025
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06 Jan 2025, 12:21AM | Action by: rmk1234
Attribute change
'Description changed.'
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04 Jan 2025, 8:54PM | Action by: rmk1234
Attribute change
'Description changed.'
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04 Jan 2025, 8:53PM | Action by: rmk1234
Changelog added
'Change log added for version 1.8.0'
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04 Jan 2025, 8:52PM | Action by: rmk1234
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'Translation sources [version 1.8.0]'
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04 Jan 2025, 8:51PM | Action by: rmk1234
File added
'Stealthrunner [version 1.8.0]'
December 2024
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01 Dec 2024, 5:43PM | Action by: rmk1234
Attribute change
'Summary changed.'
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01 Dec 2024, 5:33PM | Action by: rmk1234
Attribute change
'Description changed.'
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01 Dec 2024, 5:32PM | Action by: rmk1234
Changelog added
'Change log added for version 1.7.0'
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01 Dec 2024, 5:28PM | Action by: rmk1234
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01 Dec 2024, 5:28PM | Action by: rmk1234
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01 Dec 2024, 5:27PM | Action by: rmk1234
Attribute change
'Description changed.'
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01 Dec 2024, 5:26PM | Action by: rmk1234
Changelog added
'Change log added for version 1.7.0'
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01 Dec 2024, 5:24PM | Action by: rmk1234
File added
'Stealthrunner [version 1.7.0]'
November 2024
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23 Nov 2024, 8:59PM | Action by: rmk1234
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'Change log added for version 1.6.0'
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23 Nov 2024, 8:57PM | Action by: rmk1234
File added
'Translation sources [version 1.6.0]'
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