Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou are not allowed to upload this file to other sites under any circumstances
Modification permissionYou must get permission from me before you are allowed to modify my files to improve it
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou must get permission from me before you are allowed to use any of the assets in this file
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are not allowed to earn Donation Points for your mods if they use my assets
Author notes
This author has not provided any additional notes regarding file permissions
File credits
This author has not credited anyone else in this file
Donation Points system
Please log in to find out whether this mod is receiving Donation Points
Added support for Midnight Arms MA70 BSG Smart LMG
Updated behaviour of the Optional Skippy File: now makes the weapon follow original quest behaviour when present
Version 3.0.1
small fix
Version 3.0
Added customizable options: possibility to leave chest/leg target locks available
Overhauled the logic to allow for the possible use of this mod as only a priority re-arranger (if all options get disabled)
Version 2.5
Added support for translations
Version 2.4
Native Settings UI implementation, customizable locking speed from the hip and optional NPC guns' behaviour normalization
Version 2.3
Brought Oda's smartgun in line with other npcs' (less curving around, still a lot of damage so get cover)
Version 2.2
Enforced consistency even in fringe cases
Added support for Skippy-related optional file
Version 2.1
Fixed lock on flying drones
Enstablished chain of priority
Version 2.0
CET rewrite. All known bugs fixed.
Version 1.0
All Smart weapons only consider heads and weakpoints as targets to lock on.
Customizable flag to choose whether to affect Skippy's behaviour or not.
Cameras that auto-focus on faces are a consumer technology of the present, it seems absurd that in 2077 guided bullets would purposefully aim for center-of-mass
Optional disable of Chest / Leg targets: With this options you can go so far as to only allow heads and dedicated weakspots (Sasquatch, mech suit, Perk revealed Vulnerabilities,...) to qualify as possible targets to lock on and track. This means that weapons that can lock on multiple targets won't waste bullets anymore, and will instead try to headshot multiple targets when applicable. This means that you can rely on the smart targeting and headshot from the hip.
Optional NPC Tweaks: NPC smart weapons can have different projectile velocities and curvature angles, making dodging them more unpredictable than warranted. With this option you can normalize these enemy values.
Skippy By default this mod won't influence Skippy at all, an option can be activated to have it remain lethal regardless of current quest status.
Installation
Copy/extract the contents of the archive into the main "Cyberpunk 2077" folder.
Uninstallation
Remove the "Cyberpunk 2077\bin\x64\plugins\cyber_engine_tweaks\mods\SmartAimForTheHead" folder and all its content.