Game.CheckFactValue("factname")is replaced by: print(Game.GetQuestsSystem():GetFactStr("factname")) I'll try and get around to updating all the mod pages, but for now I'll be posting this on all the post pages.
Custom quest gps: ArchiveXL has a bug related to integrating new quest mappins (gps) All of my new quest mods will currently track towards world 0 (a location underground in Westbrook) The quests still playout just fine, you just can't rely on the gps until ArchiveXL has a fix
REDmod versions: I am currently not supporting REDmod versions: It simply adds extra work, while I am having to update multiple times to solve bugs as they come up They don't do anything different or better than "normal" versions They have been disabled for a period by CDPR for the launch of Phantom Liberty They make load ordering more complicated if some mods are installed with REDmod and others not
I'm sorry guys, am I missing something though? From what I'm noticing... 1. The 2.1 update added vanilla sitting andrinking, but as others noted, it's only for certain locales. Also, you don't really get to choose what you drink, you just get the animation for whatever scripted drink type for that specific bar you're in is 2. Deceptious's Night City Interactions adds the ability to drink on a separate chair, not far from the vendor default chair, either alone or with an NPC of your choice, including in the locales skipped by the 2.1 update (e.g. Afterlife). Yes then there's the Edgerunners part of the mod, it's a great extra touch, but not relevant here 3. Then we have this mod, Deceptious's Immersive Bartenders, which adds a choice of drink to the default dialogue with the vendors.
So to me, you need all three, because they each do different things but sort of complement each other. I'm not sure what people refer to when they say the game basically integrated Deceptious's mod.
Right now I've got another problem, and that is Claire in the Afterlife becomes impossible to interact with now, and it's thsi mod (Immersive Bartenders) that's causing it. Haven't checked other locations yet though...
And Riot as well. I recommend using Deceptious Night City Interactions mod to fill in the lost blanks for Afterlife, Lizzies, and Riot. This mod has basically been officially integrated.
@NexusNeon yes it does, in its own unique way. It gives you a chair to sit in (drink icon) and drink at the bar by yourself or a friend. Very impressive. It also doesn't overwrite anything, either. All it takes is a visit to H10 apartment to activate the mod once installed.
I will have to uninstall it, but if the mod served us for so long, I can't complain. Waiting until it is updated because the update still won't make it right. Cool and all but only the real gamers can feel what's missing.
From my tests seems only these 3 bars do not have a sit and drink interaction with 2.1: - Afterlife - Lizzie's - Riot Not sure about Dogtown bars as I haven't touched the expansion yet. Would be cool if the new interactions can be modded into the missing bars But Night City interactions mod allows to sit on other spots in the above mentioned bars and drink alone or with companions
144 comments
Global issue:
CET fact commands have changed (the command itself, not the values):
Game.SetDebugFact("factname", X)
is replaced by:Game.GetQuestsSystem():SetFactStr("factname", X)
Game.CheckFactValue("factname")
is replaced by:print(Game.GetQuestsSystem():GetFactStr("factname"))
I'll try and get around to updating all the mod pages, but for now I'll be posting this on all the post pages.
Custom quest gps:
ArchiveXL has a bug related to integrating new quest mappins (gps)
All of my new quest mods will currently track towards world 0 (a location underground in Westbrook)
The quests still playout just fine, you just can't rely on the gps until ArchiveXL has a fix
REDmod versions:
I am currently not supporting REDmod versions:
It simply adds extra work, while I am having to update multiple times to solve bugs as they come up
They don't do anything different or better than "normal" versions
They have been disabled for a period by CDPR for the launch of Phantom Liberty
They make load ordering more complicated if some mods are installed with REDmod and others not
1. The 2.1 update added vanilla sitting andrinking, but as others noted, it's only for certain locales. Also, you don't really get to choose what you drink, you just get the animation for whatever scripted drink type for that specific bar you're in is
2. Deceptious's Night City Interactions adds the ability to drink on a separate chair, not far from the vendor default chair, either alone or with an NPC of your choice, including in the locales skipped by the 2.1 update (e.g. Afterlife). Yes then there's the Edgerunners part of the mod, it's a great extra touch, but not relevant here
3. Then we have this mod, Deceptious's Immersive Bartenders, which adds a choice of drink to the default dialogue with the vendors.
So to me, you need all three, because they each do different things but sort of complement each other. I'm not sure what people refer to when they say the game basically integrated Deceptious's mod.
Right now I've got another problem, and that is Claire in the Afterlife becomes impossible to interact with now, and it's thsi mod (Immersive Bartenders) that's causing it. Haven't checked other locations yet though...
Edit: Speaking about vanilla.
Is that right?
Will come back with more info after checking it out.
waiting for core mods to update and any conflicts to clear up.
- Afterlife
- Lizzie's
- Riot
Not sure about Dogtown bars as I haven't touched the expansion yet.
Would be cool if the new interactions can be modded into the missing bars
But Night City interactions mod allows to sit on other spots in the above mentioned bars and drink alone or with companions
Edit: Added some more info 😁
IdleAnywhere
Immersive Bartender + Dogtown
Immersive Food + Dogtown
they show conflict when I use the tool Archive Conflict Checker tool