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XilaMonstrr

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XilaMonstrr

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39 comments

  1. TritonsWrath
    TritonsWrath
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    • 2 kudos
    would this possibly fix that strange dirty texture some NPCs have?
    1. 007licensed
      007licensed
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      do you mean the normal dirt texture for poor npc's or that ugly rt bug???

      the texture bug seams to be a raytracing only thing... happens often when indirect lightning occurs (afternoon)...
      without rt npc's look fine...

      so +1 if there is a way to get rid of that strange/ugly behavior with rt enabled
    2. Mokon01
      Mokon01
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      How to get rid of rt bug?
  2. HeadHunterX11
    HeadHunterX11
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    • 0 kudos
    Great mod, but I was getting some serious stutters/hitches in crowds.

    5800X3D, 3080 10GB, 32GB, M.2 SSD
  3. jojo670
    jojo670
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    Are you planning an update with the new NPCs since the 2.0 Phantom Liberty update ?
    1. XilaMonstrr
      XilaMonstrr
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      Yes, I will be starting to work on Phantom Liberty files next week
    2. Spitballzz
      Spitballzz
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      • 1 kudos
      Are these new NPCs present in the entire game? So if we're using this mod at the moment, there's a mixture of upscaled a non upscaled NPCs?
    3. aciddrop420
      aciddrop420
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      • 0 kudos
      I would also like to see an update for PL npc's thanks for the 2k version XilaMonstrr 
    4. ianskman
      ianskman
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      Hi brilliant Mod, did you by any chance include Phantom Liberty nightlife NPC the Imogen one?
  4. Yeshua999
    Yeshua999
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    • 0 kudos
    Sadly affects vram and fps a bit much. 2k version, 4090 laptop
  5. aciddrop420
    aciddrop420
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    • 0 kudos
    Is there a list of NPC's? I am wondering have all the Main story NPC's been reworked? I do not see a PL version so I am assuming you have not released that yet...
  6. Nesishoot
    Nesishoot
    • supporter
    • 6 kudos
    Ouch, its hit my vram, I should to download 2K version hehe, ty :)
  7. piechcik52
    piechcik52
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    I have one question. When i have upscaled texture mod - for example - "first" and this mod included three npc: a,b,c and mod "second" included npc: a,b,d. And when i rename mods to: 00first.archive, and ZZsecond.archive then first mod replace a and b npc, and add c npc. D npc will remain unchanged? 
  8. IshBoi
    IshBoi
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    • 11 kudos
    Disregard
  9. futuredayss
    futuredayss
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    • 0 kudos
    Did anyone try this one with 2.0?
    1. XilaMonstrr
      XilaMonstrr
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      Works fine, just not the REDMod until CDPR allows REDMods again
  10. Wspirit82
    Wspirit82
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    • 22 kudos
    does this effect the gangs too?