Mod updated for 2.01 / PL (2.0 not supported, the mod edits parts of the world and the current version(s) only support the world as of 2.01)
2.0.0 of Immersive Rippers should fix game crashes for anyone that hadn't managed to uninstall previous versions. If you were suffering from such crashes, installing this and visting and sitting in the chair of all the rippers should stabalise everything so future uninstalls don't have the same problem.
This mod only updates the original Rippers around NC, a new mod will be coming for the ones added in Dogtown with Phantom Liberty
Some rippers might still be standing in their vanilla positions when you first visit them, but once you've sat down in their chair once they will correct. There's not a lot I can do about this, it's part of how the game pauses them while you aren't nearby, though they are more likely to be in the right place if you don't fast travel to their district (IE, walk or drive to them instead)
Wow, a fix for a issue that most people won't even notice. I didn't even notice the guiding line was pointing to the receptionist. Talking about some dedication there. Thx for the great mod.
Just want to say- This mod causes a crash on the very first mission in the line of the "Chippin In" missions where Johnny gets a tattoo at the ripper. Probably hard to fix, so if you are using this mod and are starting a new playthrough then I recommend you should remove it for this mission.
I read "fingers can be paid" and thought the ripper docs can take off your fingers as payment for his services or something like that. I didn't remember the name of that ripper doc.
244 comments
(2.0 not supported, the mod edits parts of the world and the current version(s) only support the world as of 2.01)
2.0.0 of Immersive Rippers should fix game crashes for anyone that hadn't managed to uninstall previous versions.
If you were suffering from such crashes, installing this and visting and sitting in the chair of all the rippers should stabalise everything so future uninstalls don't have the same problem.
This mod only updates the original Rippers around NC, a new mod will be coming for the ones added in Dogtown with Phantom Liberty
Some rippers might still be standing in their vanilla positions when you first visit them, but once you've sat down in their chair once they will correct.
There's not a lot I can do about this, it's part of how the game pauses them while you aren't nearby, though they are more likely to be in the right place if you don't fast travel to their district (IE, walk or drive to them instead)
Talking about some dedication there. Thx for the great mod.
Original question: Did this mod override the older immersive doc (Vik) mod?