Cyberpunk 2077
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xBaebsae - psiberx

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xBaebsae

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About this mod

This mod allows you to use the new ArchiveXL and EquipmentEx toggleable feet feature on V! The files in this mod are made for the default/unmodded/vanilla bodies of femV and mascV but modders can freely adjust these meshes to their own body mods if they so please!

Requirements
Permissions and credits
Changelogs
Donations
Please note: This is a way better way to switch feet than my previous upload! The HD body can now be found here as a separate new mod, which is high poly and tweaked. It has been updated to work with this system. Please discard anything mentioned or uploaded in the previous mod to avoid problems!
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Specifically:
05_Body_HD_Togglable_Feet_Vanilla_xBaebsae.archive
zz_HD_Toggleable_Feet_VanillaShoesPatch.archive


ABOUT THIS MOD

This mod allows you to use the new ArchiveXL and EquipmentEx toggleable feet feature on V! The files in this mod are made for the default/unmodded/vanilla bodies of femV and mascV but modders can freely adjust these meshes to their own body mods if they so please.

Make sure you update ArchiveXL and EquipmentEx to the latest versions!

What is this feature?

For Users: What this means is that you don't need separate body mods to switch feet anymore and can use all the shoes you want without game reloads!

For modders: It allows you to choose from three feet states (flat, lifted and high heels) on the fly for your mods and even make additional clothing auto-adjust!

Here is an example gif showing different types of shoes with tights that fit automatically*


Due to the non-destructive nature of the implementation, all vanilla shoes will continue to work as they were before.

*This of course requires modders to actually support the feature. A full guide is below.


Psiberx is the one who made this possible! Go support his mods! ♥ 

INSTALLATION & REQUIREMENTS

ArchiveXL
EquipmentEx
and their requirements!

CREDITS

The Wolvenkit Team for their amazing work on the program
psiberx for ArchiveXL and TweakXL awesomeness, listening to feet state rambles and implementing it flawlessly!
NoraLee for valuable input during the creation process!



PERMISSIONS

You are fully welcome to
- Use the included meshes to adapt them to your own body mod 
- Repack the files with your body mod

You are not welcome to
- Reupload the mod as is

Thank you and I hope you enjoy!

______________________________________________

THE FOLLOWING ONLY CONCERNS MODDERS:

HOW TO MAKE SHOES COMPATIBLE
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Open your .app file in Wkit and navigate to the visualTags field. Enter either HighHeels or FlatShoes depending on which feet you want to trigger.


-> The visualTags area is the only one you need to change. All other fields are just kept simple for the tutorial.

Here is a list of how to get all of them working:

FemV:
None = Lifted Feet (the default ones on the body mesh)
FlatShoes = Flat Feet (same as the flat feet when not wearing shoes)
HighHeels = High Heel Feet (based on a vanilla mesh for max compatibility)

MascV:
None = Flat Feet (default ones on the body)
FlatShoes = Lifted Feet (slightly lifted, matched to the height of femV default)
HighHeels = High Heel Feet (based on a vanilla mesh for max compatibility)


The shoes will now trigger the correct feet whenever your shoes are equipped and the body supports it :)


HOW TO MAKE AUTOMATICALLY ADJUSTING TIGHTS
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First, make three item .ent files, one for each feet state of the tights. Example:



Now open your .app file and copy your appearance used for the default/lifted feet. Rename the new one to identifiable as a heel one, change the ent paths to that of the heel ent and add the HighHeels visual tag:



Repeat this for the FlatShoes variant and also set up a normal flat version for when no shoes are worn.

-> _flat and _flatshoe here have a different purpose! Flat is used for when no shoes are worn, while Flatshoe is used for flat shoes. The feet mesh for these are the same, so you can also use the same tights mesh, but only flatshoe gets the visualTag FlatShoes!!!

Now open your group ent file and add the correct suffixes and assign their appearances. This is a full set for example:



Don't forget to expand your yaml entries with:

  appearanceSuffixes: 
   - !append itemsFactoryAppearanceSuffix.LegsState


Example:


Now your tights will automatically adjust to the (correctly set up) shoes!