Patch 2.0+: Do not use this mod unless I update it for the current patch.
I need to do a review of all the hacks and see if there are any bugs present, then try to fix them. Bug reports here will help with that. I'm focusing on some other mods right now and will eventually get back to looking at this one when time allows.
So I dont know if you ever plan on updating this mod, but just in case, Ill report all the quickhacking bugs Ive found so far: T5/Iconic quickhacks: -Memory wipe: doesnt prevent enemies from entering the combat state, doesnt remove them from combat -Suicide: ram cost not reduced from takedowns, doesnt heal the increased amount -System Collapse: doesnt get the ram reduction from memory wipe -Contagion: doesnt spread consistently, when it does it is in really short radius and it last almost no time at all -Sonic Shock: doesnt reduce the ram cost by 4 as stated -Reboot optics: Doesnt increase headshot/weakspot damage -Cyberware Malfunction: As far as I can tell, doesnt do the increased damage it should be doing -Synapse Burnout: Doesnt get the +100% damage increase compared to the t5 variant -Cripple movement: Doesnt double the effects -Weapon glitch: Damage increase not working -Cyberpsychosis: Doesnt get the increase in duration and damage it should -Detonate Grenade: Doesnt get the ram reduction from exploding enemies I really hope that either CDPR fixes them or you update this mod, because playing as a netrunner is impossible late game, because you are forced to use t4 quickhacks in order to guarantee them working. I havent found any mod that fixes these issues, so I hope someone does it sometime Edit: Netrunner level 60 skill: Doesnt mark enemies and doesnt allow for quickhacking through walls. I dont know if this is in the scope of the mod, but its also a bug related to quickhacking, so I am adding it here
Thanks, I appreciate the list! I basically need to get to end-game in my current playthrough so I can test all this stuff well. I could just give myself all the stuff and test it, but I'm working on other stuff anyway and need to do the playthrough for other reasons. I will check these out when I can!
I got partially through a full cyberware review after 2.0 where I just checked all the item definitions for obvious errors and found a bunch, so I have no doubt there are a lot of little bugs that are basically from typos.
Thanks. Take your time, I appreciate that you even consider continuing this mod, seeing as its been a long while since the last update. Looking forward to it being done so I can finally play with working quickhacks
Might be in the future. I need to do a review of all the hacks and see if there are any bugs present, then try to fix them. Bug reports here will help with that. I'm focusing on some other mods right now and will eventually get back to looking at this one when time allows.
cybersomatic optimizer is bugged right now and increases synapse burnout damage to an insane degree, where it can oneshot pretty much everything. Just some more bug reporting
With 2.01 sometimes the kiroshi scanner's time slowdown function will randomly stops working, making quickhack upload more tricky, can you take a look?
Hi, sometimes the Reboot Optics+Memory Wipe+Sonic Shock knockdown will not take down the target and not leave any quick hack effects. It has the takedown animation but not the consequence. The target seems like nothing happened. Probably 1 of 6.
One bug I noticed is that the max level netrunner skill (Not the INT Skill, click the `Skill Progression` button in your Character page) says that players are able to quickhack non-netrunner enemies through cover when active overclock, but it doesn't work. Do you have a plan to fix it?
I didn't know about that, thanks! I'll check it out. I'm just going through a new playthrough and checking out the game in general. Soon I'll test all the old bugs from this mod to see if they are still present. I appreciate hearing about any new bugs.
And another bug I want to report is about quickhacks. Each legendary quickhack has a iconic version, and there are some bugs with the iconic version quickhacks:
- The iconic Synapse Burnout doesn't reduce the ram cost after neutralizing an enemy as describled. - The iconic System Collapse doesn't reduce the ram cost after reducing trace progress - The iconic Suicide costs 110 ram
Could you fix another bugs? They are not related to quickhacking. It's about O'Five shots. If you aim while in cover and the the dot of your scope is not very far from the wall or cover, and you shoot, you hit the wall or cover, exploding and killing yourself with this shoot.
oof, yeah that's probably to do with where the projectile originates from, and that not being where the camera or maybe even where the rifle barrel is. Very outside of the stuff I work on.
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I need to do a review of all the hacks and see if there are any bugs present, then try to fix them. Bug reports here will help with that. I'm focusing on some other mods right now and will eventually get back to looking at this one when time allows.
T5/Iconic quickhacks:
-Memory wipe: doesnt prevent enemies from entering the combat state, doesnt remove them from combat
-Suicide: ram cost not reduced from takedowns, doesnt heal the increased amount
-System Collapse: doesnt get the ram reduction from memory wipe
-Contagion: doesnt spread consistently, when it does it is in really short radius and it last almost no time at all
-Sonic Shock: doesnt reduce the ram cost by 4 as stated
-Reboot optics: Doesnt increase headshot/weakspot damage
-Cyberware Malfunction: As far as I can tell, doesnt do the increased damage it should be doing
-Synapse Burnout: Doesnt get the +100% damage increase compared to the t5 variant
-Cripple movement: Doesnt double the effects
-Weapon glitch: Damage increase not working
-Cyberpsychosis: Doesnt get the increase in duration and damage it should
-Detonate Grenade: Doesnt get the ram reduction from exploding enemies
I really hope that either CDPR fixes them or you update this mod, because playing as a netrunner is impossible late game, because you are forced to use t4 quickhacks in order to guarantee them working. I havent found any mod that fixes these issues, so I hope someone does it sometime
Edit:
Netrunner level 60 skill: Doesnt mark enemies and doesnt allow for quickhacking through walls. I dont know if this is in the scope of the mod, but its also a bug related to quickhacking, so I am adding it here
I got partially through a full cyberware review after 2.0 where I just checked all the item definitions for obvious errors and found a bunch, so I have no doubt there are a lot of little bugs that are basically from typos.
Will update the status above now.
One bug I noticed is that the max level netrunner skill (Not the INT Skill, click the `Skill Progression` button in your Character page) says that players are able to quickhack non-netrunner enemies through cover when active overclock, but it doesn't work. Do you have a plan to fix it?
And another bug I want to report is about quickhacks. Each legendary quickhack has a iconic version, and there are some bugs with the iconic version quickhacks:
- The iconic Synapse Burnout doesn't reduce the ram cost after neutralizing an enemy as describled.
- The iconic System Collapse doesn't reduce the ram cost after reducing trace progress
- The iconic Suicide costs 110 ram