Patch 2.0+: Do not use this mod unless I update it for the current patch.
I need to do a review of all the hacks and see if there are any bugs present, then try to fix them. Bug reports here will help with that. I'm focusing on some other mods right now and will eventually get back to looking at this one when time allows.
Might be in the future. I need to do a review of all the hacks and see if there are any bugs present, then try to fix them. Bug reports here will help with that. I'm focusing on some other mods right now and will eventually get back to looking at this one when time allows.
cybersomatic optimizer is bugged right now and increases synapse burnout damage to an insane degree, where it can oneshot pretty much everything. Just some more bug reporting
With 2.01 sometimes the kiroshi scanner's time slowdown function will randomly stops working, making quickhack upload more tricky, can you take a look?
Hi, sometimes the Reboot Optics+Memory Wipe+Sonic Shock knockdown will not take down the target and not leave any quick hack effects. It has the takedown animation but not the consequence. The target seems like nothing happened. Probably 1 of 6.
One bug I noticed is that the max level netrunner skill (Not the INT Skill, click the `Skill Progression` button in your Character page) says that players are able to quickhack non-netrunner enemies through cover when active overclock, but it doesn't work. Do you have a plan to fix it?
I didn't know about that, thanks! I'll check it out. I'm just going through a new playthrough and checking out the game in general. Soon I'll test all the old bugs from this mod to see if they are still present. I appreciate hearing about any new bugs.
And another bug I want to report is about quickhacks. Each legendary quickhack has a iconic version, and there are some bugs with the iconic version quickhacks:
- The iconic Synapse Burnout doesn't reduce the ram cost after neutralizing an enemy as describled. - The iconic System Collapse doesn't reduce the ram cost after reducing trace progress - The iconic Suicide costs 110 ram
Could you fix another bugs? They are not related to quickhacking. It's about O'Five shots. If you aim while in cover and the the dot of your scope is not very far from the wall or cover, and you shoot, you hit the wall or cover, exploding and killing yourself with this shoot.
oof, yeah that's probably to do with where the projectile originates from, and that not being where the camera or maybe even where the rifle barrel is. Very outside of the stuff I work on.
I THINK, I'm not sure, but I think this is not working with Netwatch Netdriver Mk.5. I don't know If they have to be very very close but It should've worked considering usual spreading distance that others cyberdecks has.
MinigameAction.ICEBrokenMinigameMinor.maxStacks: RTDB.StatusEffect_inline0 Have fixed the thing but with uninstallation of this mod. Can you please update your mod so I could use it again? ><
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I need to do a review of all the hacks and see if there are any bugs present, then try to fix them. Bug reports here will help with that. I'm focusing on some other mods right now and will eventually get back to looking at this one when time allows.
Will update the status above now.
One bug I noticed is that the max level netrunner skill (Not the INT Skill, click the `Skill Progression` button in your Character page) says that players are able to quickhack non-netrunner enemies through cover when active overclock, but it doesn't work. Do you have a plan to fix it?
And another bug I want to report is about quickhacks. Each legendary quickhack has a iconic version, and there are some bugs with the iconic version quickhacks:
- The iconic Synapse Burnout doesn't reduce the ram cost after neutralizing an enemy as describled.
- The iconic System Collapse doesn't reduce the ram cost after reducing trace progress
- The iconic Suicide costs 110 ram
Have fixed the thing but with uninstallation of this mod. Can you please update your mod so I could use it again? ><