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MR_NYC

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bigrimentustist

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32 comments

  1. bigrimentustist
    bigrimentustist
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    To anyone who says the mod is not working as it should be, I have updated the mod as well as the requirements for it. You will need Nulled Cookedapps for the kit to appear as intended.
  2. citytoburn
    citytoburn
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    works with 2.2?
  3. the vent on the rear left fender is missing its just see trough the one on the right fender is there tho
  4. RoadRage212
    RoadRage212
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    Really wish one of the RWB mods could get an update. Tried Vortex and manual installations, can't get them to work. :(
  5. FridayHarlowe
    FridayHarlowe
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    Stupid question, but Johnny's Porsche is a cab, in my game. Is it a problem for this mod ?
  6. Guillaumex27
    Guillaumex27
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    Working as it should be without the "Cookedapps Nulled" mod on 2.02. For me the spoiler is too big, i would have prefered the one from nfs 2015 (with the two little air inlet tubes on each side). but its looking very great, bravo
  7. Saul55Tarvicz
    Saul55Tarvicz
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    The "Cookedapps Nulled" mod is no longer required for the "True RWB Porsche Body Kit" mod to work, I quote a post from the "Cookedapps Nulled" page:

    - As of 2.0 this mod is no longer needed as the game no longer seems to contain .cookedapp files, so be sure to remove it from your game. The Mod page will be left available for those that choose to still use the Legacy 1.63 Build
  8. DOOMSLAYER141666
    DOOMSLAYER141666
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    does this work with update 2.01??
    1. Saul55Tarvicz
      Saul55Tarvicz
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      Yes
  9. benit0fettuccine
    benit0fettuccine
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    could you make an rsr 3.0 version. the kit isnt in 2015 but is in heat/unbound, dont remember if it was in payback. 

    thanks
  10. giortak
    giortak
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    the patch folder where it goes?
  11. ShaunIronside
    ShaunIronside
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    what is the lightig mod you are using in the first image dude it looks so cool 
    1. ShemboTheShaman
      ShemboTheShaman
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      I'm probably wrong- but it looks like a combo of a green tint removing mod (e3 lighting) and one of the darker shaders (I use photorealistic). I also don't think he is using raytrace, unless he disabled reflections. They are vanilla blurry, instead of RTX enchanced.
    2. im the guy that took the preview screenshots, this account only exists to download mods since the website requires an account, and im too lazy to make an account with a normal name, anyway

      its not exactly a mod, its the nvidia game filter with the following settings:
      colour :
      tint colour: 25%
      tint intensity: 40%
      temperature: -13.6
      vibrance: 100

      brightness / contrast:
      exposure: -1%
      contrast: 100%
      highlights: 19%
      shadows: 17%
      gamma: 0%

      you might have to adjust your in game brightness settings afterwards, i also recommend the "no sunny weather" mod as sunny weather does not look right with my settings, i usually simply skip time until 8 PM whenever the game doesnt look right
    3. heyosteve
      heyosteve
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      ty for data, btw excellent username.
    4. KickstandMD
      KickstandMD
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      Ever try using the Details in GForce too? I use the 2 that you do and Details. I turn off sharpness in any game and also turn Gforce down. Default is 50 in the filter. Plus if your using DLSS or Upscaling then may want to turn down in the upscaling in GForce's settings so you have the ability to just adjust it while IG. and not have 3 other things adjusting sharpness. Just using Details by itself makes everything look so much better. If a game needs some more color I'll crank up the vibrancy in Color. Adjusting sharpness in Details also seems to brighten and darken the game some.. Nice looking pic though..