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This page was last updated on 10 October 2023, 9:17PM
- Changelogs
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Version 2.5.3
- Made JukeboxAddon its own mod
- Made this mod compatible with Mod Settings again. Mod Settings was moved from...
\r6\scripts\mod_settings\ModSettingsMainGameController.reds
to
\red4ext\plugins\mod_settings\packed.reds
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Version 2.5
- Fixed a bug where devices inheriting from the same class as travel terminals would not have any quickhacks.
- Jukeboxes can now play vanilla radio stations.
- Jukeboxes now glitch when hit.
- Jukeboxes get the ability to have one of the three starting malfunctions: glitch, static, or off.
- Jukeboxes can be hacked for eddies.
- They can break when hit/shot.
- All files are modules now
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Version 2.4
- Travel terminals get the ability to have one of the three starting malfunctions: glitch, static, or off.
- Travel terminals can be hacked for eddies.
- They can break when hit/shot, but are still useable. They also get a new flicker malfunction when hit or when they have the static/off malfunctions (only when OnHitTravelTerminal-AddOn.reds is installed). This causes the holo projection to flicker and the screen gets a black flicker.
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Version 2.3
- Fixed various bugs that resulted from separating code into their own modules. Also refactored code to allow for more devices to be hackable for eddies.
- 30% of junk that vending/weapon machines drop will be junk *items* that can be disassembled for common components instead of literal junk that can't be picked up at all.
- Fuel dispensers & confession booths can be hacked for eddies.
- Confession booths get the ability to have one of the three starting malfunctions: glitch, static, or off.
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Version 2.2
- Separated parts of the mod into their own (mostly) isolated modules that can be downloaded individually, with full customization. You can simply turn the settings all the way down to disable some parts of the mod. To get the full mod, download All Files. To only get some parts of the mod, download Base Files Only. After downloading Base Files Only, choose between:
* Hack devices for items & eddies.
* New device behavior & drops when hit.
* Devices have malfunctions. - Arcade Hacking
1. Arcade & pachinko machines can be hacked for eddies & they can only be hacked twice instead of infinitely.
2. Arcade machine glitching has been improved so the visual/sound spark FX can't stack when another FX is already occurring. - Vending Machine Hack additions
1. Added the option to silence vending/weapon/ice machines when hacking them. Machines with the static starting malfunction are automatically silenced so you don't constantly hear 'NICOLA!' as the machines initialize while you run around Night City.
2. Slaughtomatics use the ice-cube-falling SFX from the ice machines for when a weapon is dispensed. It was silent before.
3. Eddies falling from ice machines now use the same noise as the vending machines while maintaining the ice-cube-falling SFX for ice cubes. - Vending Machine On-Hit Vandal additions
1. Machines gain a "flicker" malfunction after being hit once that is barely perceivable. Vending machine screens will occasionally turn black very briefly, the Slaughtomatic buy button will disappear briefly, & ice machines will show their Sold Out sign briefly.
2. Depending on the current malfunction, machines can drop up to a certain number of items before selling out.
3. Vending machines have a new glitch effect when hit. Instead of a short glitch, the screen goes black while going static for 1-3 seconds.
4. The menu already was able to hide/unhide settings if they were unneeded/disabled. Now it's scalable and many mods can build off of the included Mod Settings file instead of only this mod. - Malfunctions
1. Added starting malfunctions for weapon/ice/vending/arcade/pachinko machines & drop points.
* Glitch: the screen has a brief reoccurring glitch. They can be hacked once & drop loot when beaten.
* Static: the screen has a non-stop static. They can't be hacked but can be beaten for loot.
* Broken: the machine is completely off and can't be used, except drop points can still be interacted with.
2. Machines with no malfunction or the glitch malfunction will gain the static malfunction after using all their hacks (1 or 2 hacks).
- Separated parts of the mod into their own (mostly) isolated modules that can be downloaded individually, with full customization. You can simply turn the settings all the way down to disable some parts of the mod. To get the full mod, download All Files. To only get some parts of the mod, download Base Files Only. After downloading Base Files Only, choose between:
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Version 2.1
- Added the ability to hack drop points for eddies twice and after that drop points can no longer be hacked until they reset. Without the mod, drop points can be hacked infinitely. Beating them does nothing, until hacked twice, and then they'll be able to break. Breaking drop points doesn't stop you from using them; it only stops you from hacking them.
- Vending machines and drop points continuously glitch when they're sold out after being hacked twice. Ice machines don't continuously glitch because their big screens don't turn off when broken. Being unable to stop the glitching was annoying me.
- Glitching machines can be beaten up to turn them off. Any impact counts as a hit. You could land on it from a high distance, NPCs could accidently shoot it when in a firefight, or vehicles could crash into it.
- Non-glitching machines will only count player impacts as a hit to prevent them from randomly dispensing items while NPCs are fighting amongst themselves and smashing up the machines.
- Any machine that is off can no longer be hacked even if they hadn't been hacked twice yet. This is a change from vanilla behavior.
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Version 2.0
- Added new functionality that makes vending machines drop items, eddies, and/or junk when beaten up with a chance to break. Fully customizable.
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Version 1.4
- Added the option to let ice machines drop eddies via direct deposit or dispensed bundles when hacked. The `Eddies always possible` setting doesn't apply to ice machines.
- Fixed an oversight where some eddie bundles didn't make any sound when falling out of the machine. If an eddie falls and a corpo isn't around to hear it, did it even fall?
- Fixed an unintended behaviour where eddie bundles would sometimes fall out of the machine all at once like a lactose-intolerant person after having milk. The vending machines feel better now so their bundle movements are regular again. (Bundles now fall out one after the other like they're supposed to)
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Version 1.3
- Added the ability for eddie bundles to be various amounts. It's fully customizable by the Consolidated Eddie Bundles slider when Direct Deposit is off. 100% means dropped eddies will be combined into one bundle. 0% means the machine will drop all eddies as 1's. 50% will drop about 2 bundles of various amounts, with some randomization in the number of bundles that drop. Lower = more bundles.
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Version 1.2
- Added the ability for vending machines to literally drop eddie bundles one at a time so that you have to pick them up manually. Each bundle only contains 1 eddie (until v1.3).
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Version 1.1
- Added the ability for vending machines to deposit eddies directly into the player's inventory when hacked.
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Version 1.0
- Added mod base functionality. Hacking a vending machine has the chance to drop up to 10 items, each with their own drop probability. If no items are dropped, junk may drop out or nothing may come out. Included an optional file to overwrite one file in the Mod Settings mod for a better menu.
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- Author's activity
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October 2023
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10 Oct 2023, 9:17PM | Action by: Technic235
Attribute change
'Name changed to \'Enhanced Devices 1.63\'.'
September 2023
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23 Sep 2023, 1:21AM | Action by: Technic235
Attribute change
'Summary changed.
Description changed.'
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19 Sep 2023, 3:04AM | Action by: Technic235
Attribute change
'File \'EnhancedDevices-AllFiles\' description changed.'
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19 Sep 2023, 3:01AM | Action by: Technic235
Attribute change
'Description changed.'
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17 Sep 2023, 6:21AM | Action by: Technic235
Attribute change
'File \'EnhancedDevices-AllFiles\' description changed.'
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17 Sep 2023, 6:16AM | Action by: Technic235
Attribute change
'Summary changed.
Description changed.'
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14 Sep 2023, 11:52PM | Action by: Technic235
Attribute change
'Description changed.'
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14 Sep 2023, 8:57AM | Action by: Technic235
Attribute change
'Description changed.'
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14 Sep 2023, 8:55AM | Action by: Technic235
Attribute change
'Description changed.'
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14 Sep 2023, 8:54AM | Action by: Technic235
Mod image added
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14 Sep 2023, 8:45AM | Action by: Technic235
Changelog added
'Change log added for version 2.5.3'
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14 Sep 2023, 8:42AM | Action by: Technic235
Attribute change
'Description changed.'
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14 Sep 2023, 8:39AM | Action by: Technic235
File added
'EnhancedDevices-AllFiles [version 2.5.3]'
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14 Sep 2023, 8:32AM | Action by: Technic235
File added
'EnhancedDevices-ModSettingsDL [version 2.5.3]'
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14 Sep 2023, 8:24AM | Action by: Technic235
File added
'EnhancedDevices-JukeboxAddOn [version 2.5.3]'
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14 Sep 2023, 8:19AM | Action by: Technic235
File added
'EnhancedDevices-JukeboxAddOn [version 2.5.3]'
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14 Sep 2023, 2:45AM | Action by: Technic235
Attribute change
'Description changed.'
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14 Sep 2023, 2:42AM | Action by: Technic235
Attribute change
'Description changed.'
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14 Sep 2023, 2:42AM | Action by: Technic235
Attribute change
'Description changed.'
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14 Sep 2023, 2:41AM | Action by: Technic235
Attribute change
'Description changed.'
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- Mod page activity
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April 2025
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18 Apr 2025, 5:30PM | Action by: Nycbharbie
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Enhanced Devices 1.63
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Endorsed
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Untracked
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