Cyberpunk 2077
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dimasnik

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88 comments

  1. DreadfulSanity
    DreadfulSanity
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    Could you please add an info (or txt file) with the changes you made in the userinput file, so I can add them to my (heavily) modified ini myself? That would be the cherry on top. Thanks for this mod. :)
    1. dimasnik
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      Yeah, for shure. 
      You should find and add or change/replace the following highlited lines situated under the <!-- MAPPINGS --> section at the top of the inputUserMappings.xml file:

      <mapping name = "LeftX_Axis" type = "Axis">         
               <button id = "IK_Pad_LeftAxisX" />         
               <button id = "IK_A" val = "-1.35" overridableUI = "left" />
               <button id = "IK_D" val = "1.35" overridableUI = "right" />         
               <button id = "IK_W" val = "0.0" overridableUI = "forward" />
               
               <button id = "IK_S" val = "0.0" overridableUI = "back" />
               
               <button id =
      "IK_Mouse4" val = "0.0" />
      </mapping>

      <mapping name = "LeftY_Axis" type = "Axis">         
                <button id = "IK_Pad_LeftAxisY" />         
                <button id = "IK_W" val = "1.35" overridableUI = "forward" />
                <button id = "IK_S" val = "-1.35" overridableUI = "back" />         
                <button id = "IK_A" val = "0.0" overridableUI = "left" />
               
                <button id = "IK_D" val = "0.0" overridableUI = "right" />
               
                <button id =
      "IK_Mouse4" val = "0.0" />
      </mapping>

      where "IK_Mouse4" is the key to toggle walk. 
      Change it to the key you need like "IK_CapsLock", "IK_Tab", "IK_MiddleMouse" or "IK_LControl", and make shure to use the script corresponding to the key you choose.

      Thank you.
  2. luciusaries
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    Thank you very much for making this!  I was hoping someone would.  Is there a way to slow the walking speed even more?  I'd like to be able to walk at the same speed as everyone else on the sidewalks, etc.  As it stands, I'm walking a bit faster.  Please keep in mind that I know NOTHING about scripting, etc.  If not, no worries.  Thanks again!
    1. dimasnik
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      The .ahk scrit file makes you be able to toggle from jogging to walking  with the maped key. You don't need to make any changes in .ahk script (at least if you don't know how it works and what can be changed) to not to broke it.

      But you can easely make some changes to the inputUserMappings.xml file you've installed from the archive ( /your path/Cyberpunk 2077/r6/config ) to adjust the walking speed.
      Open it with any text editor (Notepad++ recommended), scroll to the top, find "Mappings" section and the following lines

      <button id="IK_A" val="-1.35" overridableUI="left"/>
      <button id="IK_D" val="1.35" overridableUI="right"/>
      ......................................................................................

      <button id="IK_W" val="1.35" overridableUI="forward"/>
      <button id="IK_S" val="-1.35" overridableUI="back"/>

      Feel free to experiment the values hilighted with a green to get a walking speed you prefer. 

      Recommended (acceptable) values in the range: 

      for W/S (forward/back) from  +(-) 1.1 to  +(-) 1.6  

      • values lesser than 1.1 makes walking animation feels way too slow and looks weird (at least for me)
      • values higher than 1.6 returns your character to always jogging

      for A/D (left/right) from  +(-) 1.2 to  +(-) 1.6 

      • values  lesser than 1.2 makes your character always walk diagonally even if you toggle back to jogging mode
      • values higher than 1.6 returns your character to always jogging


      In your case try setting all values to + (-) 1.2, save the file and check how it looks in the game. If you feel the need to make walking speed a bit faster just increase the values to + (-) 1.25, etc.
      It will take some time and a couple of additional launches, but I think it's worth it to get the desired result and fully enjoy the game.

      Thank you
    2. luciusaries
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      Thank you again!  I'll play around with the values you're talking about.
  3. MangoSauce420
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    Please pin this so everyone using this mod knows how to fix the issue with the removed exit button for computers, or update your mod to have the following text on line 1003 (if using Notepad++). I'm not sure if the specific line matters but this is where I added it and the mod works flawlessly now.

    <mapping name="Exit_Button" type="Button" SIEJADependent="true" >
    <button id="IK_C" overridableUI="cancelSelection"/>
    <button id="IK_Backspace" />
    <button id="IK_Pad_B_CIRCLE" />
    </mapping>


    For some reason, the exit button mapping just doesn't exist in the InputUserMappings.txt that comes with this mod. Thank you for your work and I hope this helps reduce some of the unnecessary questions on your mod!

    EDIT: Apparently the comment doesn't understand what using the tab button is, so I've added the binding code without using the tab button. Just make sure when you add it to your InputUserMappings.xml, you press tab ONCE on the "<mapping...>" lines, and press tab TWICE on the "<button id=...>" lines.
  4. Fox721
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    Brilliant ! Works perfectly fine ! Kudos to you !
  5. gosmacosmica
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    Looking for a mod like this for some time now and thanks for it works perfectly. :)
    Altough i found a mistake, you're missing this input on the mouse4 folder to track objectives in the journal menu
     
    <mapping name="track" type="Button" SIEJADependent="true" >
    <button id="IK_RightMouse"/>
    <button id="IK_Pad_X_SQUARE"/>
    </mapping>
  6. kicker044
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    So, well, due to the exit bug, this mod can no longer be used, correct?
    1. Farmergiles
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      Add the line needed manually

      For example, I have at the top of my xml file the current layout

      <bindings>
      <!-- MAPPINGS -->
      <!--<mapping name="LeftX_Axis" type="Axis" >
              <button id="IK_Pad_LeftAxisX" />
              <button id="IK_A" val="-1.0" overridableUI="left"/>
              <button id="IK_D" val="1.0" overridableUI="right"/>
          </mapping>

          <mapping name="LeftY_Axis" type="Axis" >
              <button id="IK_Pad_LeftAxisY" />
              <button id="IK_W" val="1.0" overridableUI="forward"/>
              <button id="IK_S" val="-1.0" overridableUI="back"/>
          </mapping>-->
      <!--Walking Mod-->
      <mapping name="LeftX_Axis" type="Axis" >
              <button id="IK_Pad_LeftAxisX" />
              <button id="IK_A" val="-1.35" overridableUI="left"/>
              <button id="IK_D" val="1.35" overridableUI="right"/>
      <button id="IK_W" val="0.0" overridableUI="forward"/>
      <button id="IK_S" val="0.0" overridableUI="back"/>
      <button id="IK_CapsLock" val="0.0" />  
          </mapping>

          <mapping name="LeftY_Axis" type="Axis" >
              <button id="IK_Pad_LeftAxisY" />
              <button id="IK_W" val="1.35" overridableUI="forward"/>
              <button id="IK_S" val="-1.35" overridableUI="back"/>
      <button id="IK_A" val="0.0" overridableUI="left"/>
      <button id="IK_D" val="0.0" overridableUI="right"/>
      <button id="IK_CapsLock" val="0.0" />  
          </mapping>
      <!--end of walking mod#-->

      which will give you the walking functionality without getting rid of other features, such as being able to exit the computers.

      You should have a backup of your original 1.31 inputusermapping.xml as stated in the installation notes. However, if you haven't, you'll have to delete the edited one and repair your installation so that your computer can re-download the original file. Beware however, because this might overwrite other files that the client deems 'broken' or incorrect, such as other mod files that replace original game files.
  7. Seventeenbyseventeen
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    Mod seems to brick other controlls in the game atm. It removed the button to exit out of computer menus in the game so I got locked in them, had to pop in the old file. Any fixes to this? Cheers
  8. easilyoffended
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    i use walking during 3rd person mode. are you able to make this change to run when guns are out and back to walk when holstered?
  9. JoseRodriguez1234
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    looks like "exit button" has been deleted on your file, so it made my character to get stuck on computers. fyi.
  10. Rake5000
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    I'd like to walk by default and toggle into jog as needed. How would I change the files to do that?
  11. xaxa77
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    Clearly the best and most usable walking mod. other mods only give access to a jogging forward option which makes combat a chore. This mod is just what's needed and nothing more, thank you modder, have my endorsment.
  12. StarFury2
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    There's seems to be a problem after 1.3 update.
    Commands such as exit the computer screen (default key on my system C) or open newly received message (default on my system Z) do not work any more.

    After turning off the script and replacing original xml, everything works normally.
    I guess game uses updated xml file and mod needs to update too?
    1. MurdocAddams
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      I haven't noticed that problem, for me, the script simply doesn't seem to work at all after 1.3. I can confirm that it is running in the system tray, but clicking the appropriate button does nothing in the game, so back to jogging all the time.
    2. StarFury2
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      OK, I have solved my problem just by adding the highlighted lines (pinned by the uploader dimasnik in the sticky comment above) into the current 1.3 inputUserMappings.xml file. Then just run the same downloaded hotkey script as usual, and everything works as before. 

      It's really a simple fix, uploader should post updated file for download, but until that happens, you should edit existing xml yourself. 
    3. Rkry1ov
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      Здравствуйте, скиньте скриншот и буду признателен!
      upd: Я наконец понял это благодаря твоему комментарию. Спасибо
    4. MurdocAddams
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      Thanks StarFury2, I did that as well and it fixed my problem also.