Cyberpunk 2077
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ReActif

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  1. ReActif
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    I heard the feedback, some of which was useful to see that I had kept things from the files I had used as a basis as useless and I also heard the gratuitous criticisms of those who would not have taken the risk of trying to publish anything (always so easy to punish for a mistake).

    Anyway, I took back all the settings, and checked on a new installation of the game that nothing is identical to the basic values and the criticized values have been removed.

    So the main part of what I wanted to modify remains and if it still displeases, I want to tell the haters to put in their comments the link to their own publication because they will apparently do much better.

    However, if you have any suggestions, or things to let me know, I'll be happy to add them to the list of what is reported to me to see if I can do something. And if I find a solution, remembering that I'm not an expert, I'll share it first with the people concerned to get their feedback on their configuration and if it's conclusive, I'll add it either to the main file or in an alternative file.
  2. Wspirit82
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    Good to see you made your own ini settings. Ill try it out. 
  3. omem1345
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    I don't think I'd use this because I have too many of the source mods, conflicts but was wondering if you use FSR and how much it helps? The official version Vs the modded one here etc.  I have a card below yours mobile 2060 90w refresh, use dlss performance avg of around 55fps 1080p high/med. Played around with FSR and the modded FSR dlss replacement here and just got weird edges in photomode, flickering cactus trees and such, switched back to dlss updated manually to 2412 seems ok. But DLSS3 locked out of when it gets added.
  4. DarkSpine
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    How about some comparison pictures?
    1. ReActif
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      I don't think that static images would be relevant and I currently don't have the time to organize myself to do this in video by managing to make identical shots especially as many modifications are not visual, but in the behavior of course what about making a screenshot on how the vehicle behaves.

      I think that some people imagine the optimizations only from a visual point of view, it is not necessarily the case and here, although I added recently some small additions of this kind, I had hesitated greatly, because precisely after we enter the viewfinder of those who run after the ultimate optimization which is not the goal of this tweak.
  5. Poucani
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    Hi ! Since you gets your hand dirty in the settings of the game, I think you can help me. I would like to know if it's normal that the shadow below my car disappears each time another car pass next to me (or with a certain angle of camera). Thx :D
    1. ReActif
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      Interesting what you are telling me, I have not noticed this but maybe I have never been confronted to your experience.
      I will add this to the list of things that are reported to me and if I find a solution I will test it to see if it is effective and if so I will modify it.

      Edit:
      I tried to reproduce this scenario but it never happens no matter what I tried. In all my past tests and games, I have never encountered this scenario. The only times when the shadow of the vehicle disappears is when I pass in a covered place or in the shade of a building or when the sun has set.

      Unable to reproduce this, I can not do anything about it, it may be something else.
      For demonstration here is a video of a test (among many others) where I try to pass close to the vehicle, pass in several different places and move the camera to see if I manage to make the shadow disappear:


      What is your configuration and settings in the game?
      It may be from one of these elements, anyway sorry because I can't edit values on something I don't meet.
    2. Poucani
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      Hi ! First of all, thanks to you for taking the time to investigate. I use all the ultra options, ray tracing and the quality option of dlss. Here is how it looks in game :


      It occurs with the cameras angle here but it does the same when a vehicule pass next to me. Not a critical bug but it bother me cuz its pretty obvious to see :/ Maybe a mod or maybe not, I don't remember if it occurs with a clean vanilla install but I guess not
    3. ReActif
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      Thank you for your information unfortunately I don't have RayTracing and don't use DLSS either so I don't think I can try anything on it.What you can try to find out is which parameter(s) are involved, you can edit the INI file by commenting out all the lines and uncommenting them little by little and then you might find the source.If you do find it, let me know what the parameter(s) are and I can see if they can be removed or adapted.
  6. Yucclets
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    Is there a performance boost with using this?
    1. WWasilij1244
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      Yes. This Ini boosts your FPS around 10-15% But be prepared for flickering shadows and appearing small object before you. It's looks so creepy and unimmersive. So as I figured, this settings are for low/medium end PCs
    2. ReActif
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      Indeed, I made these settings from my Pc (an i7 6800 with a GTX 1080Ti) and I was inspired by several tweaks that I could find by removing all that was not absolutely necessary and modifying certain parameters that were not totally effective according to my tests.
      As I said in the reminder, it is up to each player to test various ini files in order to find the one that best meets their expectations.

      I would also advise for those who wish to modify or personalize their settings to use the "Cyberpunk Advanced Settings Tool" mod which allows you to modify on the fly almost all the settings and thus make their own personalized setting.
      This tool help me a lot for test this settings.
    3. Colll
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      a gtx 1080 is low ?
    4. ReActif
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      No, that's not what I'm saying.

      In fact, it turns out that my configuration almost matches the most common hardware configuration for gamers according to the latest Steam User PC Report.So, I'm saying that it matches the average PC gamer's configuration.

      The settings are for all PCs, I did not try to boost values to extremes that would require high level PCs.

      But as I can only test on my configuration, I will not assert anything in terms of performance because it would not be based on anything concrete.

      To tell you the truth, I hesitated to add the last parameter additions I made like the fog and others because I don't want to go too far with the parameters whereas the base, I just wanted to "correct" some small things.

      In any case, I remain open to suggestions or feedback.
  7. DeathWrench
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    DistanceBoost setting is bugged, culling of certain things (most noticeably train lines) break with it past anything but 0. Sucks because it fixes a lot of other things popping in too.
    1. ReActif
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      This is indeed, something that I did not manage to correct, I notice indeed that some lines of aerial metro glitch and not having enough knowledge (I have always been an enthusiast) to know where the problem was.

      You give me a lead and that allows me to know more, I will take advantage of the next few hours on the game to try various values and see if I can mitigate this without the problems I had at the origin coming back being on a pc without SSD I do not take advantage of this.

      If I find a better value I will submit it first by a test file to see if it is effective also for the others or if it is not totally that.
      In any case I say it again, thank you for your feedback.
    2. ReActif
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      So despite my tests, I have not managed to change anything.
      In any case, it's not linked to the values ??that are in the INI file because I also tested without a file (therefore with the default values) and the result was identical on my PC. I even tested all the possible options related to culling or draw distances that I could find by setting intentionally extreme values ??to see if I could force the game to display these elements.

      What I notice and show in the following video is that this is related to the transition between high resolution (close distance), medium (intermediate distance) and low resolution (long distance) visuals.
      We see for example on the building, the "Arasaka" logo being visible when we are close (high resolution texture) and disappearing when we move away (passage to low resolution textures, or medium resolution, I did not try to go even further to see if there was a third level confirming the existence of an intermediate level).
      The same goes for the billboards, where we notice this even better because the high resolution textures have been modified by a mod and therefore we can clearly see the passage in the low resolution version with the original visuals (which are not integrated into the mod) and those in high resolution.


      For overhead rails, here's what I think:
      I think when we get close enough, the high res textures show up and the rails are visible.
      When you move away a little, they become invisible because I guess there are just no intermediate level textures (could it be related to the fact that the metro system was not integrated into the game? origin and therefore they have not finished all the elements like the intermediate textures?)
      And when we are far enough away, they become visible again because this time the low resolution texture exists and therefore is displayed.

      So the problem would come (if I'm not mistaken, please don't yell at me if I'm wrong, I'm only guessing) from the absence of textures in intermediate quality. Only those who know how to unpack the game files could possibly confirm to us or not if the game has 2 or 3 levels of textures and if they exist or not for this element. If they existed, and there are 3 levels of textures, we would not see this kind of disappearance on the screen.

      De facto, I don't think I can do anything about it, since in the same location as on the video and without any custom INI file, I get the same result. If you don't have this problem without the file, then certainly my assumption is wrong and depends on something else which would then be more related to a difference in configuration and how the game handles these differences.

      But there clearly I wouldn't know what to do to correct this, as much as it would be on a game like GW2 or I know the engine used well, I will immediately have the idea of ??the problem but my knowledge of RedEngine is very limited (which some were quick to point him out as worthy of stoning).

      So I'm sorry that I can't do anything about this problem unless I get more information on the parameters that can influence this if they exist.
    3. DeathWrench
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      I remember some LOD mods disable culling from the mesh itself. I'm thinking if one could find the monorail lines meshes. Could possibly fix them that way.
    4. ReActif
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      If this is indeed a culing problem and not as I feel a problem of non-existent intermediate quality textures.
      Afterwards I will look by following this track if I find something but I do not have the objective of correcting everything and doing what other more talented people are precisely looking to do. In addition there will never be optimal parameters for all, the more attempts have been made to personalize the settings, the more people there will be to complain that at home it does not work as well as others or that it is not a file miracle that produces raytracing on a Intel Celeron with an antique GPU.
      Finally, I will research these LOD mods to see what I can learn from them.
  8. AriZ
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    Maybe you should get in touch with Wspirit82, he is/was trying to do something similar.
    1. ReActif
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      Thank you for the information, then I'm not looking to go further in what I did, but I'll see after my move is coming.
  9. hellram
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    Hi, I'm one ofthose who doesn't have and can't get a super machine, and I can tell you that
    I've tried many configuration files, to allow my machine to work the game
    smoothly, and of all of them, your work, It is the one that has worked best for
    me. Gain stability and performance. It may not be perfect, but I appreciate the
    time you've taken to share and help. You have helped me. I, and my little
    machine, appreciate your effort, and work
    1. ReActif
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      Thank you for your feedback, I'm glad that what I originally did for myself can be used by other players to play this great game.
  10. crussader58
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    Most of these 'tweaks' are at default values - those that aren't make no noticable improvement to the game (if anything it makes it worse).
    I think someone's having a laugh at our expense.
    1. ReActif
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      So the fun must be spreading in most of the ini tweaks found here since I compiled all the eixtsant ones and tested their modifications with the "Cyberpunk Advanced Settings Tool" mod.

      So I guess "Better Vehicle Handling", "General Optimizations" and others mods decided to have a good laugh since I first compiled all their modifications, then I did more of a job of removing settings, and changing values but I didn't add any that hadn't been added before.
      Otherwise, there is an assumption that you omit, that these modifications made in the past have been integrated since as default (but I have no information on that)

      As I said, once I got a result after chaotic testing that looked better from my point of view I wanted to share it. If you consider it ridiculous, useless, or to be avoided, don't use it, I share it, you are free to judge its usefulness as for all contributions.

      And so I'm sorry to be a player who wants to make a small contribution without being a Red Engine expert. I think you forgot that here are players, volunteers who give their contribution to whoever wants, and not a deposit of official game developer.
    2. crussader58
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      'Better Vehicle Handling' made absolutely no difference over Default settings - when I tried it.
    3. ReActif
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      This would explain that the residual settings I had kept are the ones declared as default. Anyway, I only mentioned two mods but I got dozens of them, both published ones and ones provided by players.

      Now I've done the work to remove the settings that would be intuitive because the original settings, and I don't know why I didn't see that.

      In any case, the update that I will publish will remain the one that I use whether it is judged bad or good, but at least I will have removed thanks to the review provided the wrong settings of this file.
  11. tduality
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    "PhysXClampHugeSpeeds" = true
    "PhysXClampHugeImpacts" = true
    "UseDifferential" = true
    "WeightTransferMode" = 1
    "EnableSmoothWheelContacts" = true
    "EnableFreeRotationResistantTorque" = true
    "EnableAirResistane" = true
    -Those are default values for sure, as I remember. You don't need to put them in your .ini =)

    "AirControlCarRollHelper" = false
    -Bad idea. The cars will jump more.

    "ForceMoveToMaxAngularSpeed" = 100.000000
    "ForceMoveToMaxLinearSpeed" = 100.000000
    -How that will even work? Angular and Linear speeds have the tendention to eliminate each other. More to that, those two values are used for bikes and for cars the same time. While the bikes love angular speed and the cars love linear instead.

    I don't know the values from the other categories, please explain the changes you made.
    I have noticed that the road signs become indestructible on a first hit x)

    "MaxForceMoveToTeleportThreshold" = 240.000000
    -will cause more flying cars too

    "physicsCCD" = true
    -physics debug mode enabled? why.

    Yeah. I had enough of those ini fixes too.
    1. ReActif
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      Thanks for your comments, as I said I based on a lot of settings created by others and I used the mod "Cyberpunk Advanced Settings Tool" suddenly, it's possible as you say that the settings are the default ones but that's not what it looked like from my side but maybe the values that the mod showed me before I modified it was not the really default one.

      The hypothesis could be values that were changed in tests with third party files and did not return to their original values after deleting the ini file. I also noticed that dumps that were done on a much older version of the game did not match the value I had after installing version 1.61 of the game.

      For the road signs that would not be destructible, I am not encountering this scenario on my end.
      I wanted to share with you the mods I use that have, in my experience of 250 hours of play, made the game more realistic or removed problematic behavior.

      In case you don't want to base your settings on other people's choices, then the mod mentioned above is probably the best option because it doesn't generate an ini file, and changes the values on the fly.