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Steelmaggot68

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Steelmaggot68

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  1. SgtRoadkill
    SgtRoadkill
    • supporter
    • 0 kudos
    Love this mod and was using it loads before patch/ Any chance of an update for it to run with VTK?
    1. Steelmaggot68
      Steelmaggot68
      • member
      • 29 kudos
      would be difficult to do,because vtk has separate arm tattoos,and a completely different layout for left and right arms and the hands
      would be really difficult to get the arms and hands to line up correctly
  2. NIKITI4ZET
    NIKITI4ZET
    • member
    • 0 kudos
    он работает как замена оригинальному номеру один или как?
    1. Steelmaggot68
      Steelmaggot68
      • member
      • 29 kudos
      No it's not a basegame tattoo,it's for UV Framework
  3. merS102
    merS102
    • member
    • 0 kudos
    is this mod still works for 2.0?
    1. Steelmaggot68
      Steelmaggot68
      • member
      • 29 kudos
      If UV bodies work in 2.0,then yes
  4. Belcechus
    Belcechus
    • member
    • 10 kudos
    Are those forearm tattoos included in the tattoo? Or is it a separate mod?
    1. Steelmaggot68
      Steelmaggot68
      • member
      • 29 kudos
      Tattoo is all in one
  5. dorkasaurusrex
    dorkasaurusrex
    • premium
    • 5 kudos
    Beautiful, but now there's no option to turn it off when creating a female character. 
    1. Steelmaggot68
      Steelmaggot68
      • member
      • 29 kudos
      That's because it's a tattoo overlay for the Unique V Framework,if you don't want the tattoo for another character just delete the archive or rename to .disabled
  6. Wspirit82
    Wspirit82
    • member
    • 22 kudos
    Does AI improve  textures by upscaling it?
    So how can you feed the game higher res textures bigger dimensions and it show on lower dimension characters? 
    Just wondering how this is done? 
    1. Steelmaggot68
      Steelmaggot68
      • member
      • 29 kudos
      Ai upscale is better than just resizing in say photoshop,normal resizing will come out blurred
      As for the rest,not sure how the game engine displays higher res textures,it just does
      I suppose as long as the texture follows the UV for the mesh it will be displayed