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ctxrlsec

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22 comments

  1. billyk741
    billyk741
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    Anyone have this mod working rn?
    1. billyk741
      billyk741
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      Ended up being able to get everything working other than Umbra and Lexington.....
    2. vQkkNovioKsr7r
      vQkkNovioKsr7r
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      What did you need to do?
  2. ThorwaldNebelung
    ThorwaldNebelung
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    Unfortunately, it doesn't work on patch 2.12a. 
    Will there be an update? 
  3. irulannaba
    irulannaba
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    bang, ini masi bisa  ga bang? ini buat fix bug yang suara kadang2 kayak menjauh gitu kan buat machine gun sm beberapa iconic pistol (archangel dll)
    1. ctxrlsec
      ctxrlsec
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      gk tau soal itu, cuman nge fix audio ga jalan di senjata full auto kalo audio nya di replace
  4. Catllord
    Catllord
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    Hello. Thank you for making this mod as I am working on a gun sounds megapack, would it be possible to update this for 2.0? I noticed while using this mod a few gun sounds are used by the wrong guns. IE. masamune using copperhead sound
  5. fracksu
    fracksu
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    Theoretically, would I be able to use the init.lua for this mod to enable the unused sounds for the Lexington, Saratoga, and Pulsar? I'd like to add my own sounds to those firearms, for variety, and I've been wondering like an idiot why they weren't working until I stumbled across your cool lil mod here. Love ALL your mods BTW, Skyline and Mclaren are my favorites :P
    1. fracksu
      fracksu
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      Update, it does work for this purpose. Woohoo sound modders! Tested on 1.62.
  6. masc
    masc
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    This seems to cause the unique lexington "Dying Light" that you get from the gun store in the prologue to sound muffled.  I haven't got far enough in the game to test other unique weapons yet.  Normal Lexingtons sound ok and other weapons do too.
    1. BenjiG91
      BenjiG91
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      Came to report the same issue for "Dying Night"
    2. mightylcanis
      mightylcanis
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      Can confirm, exact same problem.
  7. GillBate5
    GillBate5
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    hopefully this will fix firing sound of Lexington under Sandevistan:
    Auto-pistol plays pre-recorded automatic firing sound under slo-mo, which makes the sound effect desync with firing animation
    1. GillBate5
      GillBate5
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      This mod indeed fixed that issue.
      However, each firing sound by Lexington under Sandevistan kinda sounds like a burst firing sound effect

      Update: I found new gun sound mod and it gave me the result I wanted
  8. Fakepopcorn
    Fakepopcorn
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    so, if the vanilla game makes my gun sound awful (I shoot so fast it breaks the audio) this mod will fix it?
    1. ctxrlsec
      ctxrlsec
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      i dont know, what do you mean shooting so fast it breaks the audio? did you mean the Problem Solver iconic SMG where you dump 85 ammo under a sec? in that case it works fine to me
    2. Fakepopcorn
      Fakepopcorn
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      what I mean by that is that the audio gets cut out and just stops playing anything and there's a slight sound of a bullet being fired every 1-2 seconds. I don't really know how to describe it other than a person typing on a typewriter but they spend forever trying to find the right keys to type the word, "supercalifragilisticexpialidocious" 
    3. ctxrlsec
      ctxrlsec
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      i dont know about that, what this mod does is to fix those mods that replaces audio and makes it to not get cut when firing at full auto
    4. Fakepopcorn
      Fakepopcorn
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      well, that's what I was talking about...
  9. cempion123
    cempion123
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    Does this mean that we will get Lexington E3 sound finally??
  10. Yaoiisgay
    Yaoiisgay
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    How compatible is this with mods that change the firerate of weapons on-the-fly? For example, will this work with something like PreemWeaponsmith off the box or will there need to be something like a patch? Anyways, this seems pretty good. 
    1. ctxrlsec
      ctxrlsec
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      It should work, this really does not modify anything, but adds a new flats that makes the guns acts as if they are a Burst rifle instead of Full Auto, while still being able to fire on Full Auto