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yakuzadeso

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yakuzadeso

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24 comments

  1. JONA
    JONA
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    • 4 kudos
    Thanks it sort of works- Dying Night is legendary (now I'm John V Wick!), Psalm and Buzzsaw once crafted were not affected at all by this mod.

    Thanks for Dying Night though!
  2. Noble756
    Noble756
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    • 0 kudos
    how do you have mods slots on iconic wapons ... what mod is it ?
  3. Rafaelbw
    Rafaelbw
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    • 1 kudos
    .
  4. baccaratsuite
    baccaratsuite
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    • 5 kudos
    works as of 2.11
  5. PressurePlate
    PressurePlate
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    • 20 kudos
    Is this compatible with Enhanced Crafting?
  6. mightylcanis
    mightylcanis
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    I've encountered an interesting bug, but I'll need to make a new save to confirm if it's only due to installing mid-save. 

    In short, with Crafting Quality of Life and this mod installed together, I have duplicate recipes for iconics I already had, and they have different component costs as well. Dying Night in particular has 3 recipes. I'll update as I investigate (as I get new iconics in this in-progress save, and investigate with a new save altogether)

    Update: For new iconics and for a new save altogether, there's no more duplicate recipes except in the case of Dying Night, which has 2, each with differing component costs. 
    1. yakuzadeso
      yakuzadeso
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      Crafting works like the vanilla game but every recipe looks like it requires the same legendary weapon.

      E.g. If you use the Full version of the mod in order to craft the Epic Cocktail Stick you need the normal/looted version (which is a legendary with the mod) and in order to craft the third legendary Cocktail Stick you need the epic version (which is a legendary with this mod).

      Feel like this is what you're talking about?
  7. WhyteOne
    WhyteOne
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    I know you say that you don't have enough downloads, but believe me, your efforts are appreciated.
  8. fenwins
    fenwins
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    • 1 kudos
    What changed in 1.01? Could you update LegendaryIconics Looted as well or is it not needed?
    1. yakuzadeso
      yakuzadeso
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      Changelog:

      v1.01
      Fixed dying night, o five, divided we stand.

      Didn't have that many downloads to justify maintaining it.
  9. DamarStiehl
    DamarStiehl
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    Jolly good, finally the non-crafters will not be screwed out of best versions of iconics.
    1. ALaz502
      ALaz502
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      YES!  They should've dropped Legendary to begin with, imo...and Crafters should have been allowed to recraft whenever they felt like it.  This mod+Crafting Quality of Life turns the Loot system in this game into something that makes a fuckload more sense. lol. 

      Will be perfect in my IRL-Cyberpunk mod setup, cause youll NEED em.
    2. AverageWitcher
      AverageWitcher
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      I can't stand the fact that you have to devote your character to an entire skill tree just to craft legendary iconics.

      This mod is a banger!
    3. fenwins
      fenwins
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      • 1 kudos
      one of the first mods I installed I used to increase starting attribute points just so I could spec the minimum needed amount to waste on crafting
  10. GG1313
    GG1313
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    • 11 kudos
    DLC and Iconic Modifiers
    Can you add compatibility file about this mod?
    This mod makes unique armors to iconic.
    1. yakuzadeso
      yakuzadeso
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      They should be compatible with each other. 
    2. GG1313
      GG1313
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      • 11 kudos
      Armors are still rare :(
    3. yakuzadeso
      yakuzadeso
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      I believe that it doesn't make every armor legendary. Are you sure it's not working? 
    4. GG1313
      GG1313
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      Yes. None of the armors go from Rare to Legendary.
    5. yakuzadeso
      yakuzadeso
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      Not sure why this is happening.