The 2.01 update of the mod is NOT out just yet, BUT...
I'm making very good progress and possibly could be done anytime (in a couple days?) if all goes well in terms of real life stuff that could otherwise distract me.
Updated for Cyberpunk 2077 version 1.63! Thank you for coming back! You shouldn't have waited this long for my mods to be updated for Cyberpunk 2077 version 1.63...
I apologize that it has taken me such a long time to finally recreate my mods from scratch and make them compatible with patch 1.63 of one of our favorite games.
I really appreciate every single one of the messages and donations I've ever received, the latter especially recently as my personal life took a certain turn.
Money is not what has ever motivated me to work on the mod since its inception, but I do need to say thank you to everyone and especially that one person who reached out (you know who you are!). Every single cent was appreciated, make no mistake!
Back to the reason why the update has taken so long:
Unfortunately, the donations can only go so far. I've been focusing a little bit more on my financial situation, and my schedule was air tight.
This meant I couldn't divert my attention, time and energy to modding until a little window in August - which is when I finally completed the mod update.
I am typing this message in hopes that you forgive my tardiness...
This is the Diverse Weather variant of the mod. Check out the IMAGES tab to see the inner workings of my personal take on Weather patterns. If you're looking to preserve Vanilla Weather, please go here: LINK
Check the pinned comment below to see why you absolutely need to install Better Vehicle First Person to truly take advantage of my eye adaptation changes when driving in first person. You'll find an example of a decent vehicle camera configuration, so you can understand how to do it yourself for any and all vehicles that you drive. Highly recommended! You can even set steering sensitivity per-vehicle! =]
I HIGHLY recommend that you do have Better Vehicle First Person installed. You need that mod with my autoexposure fix, because then it allows you to tweak camera for the different vehicles with different windshields. Always try to have the line of sight (center of the screen) comfortably above the car interior, so the most important values to tweak are: Y multiplier (higher=camera is positioned higher) and sometimes also Tilt Multplier (lower=you're looking more upwards).
Imagine there is a circle in the middle of the screen, it's hard to measure exactly how big it is especially with different aspect ratios that people have, but that circle is essentially used to probe the scene and adjust auto exposure when you have my mod installed. You want that imaginary circle to have as little of the car interior obstruct it as possible, but it's okay if there's a black line on some windshields, the circle is big enough to not go crazy because of a tiny obstruction.
Also, if you have ever installed any "disable first person camera auto center" mod such as the one by DJKovrik, it can be very helpful to get rid of it at least in first person perspective inside vehicles. Keep First Person Camera auto-center turned ON (vanilla behavior) as it will respect Better Vehicle First Person camera's settings and help your line of sight stay where it should be. If you never installed such a mod, you're already good.
Take for example this quick Preset I put together right now. Enter Aerondight and you can type/slide these values into your VehicleFPPCamera overlay and then save Preset for Rayfield Aerondight. You can tweak this further, and you can save a preset for each vehicle in existence individually whenever you enter one. I just wanted to demonstrate how to do it.
If you find any location that has problematic auto exposure OR discover there's some glitch related to my mod that ruins your experience, please make a report by Directly Messaging me or posting a thread in the BUGS tab. I could REALLY use a save file right before your issue occurs (or wherever your issue occurs). Please, pack the savegame folder(s) using WinRar, 7Zip or other such tool into an archive, then upload the archive to any website of your choice and link it to me. That would be extremely helpful!
The save game files are usually located here: %userprofile%\Saved Games\CD Projekt Red\Cyberpunk 2077
Alternatively, if you really cannot provide a save file, please take a screenshot of the location on the map AND take a screenshot of the overexposure problem. Then, upload them and link them to me.
I promise that if only it can be fixed and isn't an expected behavior/side effect of my changes, I will try fixing it. At the very least I will try to explain why it's happening.
As always, use only one .archive of Eye Adaptation Fix at a time.
If you want to support me beyond downloading my mods, swing by my YouTube channel and drop a like or subscription. That would be greatly appreciated. Love you all and thank you for all the kind words in the comment section of Nexus Mods and beyond.
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The main files are considered quite conservative with the adaptation speed. In the past, I offered Kiroshi Symmetrical Adaptation (fancy name, but it boils down to way faster adaptation speed). However, due to the SHEER VOLUME of configs I have to setup whenever I decide to make changes in this new Complete Overhaul approach, I temporarily suspend Kiroshi Symmetrical Adaptation variant updates. I might do them at a later date especially if there's a lot of demand, but please try the main version - perhaps you'll find it sufficient.
The older release files could still be functional if you for some reason prefer them, but I pushed them to the appropriate "old files" category to manage the clutter.
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Thank you so much for over 75 000 downloads! =]
---
"Better Vehicle First Person" is the reason why I started working on fixing autoexposure, they go together like bread and butter. I'm so happy that Bonaniki's mod and mine exist simultaneously. At one point, we both held top spots for most popular mods in the same month! That was something. Perfectly balanced, as all things should be!
THANK YOU TO EVERYONE WHO DOWNLOADED AND ENDORSED BOTH OF OUR MODS!
Would like to add to the many comments waiting for an update. Thought my game was bricked there for a second, even reinstalled it to no avail - basically same problem with falling through the floor ))) Hoping it is not too hard to fix.
Hey just wanted to check in ! I saw your update last month saying the mod would be out a couple of days later but it never came out ! Not complaining just wanted to make sure everything is alright and know if the update was still happening ?
Looking forward to your update, I hope after patch 2.13 the updates calm down a bit and they don't ruin mods that have just been updated for changes that don't even work properly (like fsr 2.13...)
BTW, have you seen Night City Visuals Nulled and Dogtown Location Visuals Nulled - a general fix for lighting mods? Would these mods help your exposure fix mods (this one and the one with vanilla weather) or your modding work or would they be incompatible?
The closest one is this mod: Autumn Falls - Seasonal Themed Env Lighting Mod But not close enough, still getting blinded by first person driving, maybe there could be a tinted windows mod?
For anyone still wondering in 2024, this mod is not stable for 2.12a. Biggest issue is falling through the ground a lot, mostly while driving (for me, at least), and it does not look like there is any other updated mod for this particular issue.
335 comments
I'm making very good progress and possibly could be done anytime (in a couple days?) if all goes well in terms of real life stuff that could otherwise distract me.
Thank you for coming back!
You shouldn't have waited this long for my mods to be updated for Cyberpunk 2077 version 1.63...
I apologize that it has taken me such a long time to finally recreate my mods from scratch and make them compatible with patch 1.63 of one of our favorite games.
I really appreciate every single one of the messages and donations I've ever received, the latter especially recently as my personal life took a certain turn.
Money is not what has ever motivated me to work on the mod since its inception, but I do need to say thank you to everyone and especially that one person who reached out (you know who you are!). Every single cent was appreciated, make no mistake!
Back to the reason why the update has taken so long:
Unfortunately, the donations can only go so far. I've been focusing a little bit more on my financial situation, and my schedule was air tight.
This meant I couldn't divert my attention, time and energy to modding until a little window in August - which is when I finally completed the mod update.
I am typing this message in hopes that you forgive my tardiness...
If you're looking to preserve Vanilla Weather, please go here: LINK
Check the pinned comment below to see why you absolutely need to install Better Vehicle First Person to truly take advantage of my eye adaptation changes when driving in first person. You'll find an example of a decent vehicle camera configuration, so you can understand how to do it yourself for any and all vehicles that you drive. Highly recommended! You can even set steering sensitivity per-vehicle! =]
Imagine there is a circle in the middle of the screen, it's hard to measure exactly how big it is especially with different aspect ratios that people have, but that circle is essentially used to probe the scene and adjust auto exposure when you have my mod installed.
You want that imaginary circle to have as little of the car interior obstruct it as possible, but it's okay if there's a black line on some windshields, the circle is big enough to not go crazy because of a tiny obstruction.
Also, if you have ever installed any "disable first person camera auto center" mod such as the one by DJKovrik, it can be very helpful to get rid of it at least in first person perspective inside vehicles. Keep First Person Camera auto-center turned ON (vanilla behavior) as it will respect Better Vehicle First Person camera's settings and help your line of sight stay where it should be. If you never installed such a mod, you're already good.
Take for example this quick Preset I put together right now. Enter Aerondight and you can type/slide these values into your VehicleFPPCamera overlay and then save Preset for Rayfield Aerondight. You can tweak this further, and you can save a preset for each vehicle in existence individually whenever you enter one. I just wanted to demonstrate how to do it.
and the result:
I could REALLY use a save file right before your issue occurs (or wherever your issue occurs). Please, pack the savegame folder(s) using WinRar, 7Zip or other such tool into an archive, then upload the archive to any website of your choice and link it to me.
That would be extremely helpful!
The save game files are usually located here:
%userprofile%\Saved Games\CD Projekt Red\Cyberpunk 2077
Alternatively, if you really cannot provide a save file, please take a screenshot of the location on the map AND take a screenshot of the overexposure problem. Then, upload them and link them to me.
I promise that if only it can be fixed and isn't an expected behavior/side effect of my changes, I will try fixing it. At the very least I will try to explain why it's happening.
As always, use only one .archive of Eye Adaptation Fix at a time.
If you want to support me beyond downloading my mods, swing by my YouTube channel and drop a like or subscription. That would be greatly appreciated. Love you all and thank you for all the kind words in the comment section of Nexus Mods and beyond.
---
The main files are considered quite conservative with the adaptation speed. In the past, I offered Kiroshi Symmetrical Adaptation (fancy name, but it boils down to way faster adaptation speed). However, due to the SHEER VOLUME of configs I have to setup whenever I decide to make changes in this new Complete Overhaul approach, I temporarily suspend Kiroshi Symmetrical Adaptation variant updates. I might do them at a later date especially if there's a lot of demand, but please try the main version - perhaps you'll find it sufficient.
The older release files could still be functional if you for some reason prefer them, but I pushed them to the appropriate "old files" category to manage the clutter.
---
Thank you so much for over 75 000 downloads! =]
---
"Better Vehicle First Person" is the reason why I started working on fixing autoexposure, they go together like bread and butter. I'm so happy that Bonaniki's mod and mine exist simultaneously. At one point, we both held top spots for most popular mods in the same month! That was something. Perfectly balanced, as all things should be!
THANK YOU TO EVERYONE WHO DOWNLOADED AND ENDORSED BOTH OF OUR MODS!
Thanks for the mod! Keep up the awesome work! Its a godsend for driving in cars with VR.
BTW, have you seen Night City Visuals Nulled and Dogtown Location Visuals Nulled - a general fix for lighting mods?
Would these mods help your exposure fix mods (this one and the one with vanilla weather) or your modding work or would they be incompatible?
https://www.nexusmods.com/cyberpunk2077/mods/10703