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ZOST

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ZOST1337

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  1. Kantorock
    Kantorock
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    Bug/Problem: I installed this mod into the designated redmod "mods" folder in my Cyberpunk root dictionary, but it is not overriding the base game's Unity pistol model. Does it override a specific rarity of the Unity pistol (V's starting handgun), or was there a mistake in the modding process that caused it to override another handgun, such as the Overture (the revolver), the Lexington (the model used for V's iconic weapon, Dying Night), et cetera?

    If it is of any help, I'm using the GOG version of the game.
    1. ZOST1337
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      The mod only affects the model itself, so it should be just the Unity, and nothing else that affects it. Double check if you have redMOD installed AND enabled in the launcher, thats the only thing I can think of.
    2. Kantorock
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      Report/Fix: I double checked, and even reinstalled redMOD. I even went so far as to verify and repair the game's files, just in case something went wrong in the download. In the end, it was still not showing up in game.

      I did find some help over on the E3 2018 Cursor post section, where someone else was having a similar problem. XILITY9 suggested placing the .archive file into the "Cyberpunk 2077/archive/pc/mod," and not in the "Cyberpunk 2077/mods." I followed their advice with the Silverballer, and it loaded in-game.

      I'm not sure what is going on with redMOD, but it seems to be having difficulty loading certain mods. This is not the first redMOD-designed mod that I've had this problem with, but - in my experience - installing redMOD mods to the "achive/pc/mod" seems to actually load them into the game.

      DL;DR: If the Silverballer -  or any other redMOD-based mod - is not showing up in your game when installed in the "Cyberpunk 2077/mods" folder, try installing the .archive file in your "Cyberpunk 2077/archive/pc/mod" folder to see if that fixes it for you.
    3. ZOST1337
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      ooohhh, I appreciate your time! Stickied
  2. Tuffoli27
    Tuffoli27
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    Really nice mod! Do you have plans to release a black version of it? It would be really cool.
  3. peachpr
    peachpr
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    is this mod abandoned??
    1. ZOST1337
      ZOST1337
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      Yeaaahh :/
  4. Paparigopoulos96
    Paparigopoulos96
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    Seems to not be working with Vortex. It's either that, or I can't see what I'm doing wrong. Any Ideas?
    1. Naomy1701
      Naomy1701
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      try install it manually, some mods just dont like to play nice with Vortex. simply put the archive file into ".../Cyberpunk/archive/pc/mod" and if u dont have that folder there, just create it urself. enjoy ^^
  5. Aureliuh
    Aureliuh
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    Any plans to update this? i could help you make it a standalone weapon.
  6. Eromancer
    Eromancer
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    is there any way to get this as a stand alone or replacement for V's Dying Night?
  7. ILOVENEEKO
    ILOVENEEKO
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    Really cool but gosh I would kill for a matte black variant 
  8. philip92dk
    philip92dk
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    is standalone still coming?
    1. ZOST1337
      ZOST1337
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      Possibly, if the new modding tools allow it
    2. philip92dk
      philip92dk
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      i really hope they will. hopefully we will able to add new animations and sounds as well.
      with cdpr going to ue5 then maybe they make the game engine open source?
  9. l1ghtnin777
    l1ghtnin777
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    Amazing mod, but after 2.0 and after the release of the add-on, the Her Majesty pistol appeared and it now has a buggy texture. We need a fix, ty
    1. ZOST1337
      ZOST1337
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      Will take a look at it when I finally get to phantom liberty lol
    2. l1ghtnin777
      l1ghtnin777
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      it's ok, i'll be wait <3
  10. Ausarq23
    Ausarq23
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    you fool you've given V too much power!
  11. ZoBi97
    ZoBi97
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    this mod amazing!