**Crafting Recipes** all recipes & materials (doesn't give quickhack components, maybe because they changed the names of all the components? they are now tiered.) (some recipies are obsolete, and some are missing like for the newer weapons.) (might want an option just to give all the crafting materials and no recipes.)
**cyberware items** all options give obsolete cyberware items, can easily tell by them not having a cyberware capacity cost and they are impossible to get rid off. ripperdoc gives a "Vender doesn't have enough money" message even though tho do have enough.
**item modifications** not quite sure if making items legendary through the options works correctly seeing as they went into a tiered system. (never mind that it does nothing for clothing and armor) you can't really upgrade normal weapons anymore, only iconic ones. So I tried this with V's iconic pistol "Dying Night". Max rank is now tier 5++, the legendarize option takes it to tier 5, or at least it says it does and the weapon does get its correct stats from it. but going into the crafting upgrade window it acted like I was upgrading it from tier 0. not that it mattered much, the stats never topped out above its tier 5++ range, only quirk is, you first go through the tier 1 components. when it goes to tier 5++ and you upgrade again the stats drop back down to Tier 5, but now you are upgrading with tier 2 components. and you can keep doing that until you go through the tiers of upgrade components until you hit tier 5++ using tier 5 components and then the gun disappears from the upgradeable list. Side note: this might be related to how all the cyberware's are obsolete as you can now upgrade them as well using components only you'd have to do it at a ripperdoc.
**Player stats** Nothing works
**Saves** Could not test
*Teleport - ???** Teleport doesn't work at all, I tried each option from each section.
I am experiencing the same issues. The teleport isnt working or maybe im not doing it right? its not teleporting me or teleporting anything to me. I thought it might unlock the location as a place to teleport to on the fast travel but no luck there unless i simply dont see it somehow. Please fix or would love an update if possible! thanks!
And? Can you update it easily or is it complicated since the update was basically a big overhaul to the game? How is it going with updating the Mod? ^^
Hi, the teleport command doesn't work, but I found a new command that works, now it looks like this: Game.GetTeleportationFacility():Teleport(GetPlayer(), ToVector4{x=, y=, z=, w=1}, ToEulerAngles{roll=0, pitch=0, yaw=45}) It is enough to replace the X,Y,Z coordinates from the old commands to this one and the teleports will work again
The mod is not loading as per what Cyber Tweaks UI is saying. Not sure what is causing this to happen but I will attempt to reinstall this mod and give it a try with a new install to it. Not sure where it hiccupped but it is not working for me as of 4/2/2025.
i am gettimg an download error here are the details it gave me Error: getaddrinfo EAI_AGAIN supporter-files.nexus-cdn.com at __node_internal_captureLargerStackTrace (node:internal/errors:496:5) at __node_internal_ (node:internal/errors:715:10) at GetAddrInfoReqWrap.onlookup [as oncomplete] (node:dns:108:26)
193 comments
**Cheats**
**Crafting Recipes**
all recipes & materials (doesn't give quickhack components, maybe because they changed the names of all the components? they are now tiered.)
(some recipies are obsolete, and some are missing like for the newer weapons.)
(might want an option just to give all the crafting materials and no recipes.)
**cyberware items**
all options give obsolete cyberware items, can easily tell by them not having a cyberware capacity cost and they are impossible to get rid off. ripperdoc gives a "Vender doesn't have enough money" message even though tho do have enough.
**item modifications**
not quite sure if making items legendary through the options works correctly seeing as they went into a tiered system. (never mind that it does nothing for clothing and armor) you can't really upgrade normal weapons anymore, only iconic ones. So I tried this with V's iconic pistol "Dying Night".
Max rank is now tier 5++, the legendarize option takes it to tier 5, or at least it says it does and the weapon does get its correct stats from it. but going into the crafting upgrade window it acted like I was upgrading it from tier 0. not that it mattered much, the stats never topped out above its tier 5++ range, only quirk is, you first go through the tier 1 components. when it goes to tier 5++ and you upgrade again the stats drop back down to Tier 5, but now you are upgrading with tier 2 components. and you can keep doing that until you go through the tiers of upgrade components until you hit tier 5++ using tier 5 components and then the gun disappears from the upgradeable list.
Side note: this might be related to how all the cyberware's are obsolete as you can now upgrade them as well using components only you'd have to do it at a ripperdoc.
**Player stats**
Nothing works
**Saves**
Could not test
*Teleport - ???**
Teleport doesn't work at all, I tried each option from each section.
It is enough to replace the X,Y,Z coordinates from the old commands to this one and the teleports will work again
all other cyberwares which i could buy are all gone now.
what should i do?