Hi! When this mod is combined with High Res Body Skins, the Red4 Conflict Checker shows some conflicts. Are those OK or might there be problems with high res skin actually?
I don't see anything in the files that would create this. It may have been an import issue but I'm not sure yet. Are you able to send a screenshot of what it looks like for you without the mod?
Yeah, I'm getting the exact same issue. It makes the wrist around the monowire a completely different texture to the skin. I fixed it by disabling the mod.
This is happening to me too, and goes back to "normal" when removing the mod. Thought I'd chime in to say it's not an outlier and am patiently awaiting a fix :)
Is this compatible with the UV Framework mod? I don't really understand enough of what things either this or that one is changing to know if they'd conflict
It's not incompatible because it does not change any body or head textures. With or without this mod you will see texture seams on some UV skins like Edgerunner's David skin but not on others like Arasaka type 2. If the skin changes the forearm part of the texture, the monowire whip will stand out even with the vanilla whip texture. None of the other cyberware texures have skin parts tho so you shouldn't see any seams with say the gorilla decals or decals of any other cyberware.
It's not a bug nor an incompatibility per say, simply a limitation of the meshes themselves.
66 comments
!!!CRASHED!!!
Error Reason: Assert
Expression: result == archive::LoadingResult::SUCCESSFUL
Message: Failed to load archive E:\Cyberpunk 2077\mods\ZZ-CYBERWARE REDUX\archives\ZZ-CYBERWARE REDUX.archive, error 1, try regenerating archives!
File: E:\R6.Release\dev\src\common\resource\src\resourceGameDepot.cpp
Line: 596
after uninstalling/reinstalling the mod after a clean install
EDIT: There is now an error on unzip
Old file works for 4k
Which version is this?
Hopefully can figure it out this weekend
Thought I'd chime in to say it's not an outlier and am patiently awaiting a fix :)
Hug mod-bomb imminent
It's not a bug nor an incompatibility per say, simply a limitation of the meshes themselves.