Cyberpunk 2077

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XilaMonstrr

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XilaMonstrr

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23 comments

  1. XilaMonstrr
    XilaMonstrr
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    I reuploaded new versions with a "ZZ" folder prefix so this mod will be overwritten by all other mods
  2. Hituro
    Hituro
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    with 2.12 patch whenever I'm using any of your mods I can't use mouse, keyboard, or controller.  When I disable them, I have no issues.  Is there a fix for this?
  3. QisyOvO
    QisyOvO
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    if i use this mod.i cant use any other lip mod anymore.is there a solution to the problem?
  4. asde696
    asde696
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    which one is the 2k ver?
    1. XilaMonstrr
      XilaMonstrr
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      they're both 2K
  5. darknight159vn
    darknight159vn
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    Still working for 2.0 ?
    1. XilaMonstrr
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      Yes, but no REDMod archives are working with 2.0 and PL
  6. deleted28554925
    deleted28554925
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    Thank you very much! <3 I ended up using vanilla make up (not counting the one with complexion, hehe), and the difference is clearly visible!
    1. XilaMonstrr
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      Awesome, YW!
  7. Revonlieke
    Revonlieke
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    Ok, after testing things out by through-out investigation with Redmod loadorder.
    Redmod loadorder is entirely handled by folder name, alphabetically.

    And no, wkit loadorder doesnt help, even if you change the order, deploy and re-create a new mods.json file, it will revert the order back to alphabetical.
    Seen when you reset wkit, the order reverts to alphabetical as well as in the .json in /modded folder.

    So, to have correct loadorder, rename the FOLDER withinCyberpunk2077/mods.

    This will hopefully be patched in the next Redmod update.
    1. mothermatriarch
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      Would we need to add 0 to the folder name, or zz?

      I've added zz to the non redmod version and not sure if I'm even doing that right either lmao
    2. Revonlieke
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      yea prefixing means to just put zz_ or 00_ in the name depending where you want it to load.
      Works for both the folders of redmod AND normal archive files.

      So 00_ would overwrite 01_ and that one overwrites 02_

      zz_ being at the bottom means it will be overwritten by anything above it.

      So loadorder would look like;

      ##_ (hashtag will always make files go above numeric values)
      00_
      01_
      02_
      zz_ (first to load, everything above t will overwrite if they have same files)
  8. cedraguta
    cedraguta
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    Excellent job! The world looks much better than before. Thanks!
    1. XilaMonstrr
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      great, you're welcome!
  9. AnruiMurasaki
    AnruiMurasaki
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    My only warning or heads up to people would be that if there's a mod that replace any of these textures, they will conflict.
    1. XilaMonstrr
      XilaMonstrr
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      I would suggest using this as a base and letting any more specific mods overwrite this one
    2. AnruiMurasaki
      AnruiMurasaki
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      Indeed. Best way to achieve so would be to make it load last, so peeps would need to add a Z at the begining of the file name, for example, if you don't wanna reupload it with said change.
      And indicate this in the description, since peeps don't tend to read in general, and unless they run into trouble, don't really check posts/comments xD
    3. Revonlieke
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      How about Redmod then? People forced to use Wolvenkit to handle loadorder on the Redmod version :P
    4. AnruiMurasaki
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      But not all mods have a Redmod version, so it can't be used to fiddle with load order :3c
    5. XilaMonstrr
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      You want it to load first, not last...
    6. Revonlieke
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      I mean this directly conflicts with my Lipstick Overhaul, which is a redmod version (which can be installed as a normal archive obviously).
      So this pretty much forces people to start using wolvenkit, or install both as a normal archivemod in the old folders and prefix them.

      Since no-one is going to manually edit the mods.json in the "modded" folder either.
    7. AnruiMurasaki
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      To load which first?
    8. b3ast1e
      b3ast1e
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      You want it to load first, not last...
      Unlike Creation Engine this game applies the first mod rather than the last.To use it as a base it would need an alphanumeric value that puts it below anything it conflicts with. Or at least it does for those in the old archive folder. I assume Redmod ones are the same, right?