The pixelation in the hair that you're seeing is dithering. In modern games, instead of using traditional alpha transparency for certain things (like shadows and hair) games will use dithered transparency, and then they blend the dithering with TAA (Temporal Anti-Aliasing) to make it look normal. Unreal Engine 4 calls it "DitherTemporalAA", and it's a material property that's selected for (I would believe) a mesh with transparency in the Unreal Editor (meaning you can't tweak it with a config file). In a Unity game that I've seen use dithering like this but not bother with the TAA I've seen that changing the shader used when rendering the mesh to one that supported proper alpha transparency fixes the transparency and gets rid of the dithering. Of course this game doesn't use Unreal Engine or Unity, so I don't know how it works here (I don't even know if I'm getting all of the terms right when I try to explain this). Editing the meshes for the hair may be necessary to fix it, however I don't know for certain.
What lejobim said, just keep interacting with the mirror until you V says something like "what the f*#@" and you'll see keanu, but if you stop looking at the mirror you will get V back the next time interact with it.
Thank God! For whatever reason, Alienware decided that the Arena 51m R2 should only come with a 1080p monitor, so the face and hair textures have been driving me nuts. However, where do I install this?
You need to download the latest version of Reshade from Reshade.me, then download the my preset and load it through the software in-game. When you start Reshade for the first time there is a small tutorial that explains you how to do things.
And I thought this was only a problem in games running on RE engine. The best solution (and the most demanding, obviously) is internal upscaling of the game resolution, which smoothes out every jagged edge there is. FXAA may work as a workaround for non RTX users, but I’m curious how would 4K DLSS look like on a 1080p monitor.
According to that, seems that activating DLSS is causing the problem, hence many users are disabling it to heavy cost on performance. Anyhow If you find out, please share. I bet many people are facing this issue right now.
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Where do I need to put the file?