Thank you so much for this, I'm a beginner modder and wanted to put some of my stuff into the game.
I seem to have an issue though - my meshes import as flat triangle and I don't know why lol. I even created a basic triangulated cube just to see if it is a problem with my meshes but it doesn't seem to be.
Any mesh I exported to .mesh through noesis using your sourcemesh_diffusemap_dm.mesh when opened in wkit just shows as a flat triangle. And it looks the same in game, just big black flat triangle.
Mmh this is strange :O Make sure to rename your mesh to `submesh0` and the submesh to `submesh0_mesh0000` in blender before exporting it with Noesis! Sometimes for some reasons you'll also need to either quad or triangulate your model's faces, so try to do both if the previous renaming didn't help
OK, so initially renaming did not help, but it actually worked when I took my model out from the default collection, directly into Scene Collection. I will see if it imports ok into the game later (which I'm asuming it should as it looks ok in noesis and wkit now).
7 comments
Thank you so much for this, I'm a beginner modder and wanted to put some of my stuff into the game.
I seem to have an issue though - my meshes import as flat triangle and I don't know why lol.
I even created a basic triangulated cube just to see if it is a problem with my meshes but it doesn't seem to be.
Any mesh I exported to .mesh through noesis using your sourcemesh_diffusemap_dm.mesh when opened in wkit just shows as a flat triangle. And it looks the same in game, just big black flat triangle.
Screenshot here.
Is there anything I can do about this?
Please help and thank you! :D
Mmh this is strange :O Make sure to rename your mesh to `submesh0` and the submesh to `submesh0_mesh0000` in blender before exporting it with Noesis! Sometimes for some reasons you'll also need to either quad or triangulate your model's faces, so try to do both if the previous renaming didn't help
I will see if it imports ok into the game later (which I'm asuming it should as it looks ok in noesis and wkit now).
Thank youuuu! :DDDDDD