Cyberpunk 2077

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zyd232

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zyd232

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37 comments

  1. zyd232
    zyd232
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    To make sure this mod works, give it a higher load order.

    In Vortex, you can change it in Load Order tab. Just drag this mod to the top of the list. And don't forget to deploy mods after changing the load order.
  2. shobeirsun
    shobeirsun
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    Please Update!
    It dosnt work with 2.12
  3. hiroyukki
    hiroyukki
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    is this still working with the new 2.0 and phantom liberty ?  or we need an update ?
    1. zyd232
      zyd232
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      In my test, it works fine for patch 2.0 and PL.
  4. Rumblinnoise
    Rumblinnoise
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    Hi, I don't know where to put this as I'm not sure what is causing this but this seemed like the best place... I'm using this mod and it seems to work but now even if I don't have the mod active/installed the surface of all water in my game is completely see through... however I'm pretty sure that the mod is working as when you dive into the water it is the blue that it should be... does anyone have any ideas on how to fix this? (I'd love to attach a photo but I can't from my computer..
    1. EpiceneBlue
      EpiceneBlue
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      Patch 1.62 broke all the water mods and made all the water entirely invisible if you are using one.
  5. r2d2sweeterdreams
    r2d2sweeterdreams
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    Hi sorry, I don't use redmod so i'm not sure where to put this. I'm pretty sure I can manually put the .archive file in the "mod" folder, right?
    But what is the .json file? Does that one need to be put in "mod" too? Or is it not necessary? Thanks
  6. ptaf1992
    ptaf1992
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    Using vortex to install and enable. Water still looks the same. I'll try clear blue next
  7. KillTheNoise114
    KillTheNoise114
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    Does this work with patch 1.62?
    1. reyXdiablo
      reyXdiablo
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      i wanna know too
    2. vanaukas
      vanaukas
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      Yes, it works
  8. tduality
    tduality
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    This mod actually made the water better. Against Water 2077 which only makes the water worse than original. 
    1. Bigques
      Bigques
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      I mean cause this mod isn't lore friendly as water 2077, at least if you're not using the green version. The water in the night city is supposed to be anything but good looking and drinkable lmao
    2. Wspirit82
      Wspirit82
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      all it needs is some, Fluoride XXX
    3. darkelf44
      darkelf44
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      It is lore friendly. Toxic water can look very clean. The brown color in water is caused by dirt/mud particles suspended in the water. Those particles naturally sink to the bottom in large still bodies of water, and the water will look clean. The actual harmful substances in the water are usually not visible. (Although there are naturally occurring sulfuric compounds in volcanic lakes, that are deep blue, and make the water both more alkaline, and more blue at the same time)

      So, contrary to how dystopies like to color their water, real toxic water looks the same as normal. It just poisons you. Raw, undiluted sewage is brown, but if the water was composed entirely from sewage, no one would live in Night City - or in its surrounding, because the smell would be simply unbearable.
    4. inflamor
      inflamor
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      I'm using Paradise option as I could imagine Corpos using chemicals to color the water to look prettier just like you would normally do in your private swimming pool, knowing you won't be also drinking it.
  9. Epolbadare
    Epolbadare
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    paradise water, doesnt work, i got toxic water, redmod sucks

    edit: just put the archive in archive file
  10. LunaticCrush
    LunaticCrush
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    *suddenly sprouting a new foot* It looks so good I drank some. ;0) Thank you for this/these! Glorious. <3 *squeeze*
  11. zyd232
    zyd232
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    Recently, Vortex updated a stupid function called "REDmod Deployment". Every time you run REDmod Deployment, it will disable all the REDmods which are installed without REDmod Deployment.

    So, if you have installed this mod or other REDmods without REDmod Deployment, every time after running REDmod Deployment in Vortex, please delete "Cyberpunk 2077\r6\cache\modded\mods.json" and run REDlauncher again to make those mods enabled.