A new version (2.0) compatible with the Phantom Liberty update was released. For the time being, you won't be able to get Street Cred when selling vehicles as I have not found the new command to do so.
Hey. Just wanted to say thanks for this great mod. Really immersive and helps out a lot especially at the start of the game when running combined with other immersive mods and where money is an issue. Just wanted to ask one question tho, I've delivered 3 cars at Watson and all good, got money etc, but they aren't despawning, just kinda piled up near each other. I've been away for some time from that place, even restarted a game few times, different saves etc. Is that supposed to happen? Cheers once again
Hi there! Glad you are enjoying the mod :) This is a known issue and you have a (potential) solution in the description. I think it is related with some vehicles that are statically placed in the world. It shouldn't happen with cars that dynamically spawn in the roads, just with these. The vehicle did not despawn after more than a minute. What can I do? Look at vehicle (be close to it just in case), and type the following in the CET console: "T = Game.GetTargetingSystem():GetLookAtObject(Game.GetPlayer(), false, false) if T:GetVehiclePS() ~= nil then Game.GetPreventionSpawnSystem():RequestDespawn(T:GetEntityID()) print(" - VEHICLE DESPAWNED") end T:SetHasExploded() T:Dispose()".
I wish I could suggest something else besides what I wrote in the description, but that is all :(
Thanks for making a great mod. I know you are busy with updates, but I am leaving this comment to help you in any way I can.
I ran the current version to see if the mod works properly,CET has been updated to 1.26.0 to support 2.0. The confirmed problem is that the decision button does not respond when selling a vehicle. Neither the "F" on the keyboard nor the decision button on the gamepad responds no matter how hard I press it.
Hi jShiro88. Thanks for letting me know. I got a new PC recently and I haven't had the time to look into Cyberpunk. If I understand correctly, the issue is limited to keybinds not working then?
It is possible that an update to Cyberpunk 2077 has changed the way the code works. In init.lua in cyber_engine_tweaks/mods/ChopShop, change line 300 to Game.GetTimeSystem():SetTimeDilation(CName "TimeDilation", 1, 1) and line 306 to Game. GetTimeSystem():SetTimeDilation(CName "TimeDilation", 0.01, 100), the car was sold for now. But can't get Cred.
Hi, nice mod. Tried adjusting it for myself and also tried to fix 'not interested' bug. Know what? it cant find car on the list, cos i play with RU language, so CleanName comes also in RU language and is not in the list
Indeed, different languages have different car names in the game. I cannot cover for all languages, but you are able to disable the car name recognition method as explained in the description
Hello! Great mod, but Im getting messege that shop isnt interested in this vehicle, thoungh vehicle is from the list... Do shops accept gang's vehicle? ...cause car I got to the shop was stolen from Kan Tao Gang. Bikes is working fine.
EDITED: After I did put [SaleOffList=true] I may sell any car, but before I did it, I couldnt sell any car from the list (for some odd reasons) btw any bikes were ok to sell
I see that you raised your issue in another post, but I'll concentrate in this one instead.
I haven't played with the mod in a while, and I'm not sure if they have changed their IDs in the game, or whether the CET team changed the functions that are used in the mod. Since bikes were working well for you, it might be because of variants of the same card brands which have a different ID from the ones in the list.
Great idea and the mod, but can't make it work. No matter the vehicle "The chop shop is not interested in this car". I also use Claim Vehicle, but I try to bring cars that are not claimed by the mod, so they should in theory remain stolen.
Hi DastFight, Odd... Have you tried doing what is suggested under "How can I enable the sale of vehicles which are not present in the list?" In what language is your game?
All the locations should be redone, you can't access the one on The Gleen because yeah there's an invisible wall there that will stop your cars, and the one on the south Badlands, good luck getting past the cop blockage it's impossible to go there
You can perform these changes by yourself as explained in the description:
How do I add my own chop shop location? Open the file "init.lua" with notepad and under the section "Events" you will find a subsection named "Map Markers". Under the line "MapMarkersList = {}", you can add your own location by writting the following: "table.insert(MapMarkersList, ToVector4{ x = X-COORDINATES, y = Y-COORDINATES, z = Z-COORDINATES, w = 1 })". After saving the file and loading the game, you should now have your map marker over the coordinates that you inserted. If you want to know your current coordinates, make sure you are not disabling game log and write the following in your console: "Game.LogPlayerPositionAndName()".
As there would always be someone complaining about the locations, I opted to make them customisable. The one in the south of Badlands is just for the fun of it x)
I don't see a "SaleOffList" in your init.Lua file. I've tried typing it multiple ways and haven't found anything that I could possibly use to enable all cars to be sold.
If you skip ahead to Act 2 in this game, then the mod doesn't work. It just says to wait until the lockdown ends, and doesn't let me sell any stolen cars.
Didn't skip ahead, but this works in Act 2. My only issue is cars added in the DLC/2.0? isn't recognized and can't be sold. Kinda annoying going out of your way and getting nothing for it.
Both things can be solved as explained in the mod's description: you can remove the heist requirement, and you can enable the sale of any car per a fixed flat value
327 comments
Just wanted to ask one question tho, I've delivered 3 cars at Watson and all good, got money etc, but they aren't despawning, just kinda piled up near each other. I've been away for some time from that place, even restarted a game few times, different saves etc. Is that supposed to happen? Cheers once again
Glad you are enjoying the mod :) This is a known issue and you have a (potential) solution in the description. I think it is related with some vehicles that are statically placed in the world. It shouldn't happen with cars that dynamically spawn in the roads, just with these.
The vehicle did not despawn after more than a minute. What can I do?
Look at vehicle (be close to it just in case), and type the following in the CET console: "T = Game.GetTargetingSystem():GetLookAtObject(Game.GetPlayer(), false, false) if T:GetVehiclePS() ~= nil then Game.GetPreventionSpawnSystem():RequestDespawn(T:GetEntityID()) print(" - VEHICLE DESPAWNED") end T:SetHasExploded() T:Dispose()".
I wish I could suggest something else besides what I wrote in the description, but that is all :(
Thanks for making a great mod.
I know you are busy with updates, but I am leaving this comment to help you in any way I can.
I ran the current version to see if the mod works properly,CET has been updated to 1.26.0 to support 2.0.
The confirmed problem is that the decision button does not respond when selling a vehicle. Neither the "F" on the keyboard nor the decision button on the gamepad responds no matter how hard I press it.
Thanks for letting me know. I got a new PC recently and I haven't had the time to look into Cyberpunk. If I understand correctly, the issue is limited to keybinds not working then?
1. messages are displayed, but time does not stop.
2. the message can be selected up or down, but the decision button cannot be pressed.
In init.lua in cyber_engine_tweaks/mods/ChopShop, change line 300 to Game.GetTimeSystem():SetTimeDilation(CName "TimeDilation", 1, 1) and line 306 to Game. GetTimeSystem():SetTimeDilation(CName "TimeDilation", 0.01, 100), the car was sold for now.
But can't get Cred.
(I use DeepL)
Indeed, different languages have different car names in the game. I cannot cover for all languages, but you are able to disable the car name recognition method as explained in the description
EDITED: After I did put [SaleOffList=true] I may sell any car, but before I did it, I couldnt sell any car from the list (for some odd reasons) btw any bikes were ok to sell
I see that you raised your issue in another post, but I'll concentrate in this one instead.
I haven't played with the mod in a while, and I'm not sure if they have changed their IDs in the game, or whether the CET team changed the functions that are used in the mod. Since bikes were working well for you, it might be because of variants of the same card brands which have a different ID from the ones in the list.
No matter the vehicle "The chop shop is not interested in this car". I also use Claim Vehicle, but I try to bring cars that are not claimed by the mod, so they should in theory remain stolen.
Odd... Have you tried doing what is suggested under "How can I enable the sale of vehicles which are not present in the list?" In what language is your game?
After I wrote the post but too late to delete it.
Thank you again for the mod!
Which list are you referring to? One of the files or in-game list?
You can perform these changes by yourself as explained in the description:
How do I add my own chop shop location?
Open the file "init.lua" with notepad and under the section "Events" you will find a subsection named "Map Markers". Under the line "MapMarkersList = {}", you can add your own location by writting the following: "table.insert(MapMarkersList, ToVector4{ x = X-COORDINATES, y = Y-COORDINATES, z = Z-COORDINATES, w = 1 })". After saving the file and loading the game, you should now have your map marker over the coordinates that you inserted.
If you want to know your current coordinates, make sure you are not disabling game log and write the following in your console: "Game.LogPlayerPositionAndName()".
As there would always be someone complaining about the locations, I opted to make them customisable. The one in the south of Badlands is just for the fun of it x)
I don't see a "SaleOffList" in your init.Lua file. I've tried typing it multiple ways and haven't found anything that I could possibly use to enable all cars to be sold.
edit:
Nevermind, I found it.