All the HoloPlugins codes are structured the same way - Replace "Baphomet" with the model you want Game.AddToInventory("Items.PinkyDude_HoloPlugins_Baphomet_Blue",01) Game.AddToInventory("Items.PinkyDude_HoloPlugins_Baphomet_Green",01) Game.AddToInventory("Items.PinkyDude_HoloPlugins_Baphomet_Pink",01) Game.AddToInventory("Items.PinkyDude_HoloPlugins_Baphomet_Red",01) Game.AddToInventory("Items.PinkyDude_HoloPlugins_Baphomet_White",01) Game.AddToInventory("Items.PinkyDude_HoloPlugins_Baphomet_Yellow",01)
The model doesn't show correctly/work in Inventory screen > That's normal! The holographic material doesn't render properly in the inventory screen as it needs models around to "project" into.
Hey PinkyDude! Just wanted to let you know we thought your mod was v cool and perfect for our Halloween showcase video, so we included it! You can find it here on our YouTube channel ʕ•ᴥ•ʔ ♡
This mod is basically a requirement for me at this point, thank you for making it!
Would it be possible to make the cyan replacer replace a different color of horns? I use blue a lot, but would like to use cyan as well, how hard would it be to make it so it replaces green instead of blue? Is this something I could do myself? I don't know *anything* about coding for cyberpunk modding (and almost nothing about coding in general), but it seems like it would be the kind of simple that would be possible to learn?
And yes, it's pretty easy to do! Since the color is a replacer, simply renaming it from "holohorns_blue" to "holohorns_green" will replace the original green by the turquoise :3 You'll need WolvenKit to edit the mod
Damn, this is a miracle, holographic headdress, seriously? I downloaded it right away, I was very fast, and the actual effect was much better than I imagined, love from China
It's worth updating a nice image for it, although I don't know if the image will work :P
EDIT: Apologies, I decided to not be lazy and dig more, the inventory is just the way it is do to it being a holo clothing. And photo mode was blurry because I had depth of field on- thanks a ton for the amazing mod!
So it functions in every way in 2.12, except one issue- whatever doesn't have a character backdrop behind it doesn't show or doesn't show correctly. Is this a known issue, a conflict with some other mod, or do we think it's just from 2.12? In photo mode it shows but is blurred without a backdrop, and I believe it's the same in a car while in third person. I can give some examples below.
There is nothing to fix, that's simply how the holographic material is rendered in the Inventory screen As for the DOF, the only one that detect the holographic garment is the IGCS DOF
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All the HoloPlugins codes are structured the same way - Replace "Baphomet" with the model you want
Game.AddToInventory("Items.PinkyDude_HoloPlugins_Baphomet_Blue",01)
Game.AddToInventory("Items.PinkyDude_HoloPlugins_Baphomet_Green",01)
Game.AddToInventory("Items.PinkyDude_HoloPlugins_Baphomet_Pink",01)
Game.AddToInventory("Items.PinkyDude_HoloPlugins_Baphomet_Red",01)
Game.AddToInventory("Items.PinkyDude_HoloPlugins_Baphomet_White",01)
Game.AddToInventory("Items.PinkyDude_HoloPlugins_Baphomet_Yellow",01)
Baphomet - Succubus - Demon
BunnyEar - CatEar - WolfEar
Divine
Birds_Sneaky - Birds_Plague
Devil_Horns - Angel_Halo
Fancy_Handsome - Fancy_Adorable - Fancy_Pretty
AniMasks_Wolf - AniMasks_Cat - AniMasks_Bunny
Parade_Dragon - Parade_Fox - Parade_Phoenix
Skulls_Eyes - Skulls_Nose - Skulls_Forehead
Wings_Bat - Wings_Owl - Wings_Sparrow
Wyvern_Warrior - Wyvern_Worker - Wyvern_Queen
❓ Troubleshooting
The model doesn't show correctly/work in Inventory screen
> That's normal! The holographic material doesn't render properly in the inventory screen as it needs models around to "project" into.
Would it be possible to make the cyan replacer replace a different color of horns? I use blue a lot, but would like to use cyan as well, how hard would it be to make it so it replaces green instead of blue? Is this something I could do myself? I don't know *anything* about coding for cyberpunk modding (and almost nothing about coding in general), but it seems like it would be the kind of simple that would be possible to learn?
And yes, it's pretty easy to do! Since the color is a replacer, simply renaming it from "holohorns_blue" to "holohorns_green" will replace the original green by the turquoise :3 You'll need WolvenKit to edit the mod
Awesome mod.
It's worth updating a nice image for it, although I don't know if the image will work :P
Thanks a lot for this mod. Works nicely in 2.2 in photo mod only.
And photo mode was blurry because I had depth of field on- thanks a ton for the amazing mod!
So it functions in every way in 2.12, except one issue- whatever doesn't have a character backdrop behind it doesn't show or doesn't show correctly. Is this a known issue, a conflict with some other mod, or do we think it's just from 2.12? In photo mode it shows but is blurred without a backdrop, and I believe it's the same in a car while in third person. I can give some examples below.
What it looks like in the inventory:
Here it is in photo mode:
There is nothing to fix, that's simply how the holographic material is rendered in the Inventory screen
As for the DOF, the only one that detect the holographic garment is the IGCS DOF