Cyberpunk 2077

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Created by

Joe Parker

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Massycraft

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183 comments

  1. Syynx
    Syynx
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    If anyone wants to make the NPCs talk less frequently or more randomly locate and open the text file "..\r6\scripts\TalkToMe.reds"
     
    Find the line
    if this.m_inCrowd && !isDriving && this.IsTargetInFront(target, npcFov(), false)  {
     
    and add  "&& RandF() < 0.2" before the bracket, like this:
    if this.m_inCrowd && !isDriving && this.IsTargetInFront(target, npcFov(), false) && RandF() < 0.2  {

    Decrease 0.2 if you want the NPCs to talk even less, increase it if you'd like them to talk more. 0.2 is my personal preference.
    1. Mathieu06
      Mathieu06
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      working thanks mate 0.3 looks perfect to me
    2. iDEATH
      iDEATH
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      Do you know if there's a way to reduce the range at which they will talk to the PC? It's crazy how far away they can start up by default. 

      Also, can anything be done about them talking to you through walls and such?
    3. darkrift2100
      darkrift2100
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      You can reduce the FOV like it says in the description - it could essentially fake a range change and potentially reduce amount of talking through walls
    4. SlimSlader
      SlimSlader
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      niiice <3 big ups!
    5. KeyBerci
      KeyBerci
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      My game shows an error message that scripts wouln't work although the game will launch, because of TalkToMe.reds after changing that line, anyone else?
    6. Denmark02
      Denmark02
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      Type it out yourself, copy-pasting it from here adds some funny unicode characters to the start of the command, resulting in the error:

      if this.m_inCrowd && !isDriving && this.IsTargetInFront(target, npcFov(), false) && RandF() < 0.2  {
       ^
      syntax error, expected one of "!", "(", "-", "[", "\"", "n", "r", "s\"", "t", "}", "~", ['-'], ['0' ..= '9' | '.'], a statement, an identifier

      Compilation error: REDScript compilation failed. The game will start, but none of the scripts will take effect. This is caused by errors in:
      - TalkToMe.reds

      Or just open the file in Visual Studio Code instead of notepad / notepad++ and you'll visually see the intrusive characters. 
    7. kingb33
      kingb33
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      what is it by default if you dont edit the text file at all?  0.1? 
    8. Crytoma
      Crytoma
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      Useful
    9. zbeypepel
      zbeypepel
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      thnx mate ) 0.2 perfect
    10. mustafa58
      mustafa58
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      && Vector4.Length2D(this.GetWorldPosition() - target.GetWorldPosition()) < delta
      add this to the same line change delta with the how much distance you should have between you and your target to interact with and boom it's done, at least I hope I did not tested it; share the result with us will ya! if that works maybe try this too:
      && SpatialQueriesHelper.IsTargetReachable(this, target, target.GetWorldPosition(), true, false)
  2. LisbethSAO
    LisbethSAO
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    Still working hella preem, with recent game Patch 2.12!  \o/ ♥
    1. dframed
      dframed
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      You're everywhere! Thanks for confirming 2.12 functionality :) We appreciate you
    2. LisbethSAO
      LisbethSAO
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      xD

    3. ajrod1992
      ajrod1992
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      Mostly preem... had 3 attendees of Jackie's offrenda speak up to me. One called me a cookie cutter punk. Kind of killed the vibe. Mad disrespectful for a eulogy.
    4. LisbethSAO
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      @ajrod1992

      Duuuude! I almost spat out my lunch, all over my keyboard when I read that! LMAO, nice one choomba, Kudos heh! *still permagiggling*  xD

      (Yep, I'm constantly having random giggles from random things the NPCs say to me, it's awesome, LOL!)
  3. Zaz6
    Zaz6
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    Rescript launch errors out for me on Patch 2.12a

    Tbh judging by the bug posts there's a ALOT of 'issues' with the mod, seems like one of those awesome mods that could really do with a revamp/recreation/makeover, range tweak option would be ideal for starters etc.
    Personally wish there was a mod for interacting with crowds/general NPCs more.

  4. LarryT
    LarryT
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    Tested and working with v2.1
    1. guf616
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      You're the man, LarryT! Thanks for all the confirmations.
    2. Otomaki
      Otomaki
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      I love your profile picture omg
  5. LisbethSAO
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    Woohoo, still working as advertised, with new game Patch 2.11!  \o/ ♥
  6. minhdzkt271104
    minhdzkt271104
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    Does this mod decrease much performance like just 10 15% or more?
    1. LisbethSAO
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      I haven't experienced any performance loss what so ever, and I'm running the game on a 5 year old rig, with everything at Ultra settings, and it runs like butter, the good kind of butter, like low-fat butter or is it called no-fat butter, or margarine, or I Can't Believe It's Not Butter; I can never tell the difference, but now I'm rambling.  xP
  7. ThomasTheSowellTrain
    ThomasTheSowellTrain
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    .
  8. Creceto880
    Creceto880
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    there is an issue sometimes girls speak with a man voice
    1. dooleve
      dooleve
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      That happens in real life too. 
    2. UwUEnigma
      UwUEnigma
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      LMAO
    3. deleted176574705
      deleted176574705
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      It's 2077. Expect the unexpected.
    4. migraine20
      migraine20
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      bruh im dead haha
    5. yRaven
      yRaven
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      It's not a bug, it's vanilla. Man sometimes will speak with woman voice also.
    6. lyingsackoffun1
      lyingsackoffun1
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      XD It's 2077. You should be more tolerant.
    7. ninja554
      ninja554
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      LMFAO 
  9. KaneRonnie
    KaneRonnie
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    it will be cool if you meet and get to know the npc and make friends
  10. taudris
    taudris
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    Can you make it so this mod doesn't trigger speech when an NPC is already talking? This mod frequently interrupts quest dialog and random NPC conversations.