Firstly, I'm glad y'all are enjoying the mod, it's made my day seeing y'all happy with it :)
Second, here's what I'm gonna try next for this mod: - separate the guns into two separate replacements so y'all can decide to keep one or the other - create non-replacer versions
Also more weapon mods are in the works so keep an eye out
EDIT: The non-replacer version is out. It contains ONLY the FN Five-seveN, NOT the Grimlock Customs FN Five-seveN. That's coming up pretty soon along with an Atelier Store and a few more weapon mods ;)
EDIT 2: Wilson's decided to be a bit more generous, he now has more Executioners. So to all those that couldn't find Executioners in his inventory get the new updated files and skip your times once or twice to refresh his inventory. He definitely has Executioners now :)
Hey there! great mod but I got a problem, the executioner is sold by willson, but any time I try to buy it my game instantly crashes, any idea as to why? installed via Vortex, tried manual install too, no luck.
I've managed to made stand-alone version work, version 2.01. So if someone interested I can post here instruction what to do. it's not ideal method but at least you can use your favorite gun.
Little introduction: as I do not completely understand all parameters my best shot is copy of Unity with another model. I didn't test legendary version. If you still interested, let's go. 1. Install stand-alone version of mod as usual with redmod. 2. Install Advanced Weapon Stat Customization and all dependencies. 3. Go to r6/tweaks and open FiveSeven.yaml. I recommend to use notepad++ or something like it for easier reading. 4.There will be block Items.fs_FiveseveN_Default, Items.fs_FiveseveN_Military and pimp/neon. I changed only Default version just for myself, you can do the same with other models. Not sure about Executioner. 5. Copy and paste code from my message below. 6. Save file and launch game. 7. Now you can buy FiveSeven from Wilson and adjust it's stats with AWSC changing stats for Unity. But as it's fully linked to Unity this will change stats for Unity as well. You need to save/load to apply changes.
Well, it's not perfect method but if you're fan of FS this will allow you to use it.
Unfortunately, this does not work for me. Tried a few times, but when I modify the file according to the instructions, five seven just disappeares from my inventory.
Sorry, I really missed something. Here is full file, I just checked it on 2.02 # Created By Grimlock @ https://www.nexusmods.com/users/78419133 # Don't forget to credit if you use this in your own mods Items.fs_fiveseven_base1_01: $base: Items.w_handgun__constitutional_unity__base1 appearanceResourceName: fs_fiveseven_base1_01 Items.fs_fiveseven_mag_std_01: $base: Items.w_handgun__constitutional_unity__mag_std appearanceResourceName: fs_fiveseven_mag_std_01 Items.fs_fiveseven_mag_stdr_01: $base: Items.w_handgun__constitutional_unity__mag_stdr appearanceResourceName: fs_fiveseven_mag_stdr_01
195 comments
Second, here's what I'm gonna try next for this mod:
- separate the guns into two separate replacements so y'all can decide to keep one or the other
- create non-replacer versions
Also more weapon mods are in the works so keep an eye out
EDIT:
The non-replacer version is out. It contains ONLY the FN Five-seveN, NOT the Grimlock Customs FN Five-seveN.
That's coming up pretty soon along with an Atelier Store and a few more weapon mods ;)
EDIT 2:
Wilson's decided to be a bit more generous, he now has more Executioners. So to all those that couldn't find Executioners in his inventory get the new updated files and skip your times once or twice to refresh his inventory. He definitely has Executioners now :)
DON´T DOWNLOAD.
This mod doesn´t work anymore.
This mod hasn´t been updated in two years. This mod is from before the 2.0 update which changed a lot about guns.
Wilson vendor crash,and i want that gun and need the command code
I will be thankfull
1. Install stand-alone version of mod as usual with redmod.
2. Install Advanced Weapon Stat Customization and all dependencies.
3. Go to r6/tweaks and open FiveSeven.yaml. I recommend to use notepad++ or something like it for easier reading.
4.There will be block Items.fs_FiveseveN_Default, Items.fs_FiveseveN_Military and pimp/neon. I changed only Default version just for myself, you can do the same with other models. Not sure about Executioner.
5. Copy and paste code from my message below.
6. Save file and launch game.
7. Now you can buy FiveSeven from Wilson and adjust it's stats with AWSC changing stats for Unity. But as it's fully linked to Unity this will change stats for Unity as well. You need to save/load to apply changes.
Well, it's not perfect method but if you're fan of FS this will allow you to use it.
# Created By Grimlock @ https://www.nexusmods.com/users/78419133
# Don't forget to credit if you use this in your own mods
Items.fs_fiveseven_base1_01:
$base: Items.w_handgun__constitutional_unity__base1
appearanceResourceName: fs_fiveseven_base1_01
Items.fs_fiveseven_mag_std_01:
$base: Items.w_handgun__constitutional_unity__mag_std
appearanceResourceName: fs_fiveseven_mag_std_01
Items.fs_fiveseven_mag_stdr_01:
$base: Items.w_handgun__constitutional_unity__mag_stdr
appearanceResourceName: fs_fiveseven_mag_stdr_01
Items.fs_fiveseven_rcv1_01:
$base: Items.w_handgun__constitutional_unity__rcv1
appearanceResourceName: fs_fiveseven_rcv1_01
Items.fs_fiveseven_inline3:
$base: Items.Base_Unity_inline3
item:
appearanceResourceName: fs_fiveseven_rcv1_01
Items.fs_fiveseven_inline2:
$base: Items.Base_Unity_inline2
itemPartList:
- Items.fs_fiveseven_inline3
Items.fs_fiveseven_inline5:
$base: Items.Base_Unity_inline5
item:
appearanceResourceName: fs_fiveseven_base1_01
Items.fs_fiveseven_inline4:
$base: Items.Base_Unity_inline4
itemPartList:
- Items.fs_fiveseven_inline5
Items.fs_fiveseven_inline7:
$base: Items.Base_Unity_inline7
item:
appearanceResourceName: fs_fiveseven_mag_std_01
Items.fs_fiveseven_inline6:
$base: Items.Base_Unity_inline6
itemPartList:
- Items.fs_fiveseven_inline7
Items.fs_fiveseven_inline9:
$base: Items.Base_Unity_inline9
item:
appearanceResourceName: fs_fiveseven_mag_stdr_01
Items.fs_fiveseven_inline8:
$base: Items.Base_Unity_inline8
itemPartList:
- Items.fs_fiveseven_inline9
Items.fs_fiveseven_01_inline0:
$base: Items.Preset_Unity_Default_inline0
itemPartPreset:
appearanceResourceName: fs_fiveseven_rcv1_01
Items.fs_fiveseven_01_inline1:
$base: Items.Preset_Unity_Default_inline1
itemPartPreset:
appearanceResourceName: fs_fiveseven_base1_01
Items.fs_fiveseven_01_inline2:
$base: Items.Preset_Unity_Default_inline2
itemPartPreset:
appearanceResourceName: fs_fiveseven_mag_std_01
Items.fs_fiveseven_01_inline3:
$base: Items.Preset_Unity_Default_inline3
itemPartPreset:
appearanceResourceName: fs_fiveseven_mag_stdr_01
Items.fs_fiveseven_Technical_Stats_inline2:
$base: Items.Base_Unity_Technical_Stats_inline2
value: 20
Items.fs_fiveseven_Technical_Stats:
$base: Items.Base_Unity_Technical_Stats
statModifiers:
- Items.Base_Unity_Technical_Stats_inline0
- Items.Base_Unity_Technical_Stats_inline1
- Items.fs_fiveseven_Technical_Stats_inline2
- Items.Base_Unity_Technical_Stats_inline3
- BaseStats.ProjectilesPerShotCombinedModifier
Items.fs_FiveseveN_Default:
$base: Items.Preset_Unity_Default
appearanceResourceName: fs_fiveseven
displayName: fs_fiveseven_01_name
localizedDescription: fs_fiveseven_01_desc
icon:
atlasResourcePath: base\fs\icons\fs_fiveseven_icon1.inkatlas
atlasPartName: fs_fiveseven_default
quality: Quality.Random
slotPartList:
- Items.fs_fiveseven_inline2
- Items.fs_fiveseven_inline4
- Items.fs_fiveseven_inline6
- Items.fs_fiveseven_inline8
- Items.HandgunPossibleScopesList
- Items.RangedWeaponPossibleMuzzleList
- Items.HandgunPossibleMuzzleBraksList
slotPartListPreset:
- Items.fs_fiveseven_01_inline0
- Items.fs_fiveseven_01_inline1
- Items.fs_fiveseven_01_inline2
- Items.fs_fiveseven_01_inline3
- Items.HandgunAndRevolverScopesPartList
- Items.Preset_Unity_Default_inline4
- Items.Preset_Unity_Default_inline5
- Items.Preset_Unity_Default_inline6
statModifierGroups:
- Items.Base_Weapon_Status_Effect_Application_Stats
- Items.Base_Weapon_Damage_Type_Min_Max
- Items.Base_Weapon_Damage_Type_Randomization
- Items.QualityRandomization
- Items.WeaponModsWeights_On_Tier2Plus
- Items.WeaponModsWeights_On_Tier3Plus
- Items.WeaponModsWeights_On_Tier4Plus
- Items.WeaponModsWeights_On_Tier5Plus
- Items.WeaponModsWeights_On_Tier5PlusPlus
- Items.Base_Handgun_RPG_Stats
- Items.Base_Handgun_Misc_Stats
- Items.Base_Handgun_Sway_Stats
- Items.Base_PlayerState_Spread_Stats
- Items.Base_Power_Handgun_Mult_Stats
- Items.Base_Power_Handgun_Stats
- Items.Base_Power_Handgun_RPG_Randomized_Stats
- Items.fs_fiveseven_Technical_Stats
- Items.Base_Unity_Handling_Stats
- Items.Base_Unity_Recoil_Stats
- Items.Base_Unity_Spread_Stats
- Items.Base_Unity_Aim_Stats
- Items.Base_Unity_Constant_Stats
- !append Items.Base_Unity_Damage_Stats
statModifiers:
- !append Character.ScaleToPlayerLevel
Items.fs_FiveseveN_Military:
$base: Items.Preset_Unity_Military
appearanceResourceName: fs_fiveseven
displayName: fs_fiveseven_01_name
localizedDescription: fs_fiveseven_01_desc
icon:
atlasResourcePath: base\fs\icons\fs_fiveseven_icon1.inkatlas
atlasPartName: fs_fiveseven_military
quality: Quality.Random
slotPartList:
- Items.fs_fiveseven_inline2
- Items.fs_fiveseven_inline4
- Items.fs_fiveseven_inline6
- Items.fs_fiveseven_inline8
- Items.HandgunPossibleScopesList
- Items.RangedWeaponPossibleMuzzleList
- Items.HandgunPossibleMuzzleBraksList
slotPartListPreset:
- Items.fs_fiveseven_01_inline0
- Items.fs_fiveseven_01_inline1
- Items.fs_fiveseven_01_inline2
- Items.fs_fiveseven_01_inline3
- Items.HandgunAndRevolverScopesPartList
- Items.Preset_Unity_Default_inline4
- Items.Preset_Unity_Default_inline5
- Items.Preset_Unity_Default_inline6
statModifierGroups:
- Items.Base_Weapon_Status_Effect_Application_Stats
- Items.Base_Weapon_Damage_Type_Min_Max
- Items.Base_Weapon_Damage_Type_Randomization
- Items.QualityRandomization
- Items.Base_Handgun_RPG_Stats
- Items.Base_Handgun_Misc_Stats
- Items.Base_Handgun_Sway_Stats
- Items.WeaponModsWeights_On_Tier2Plus
- Items.WeaponModsWeights_On_Tier3Plus
- Items.WeaponModsWeights_On_Tier4Plus
- Items.WeaponModsWeights_On_Tier5Plus
- Items.WeaponModsWeights_On_Tier5PlusPlus
- Items.Base_PlayerState_Spread_Stats
- Items.Base_Power_Handgun_Mult_Stats
- Items.Base_Power_Handgun_Stats
- Items.Base_Power_Handgun_RPG_Randomized_Stats
- Items.fs_fiveseven_Technical_Stats
- Items.Base_Unity_Handling_Stats
- Items.Base_Unity_Recoil_Stats
- Items.Base_Unity_Spread_Stats
- Items.Base_Unity_Aim_Stats
- Items.Base_Unity_Constant_Stats
- !append Items.Base_Unity_Damage_Stats
statModifiers:
- !append Character.ScaleToPlayerLevel
Items.fs_FiveseveN_Neon:
$base: Items.Preset_Unity_Neon
appearanceResourceName: fs_fiveseven
displayName: fs_fiveseven_01_name
localizedDescription: fs_fiveseven_01_desc
icon:
atlasResourcePath: base\fs\icons\fs_fiveseven_icon1.inkatlas
atlasPartName: fs_fiveseven_neon
quality: Quality.Random
slotPartList:
- Items.fs_fiveseven_inline2
- Items.fs_fiveseven_inline4
- Items.fs_fiveseven_inline6
- Items.fs_fiveseven_inline8
- Items.HandgunPossibleScopesList
- Items.RangedWeaponPossibleMuzzleList
- Items.HandgunPossibleMuzzleBraksList
slotPartListPreset:
- Items.fs_fiveseven_01_inline0
- Items.fs_fiveseven_01_inline1
- Items.fs_fiveseven_01_inline2
- Items.fs_fiveseven_01_inline3
- Items.HandgunAndRevolverScopesPartList
- Items.Preset_Unity_Default_inline4
- Items.Preset_Unity_Default_inline5
- Items.Preset_Unity_Default_inline6
- Items.Preset_Unity_Default_inline7
- Items.Preset_Unity_Default_inline8
- Items.Preset_Unity_Default_inline9
- Items.Preset_Unity_Default_inline10
statModifierGroups:
- Items.Base_Weapon_Status_Effect_Application_Stats
- Items.Base_Weapon_Damage_Type_Min_Max
- Items.Base_Weapon_Damage_Type_Randomization
- Items.QualityRandomization
- Proficiencies.GunslingerHandgunStats
- Items.Base_Handgun_RPG_Stats
- Items.Base_Handgun_Misc_Stats
- Items.Base_Handgun_Sway_Stats
- Items.Base_PlayerState_Spread_Stats
- Items.Base_Power_Handgun_Mult_Stats
- Items.Base_Power_Handgun_Stats
- Items.Base_Power_Handgun_RPG_Randomized_Stats
- Items.fs_fiveseven_Technical_Stats
- Items.Base_Unity_Handling_Stats
- Items.Base_Unity_Recoil_Stats
- Items.Base_Unity_Spread_Stats
- Items.Base_Unity_Aim_Stats
- Items.Base_Unity_Constant_Stats
statModifiers:
- !append Character.ScaleToPlayerLevel
Items.fs_FiveseveN_Pimp:
$base: Items.Preset_Unity_Pimp
appearanceResourceName: fs_fiveseven
displayName: fs_fiveseven_01_name
localizedDescription: fs_fiveseven_01_desc
icon:
atlasResourcePath: base\fs\icons\fs_fiveseven_icon1.inkatlas
atlasPartName: fs_fiveseven_pimp
quality: Quality.Random
slotPartList:
- Items.fs_fiveseven_inline2
- Items.fs_fiveseven_inline4
- Items.fs_fiveseven_inline6
- Items.fs_fiveseven_inline8
- Items.HandgunPossibleScopesList
- Items.RangedWeaponPossibleMuzzleList
- Items.HandgunPossibleMuzzleBraksList
slotPartListPreset:
- Items.fs_fiveseven_01_inline0
- Items.fs_fiveseven_01_inline1
- Items.fs_fiveseven_01_inline2
- Items.fs_fiveseven_01_inline3
- Items.HandgunAndRevolverScopesPartList
- Items.Preset_Unity_Default_inline4
- Items.Preset_Unity_Default_inline5
- Items.Preset_Unity_Default_inline6
- Items.Preset_Unity_Default_inline7
- Items.Preset_Unity_Default_inline8
- Items.Preset_Unity_Default_inline9
- Items.Preset_Unity_Default_inline10
statModifierGroups:
- Items.Base_Weapon_Status_Effect_Application_Stats
- Items.Base_Weapon_Damage_Type_Min_Max
- Items.Base_Weapon_Damage_Type_Randomization
- Items.QualityRandomization
- Proficiencies.GunslingerHandgunStats
- Items.Base_Handgun_RPG_Stats
- Items.Base_Handgun_Misc_Stats
- Items.Base_Handgun_Sway_Stats
- Items.Base_PlayerState_Spread_Stats
- Items.Base_Power_Handgun_Mult_Stats
- Items.Base_Power_Handgun_Stats
- Items.Base_Power_Handgun_RPG_Randomized_Stats
- Items.fs_fiveseven_Technical_Stats
- Items.Base_Unity_Handling_Stats
- Items.Base_Unity_Recoil_Stats
- Items.Base_Unity_Spread_Stats
- Items.Base_Unity_Aim_Stats
- Items.Base_Unity_Constant_Stats
statModifiers:
- !append Character.ScaleToPlayerLevel
Price.ExecutionerPriceMult:
$base: Price.TopManufactureQuality
modifierType: Multiplier
statType: BaseStats.Price
value: 2
Price.EnigmaticManufactureQuality:
$base: Price.TopManufactureQuality
value: 20
Items.fs_Executioner_price_inline0:
$base: Items.Base_Unity_inline0
value: 100
Items.fs_ExecutionerWeaponMod_inline3:
$base: Items.RogueMasamuneWeaponMod_inline0
value: 1
Items.HealOnExecution_inline1:
$base: Items.HealOnKillLegendary_inline3
statPoolValue: 50
Items.HealOnExecution_inline0:
$base: Items.HealOnKillLegendary_inline2
statPoolUpdates:
- Items.HealOnExecution_inline1
Items.HealOnExecution_inline3:
$base: Items.HealOnKillLegendary_inline5
statPoolValue: 50
Items.HealOnExecution_inline2:
$base: Items.HealOnKillLegendary_inline4
statPoolUpdates:
- Items.HealOnExecution_inline3
Items.HealOnExecution_inline4:
$base: Items.HealOnKillLegendary_inline6
intValues: [ 50 ]
Items.fs_ExecutionerWeaponModAbility:
$base: Items.HealOnKillLegendary_inline1
effectors:
- Items.HealOnExecution_inline0
- Items.HealOnExecution_inline2
UIData: Items.HealOnExecution_inline4
Items.fs_ExecutionerWeaponMod:
$base: Items.IconicWeaponModBase
statModifiers:
- !append Items.IconicWeaponModBase_inline0
- !append Items.IconicWeaponModBase_inline1
- !append Items.WilsonWeaponMod_inline0
- !append Items.fs_ExecutionerWeaponMod_inline3
OnAttach:
- !append Items.fs_ExecutionerWeaponModAbility
- !append Items.RogueMasamuneWeaponModAbility
- !append Items.WilsonWeaponModAbility
Items.fs_Executioner_inline0:
$type: gamedataSlotItemPartPreset_Record
itemPartPreset: Items.fs_ExecutionerWeaponMod
slot: AttachmentSlots.IconicWeaponModLegendary
Items.fs_Executioner_silencer_inline0:
$base: Items.w_silencer_04_inline0
value: 500
Items.fs_Executioner_silencer:
$base: Items.w_silencer_04
appearanceResourceName: w_att__power_12
displayName: fs_executioner_silencer_name
localizedDescription: fs_executioner_silencer_desc
statModifiers:
- Items.SilencerBase_inline0
- Items.SilencerBase_inline1
- Items.SilencerBase_inline2
- Items.fs_Executioner_silencer_inline0
iconPath: w_att_power_12
quality: Quality.Legendary
Items.Executioner_RangedWeaponPossibleMuzzleList_inline0:
$base: Items.RangedWeaponPossibleMuzzleList_inline0
item: Items.fs_Executioner_silencer
Items.Executioner_RangedWeaponPossibleMuzzleList:
$base: Items.RangedWeaponPossibleMuzzleList
itemPartList:
- Items.Executioner_RangedWeaponPossibleMuzzleList_inline0
Items.fs_Executioner_scope_stats_inline1:
$base: Items.Long_Scope_Stats_inline1
max: -0.05
min: -0.05
Items.fs_Executioner_scope_stats_inline3:
$base: Items.Long_Scope_Stats_inline3
max: -0.05
min: -0.05
Items.fs_Executioner_scope_stats_inline4:
$base: Items.Long_Scope_Stats_inline4
max: 6
min: 2.5
Items.fs_Executioner_scope_stats:
$base: Items.Long_Scope_Stats
statModifiers:
- Items.fs_Executioner_scope_stats_inline1
- Items.fs_Executioner_scope_stats_inline3
- Items.fs_Executioner_scope_stats_inline4
Items.fs_Executioner_scope:
$base: Items.w_att_scope_long_01
displayName: fs_executioner_scope_name
quality: Quality.Legendary
statModifierGroups:
- Items.fs_Executioner_scope_stats
Items.Executioner_HandgunPossibleScopesList_inline0:
$base: Items.RiflePossibleScopesList_inline0
item: Items.fs_Executioner_scope
Items.Executioner_HandgunPossibleScopesList:
$base: Items.RiflePossibleScopesList
itemPartList:
- Items.Executioner_HandgunPossibleScopesList_inline0
Items.Executioner_ScopesPart:
$base: Items.HandgunAndRevolverScopesPartList
itemPartPreset: Items.fs_Executioner_scope
Items.Executioner_SilencerPart:
$base: Items.HandgunAndRevolverScopesPartList
itemPartList: [0]
itemPartPreset: Items.fs_Executioner_silencer
slot: AttachmentSlots.PowerModule
Items.fs_FiveseveN_Executioner:
$base: Items.Preset_Unity_Default
appearanceResourceName: fs_fiveseven
audioName: wea_set_nue
buyPrice:
- !append Price.ExecutionerPriceMult
displayName: fs_executioner_01_name
localizedDescription: fs_executioner_01_desc
icon:
atlasResourcePath: base\fs\icons\fs_fiveseven_icon1.inkatlas
atlasPartName: fs_fiveseven_default
quality: Quality.Legendary
slotPartList:
- Items.fs_fiveseven_inline2
- Items.fs_fiveseven_inline4
- Items.fs_fiveseven_inline6
- Items.fs_fiveseven_inline8
- Items.Executioner_HandgunPossibleScopesList
- Items.HandgunPossibleScopesList
- Items.Executioner_RangedWeaponPossibleMuzzleList
- Items.HandgunPossibleMuzzleBraksList
slotPartListPreset:
- Items.fs_fiveseven_01_inline0
- Items.fs_fiveseven_01_inline1
- Items.fs_fiveseven_01_inline2
- Items.fs_fiveseven_01_inline3
- Items.Executioner_ScopesPart
- Items.Executioner_SilencerPart
- Items.fs_Executioner_inline0
statModifierGroups:
- Items.Base_Weapon_Status_Effect_Application_Stats
- Items.Base_Weapon_Damage_Type_Min_Max
- Items.Base_Weapon_Damage_Type_Randomization
- Items.QualityRandomization
- Proficiencies.GunslingerHandgunStats
- Items.Base_Handgun_RPG_Stats
- Items.Base_Handgun_Misc_Stats
- Items.Base_Handgun_Sway_Stats
- Items.Base_PlayerState_Spread_Stats
- Items.Base_Power_Handgun_Mult_Stats
- Items.Base_Power_Handgun_Stats
- Items.Base_Power_Handgun_RPG_Randomized_Stats
- Items.fs_fiveseven_Technical_Stats
- Items.Base_Unity_Handling_Stats
- Items.Base_Unity_Recoil_Stats
- Items.Base_Unity_Spread_Stats
- Items.Base_Unity_Aim_Stats
- Items.Base_Unity_Constant_Stats
statModifiers:
- !append Character.ScaleToPlayerLevel
- !append-once Quality.IconicItem
sellPrice:
- Price.BasePrice
- Price.SellMultiplier
- Price.ItemQualitySellMultiplier
- Price.CraftingTraitMultiplier
- Price.IconicMultiplier
- Price.SellPriceIntrinsicModMult
- Price.WeaponSellMultiplier
- Price.RangedWeapon
- Price.RangedWeaponPowerLevelMultiplier
- Price.PowerWeapon
- Price.ConstitutionalArms
- Price.EnigmaticManufactureQuality
Vendors.wat_lch_gunsmith_01:
itemStock:
- !append
item: Items.fs_FiveseveN_Executioner
quantity: [ Vendors.IsPresent ]
- !append
item: Items.fs_FiveseveN_Default
quantity: [ Vendors.IsPresent ]
- !append
item: Items.fs_FiveseveN_Military
quantity: [ Vendors.IsPresent ]
- !append
item: Items.fs_FiveseveN_Pimp
quantity: [ Vendors.IsPresent ]
- !append
item: Items.fs_FiveseveN_Neon
quantity: [ Vendors.IsPresent ]