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Grimlock

Uploaded by

GrimlockSmash379

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195 comments

  1. GrimlockSmash379
    GrimlockSmash379
    • member
    • 11 kudos
    Locked
    Sticky
    Firstly, I'm glad y'all are enjoying the mod, it's made my day seeing y'all happy with it :)

    Second, here's what I'm gonna try next for this mod:
    - separate the guns into two separate replacements so y'all can decide to keep one or the other
    - create non-replacer versions

    Also more weapon mods are in the works so keep an eye out

    EDIT:
    The non-replacer version is out. It contains ONLY the FN Five-seveN, NOT the Grimlock Customs FN Five-seveN.
    That's coming up pretty soon along with an Atelier Store and a few more weapon mods ;)

    EDIT 2:
    Wilson's decided to be a bit more generous, he now has more Executioners. So to all those that couldn't find Executioners in his inventory get the new updated files and skip your times once or twice to refresh his inventory. He definitely has Executioners now :)
  2. MrLameJoke
    MrLameJoke
    • member
    • 0 kudos
    To people asking why it crashes or have any other problems:

    DON´T DOWNLOAD.

    This mod doesn´t work anymore.
    This mod hasn´t been updated in two years. This mod is from before the 2.0 update which changed a lot about guns.
  3. SyfeFireshard
    SyfeFireshard
    • premium
    • 11 kudos
    any chance of a version where it swaps what each replaces? like make the standard fiveseven use the liberty animations?
  4. bockomir
    bockomir
    • member
    • 0 kudos
    CET code?
    Wilson vendor crash,and i want that gun and need the command code
    I will be thankfull
    1. LaCIasse
      LaCIasse
      • member
      • 0 kudos
      +1
  5. Acrius1
    Acrius1
    • premium
    • 0 kudos
    Hey there! great mod but I got a problem, the executioner is sold by willson, but any time I try to buy it my game instantly crashes, any idea as to why? installed via Vortex, tried manual install too, no luck.
  6. DualSenseless
    DualSenseless
    • supporter
    • 0 kudos
    .
  7. wasdwasd12
    wasdwasd12
    • member
    • 3 kudos
    Can we get a item code to spawn these please??
  8. katakumeari
    katakumeari
    • member
    • 0 kudos
    I've managed to made stand-alone version work, version 2.01. So if someone interested I can post here instruction what to do. it's not ideal method but at least you can use your favorite gun.
    1. oreo721
      oreo721
      • supporter
      • 0 kudos
      Hello! What's the method? Looking forward to try out this gun, but I can't. 
    2. katakumeari
      katakumeari
      • member
      • 0 kudos
      Little introduction: as I do not completely understand all parameters my best shot is copy of Unity with another model. I didn't test legendary version. If you still interested, let's go.
      1. Install stand-alone version of mod as usual with redmod.
      2. Install Advanced Weapon Stat Customization and all dependencies.
      3. Go to r6/tweaks and open FiveSeven.yaml. I recommend to use notepad++ or something like it for easier reading.
      4.There will be block Items.fs_FiveseveN_Default, Items.fs_FiveseveN_Military and pimp/neon. I changed only Default version just for myself, you can do the same with other models. Not sure about Executioner.
      5. Copy and paste code from my message below.
      6. Save file and launch game.
      7. Now you can buy FiveSeven from Wilson and adjust it's stats with AWSC changing stats for Unity. But as it's fully linked to Unity this will change stats for Unity as well. You need to save/load to apply changes.

      Well, it's not perfect method but if you're fan of FS this will allow you to use it.
    3. oreo721
      oreo721
      • supporter
      • 0 kudos
      Thank you so much! Gonna try it.
    4. oreo721
      oreo721
      • supporter
      • 0 kudos
      Unfortunately, this does not work for me. Tried a few times, but when I modify the file according to the instructions, five seven just disappeares from my inventory.
    5. katakumeari
      katakumeari
      • member
      • 0 kudos
      I can send full code from file. Try to load save before you bought FS and buy it again. 
    6. katakumeari
      katakumeari
      • member
      • 0 kudos
      Sorry, I really missed something. Here is full file, I just checked it on 2.02
      # Created By Grimlock @ https://www.nexusmods.com/users/78419133
      # Don't forget to credit if you use this in your own mods
      Items.fs_fiveseven_base1_01:
          $base: Items.w_handgun__constitutional_unity__base1
          appearanceResourceName: fs_fiveseven_base1_01
      Items.fs_fiveseven_mag_std_01:
          $base: Items.w_handgun__constitutional_unity__mag_std
          appearanceResourceName: fs_fiveseven_mag_std_01
      Items.fs_fiveseven_mag_stdr_01:
          $base: Items.w_handgun__constitutional_unity__mag_stdr
          appearanceResourceName: fs_fiveseven_mag_stdr_01
        
      Items.fs_fiveseven_rcv1_01:
          $base: Items.w_handgun__constitutional_unity__rcv1
          appearanceResourceName: fs_fiveseven_rcv1_01
      Items.fs_fiveseven_inline3:
          $base: Items.Base_Unity_inline3
          item:
              appearanceResourceName: fs_fiveseven_rcv1_01
      Items.fs_fiveseven_inline2:
          $base: Items.Base_Unity_inline2
          itemPartList:
              - Items.fs_fiveseven_inline3
      Items.fs_fiveseven_inline5:
          $base: Items.Base_Unity_inline5
          item:
              appearanceResourceName: fs_fiveseven_base1_01
      Items.fs_fiveseven_inline4:
          $base: Items.Base_Unity_inline4
          itemPartList:
              - Items.fs_fiveseven_inline5
              
      Items.fs_fiveseven_inline7:
          $base: Items.Base_Unity_inline7
          item:
              appearanceResourceName: fs_fiveseven_mag_std_01
              
      Items.fs_fiveseven_inline6:
          $base: Items.Base_Unity_inline6
          itemPartList:
              - Items.fs_fiveseven_inline7
              
      Items.fs_fiveseven_inline9:
          $base: Items.Base_Unity_inline9
          item:
              appearanceResourceName: fs_fiveseven_mag_stdr_01
              
      Items.fs_fiveseven_inline8:
          $base: Items.Base_Unity_inline8
          itemPartList:
              - Items.fs_fiveseven_inline9
      Items.fs_fiveseven_01_inline0:
          $base: Items.Preset_Unity_Default_inline0
          itemPartPreset:
              appearanceResourceName: fs_fiveseven_rcv1_01
          
      Items.fs_fiveseven_01_inline1:
          $base: Items.Preset_Unity_Default_inline1
          itemPartPreset:
              appearanceResourceName: fs_fiveseven_base1_01
          
      Items.fs_fiveseven_01_inline2:
          $base: Items.Preset_Unity_Default_inline2
          itemPartPreset:
              appearanceResourceName: fs_fiveseven_mag_std_01
          
      Items.fs_fiveseven_01_inline3:
          $base: Items.Preset_Unity_Default_inline3
          itemPartPreset:
              appearanceResourceName: fs_fiveseven_mag_stdr_01
              
      Items.fs_fiveseven_Technical_Stats_inline2:
          $base: Items.Base_Unity_Technical_Stats_inline2
          value: 20
          
      Items.fs_fiveseven_Technical_Stats:
          $base: Items.Base_Unity_Technical_Stats
          statModifiers:
              - Items.Base_Unity_Technical_Stats_inline0
              - Items.Base_Unity_Technical_Stats_inline1
              - Items.fs_fiveseven_Technical_Stats_inline2
              - Items.Base_Unity_Technical_Stats_inline3
              - BaseStats.ProjectilesPerShotCombinedModifier
      Items.fs_FiveseveN_Default:
          $base: Items.Preset_Unity_Default
          appearanceResourceName: fs_fiveseven
          displayName: fs_fiveseven_01_name
          localizedDescription: fs_fiveseven_01_desc
          icon:
              atlasResourcePath: base\fs\icons\fs_fiveseven_icon1.inkatlas
              atlasPartName: fs_fiveseven_default
          quality: Quality.Random
          slotPartList:
              - Items.fs_fiveseven_inline2
              - Items.fs_fiveseven_inline4
              - Items.fs_fiveseven_inline6
              - Items.fs_fiveseven_inline8
              - Items.HandgunPossibleScopesList
              - Items.RangedWeaponPossibleMuzzleList
              - Items.HandgunPossibleMuzzleBraksList
          slotPartListPreset:
              - Items.fs_fiveseven_01_inline0
              - Items.fs_fiveseven_01_inline1
              - Items.fs_fiveseven_01_inline2
              - Items.fs_fiveseven_01_inline3
              - Items.HandgunAndRevolverScopesPartList
              - Items.Preset_Unity_Default_inline4
              - Items.Preset_Unity_Default_inline5
              - Items.Preset_Unity_Default_inline6
              
          statModifierGroups:
              - Items.Base_Weapon_Status_Effect_Application_Stats
              - Items.Base_Weapon_Damage_Type_Min_Max
              - Items.Base_Weapon_Damage_Type_Randomization
              - Items.QualityRandomization
              - Items.WeaponModsWeights_On_Tier2Plus
              - Items.WeaponModsWeights_On_Tier3Plus
              - Items.WeaponModsWeights_On_Tier4Plus
              - Items.WeaponModsWeights_On_Tier5Plus
              - Items.WeaponModsWeights_On_Tier5PlusPlus
              - Items.Base_Handgun_RPG_Stats
              - Items.Base_Handgun_Misc_Stats
              - Items.Base_Handgun_Sway_Stats
              - Items.Base_PlayerState_Spread_Stats
              - Items.Base_Power_Handgun_Mult_Stats
              - Items.Base_Power_Handgun_Stats
              - Items.Base_Power_Handgun_RPG_Randomized_Stats
              - Items.fs_fiveseven_Technical_Stats
              - Items.Base_Unity_Handling_Stats
              - Items.Base_Unity_Recoil_Stats
              - Items.Base_Unity_Spread_Stats
              - Items.Base_Unity_Aim_Stats
              - Items.Base_Unity_Constant_Stats
              - !append Items.Base_Unity_Damage_Stats
          statModifiers:
              - !append Character.ScaleToPlayerLevel
      Items.fs_FiveseveN_Military:
          $base: Items.Preset_Unity_Military
          appearanceResourceName: fs_fiveseven
          displayName: fs_fiveseven_01_name
          localizedDescription: fs_fiveseven_01_desc
          icon:
              atlasResourcePath: base\fs\icons\fs_fiveseven_icon1.inkatlas
              atlasPartName: fs_fiveseven_military
          quality: Quality.Random
          slotPartList:
              - Items.fs_fiveseven_inline2
              - Items.fs_fiveseven_inline4
              - Items.fs_fiveseven_inline6
              - Items.fs_fiveseven_inline8
              - Items.HandgunPossibleScopesList
              - Items.RangedWeaponPossibleMuzzleList
              - Items.HandgunPossibleMuzzleBraksList
          slotPartListPreset:
              - Items.fs_fiveseven_01_inline0
              - Items.fs_fiveseven_01_inline1
              - Items.fs_fiveseven_01_inline2
              - Items.fs_fiveseven_01_inline3
              - Items.HandgunAndRevolverScopesPartList
              - Items.Preset_Unity_Default_inline4
              - Items.Preset_Unity_Default_inline5
              - Items.Preset_Unity_Default_inline6
              
          statModifierGroups:
              - Items.Base_Weapon_Status_Effect_Application_Stats
              - Items.Base_Weapon_Damage_Type_Min_Max
              - Items.Base_Weapon_Damage_Type_Randomization
              - Items.QualityRandomization
              - Items.Base_Handgun_RPG_Stats
              - Items.Base_Handgun_Misc_Stats
              - Items.Base_Handgun_Sway_Stats
              - Items.WeaponModsWeights_On_Tier2Plus
              - Items.WeaponModsWeights_On_Tier3Plus
              - Items.WeaponModsWeights_On_Tier4Plus
              - Items.WeaponModsWeights_On_Tier5Plus
              - Items.WeaponModsWeights_On_Tier5PlusPlus
              - Items.Base_PlayerState_Spread_Stats
              - Items.Base_Power_Handgun_Mult_Stats
              - Items.Base_Power_Handgun_Stats
              - Items.Base_Power_Handgun_RPG_Randomized_Stats
              - Items.fs_fiveseven_Technical_Stats
              - Items.Base_Unity_Handling_Stats
              - Items.Base_Unity_Recoil_Stats
              - Items.Base_Unity_Spread_Stats
              - Items.Base_Unity_Aim_Stats
              - Items.Base_Unity_Constant_Stats
              - !append Items.Base_Unity_Damage_Stats
          statModifiers:
              - !append Character.ScaleToPlayerLevel
              
      Items.fs_FiveseveN_Neon:
          $base: Items.Preset_Unity_Neon
          appearanceResourceName: fs_fiveseven
          displayName: fs_fiveseven_01_name
          localizedDescription: fs_fiveseven_01_desc
          icon:
              atlasResourcePath: base\fs\icons\fs_fiveseven_icon1.inkatlas
              atlasPartName: fs_fiveseven_neon
          quality: Quality.Random
          slotPartList:
              - Items.fs_fiveseven_inline2
              - Items.fs_fiveseven_inline4
              - Items.fs_fiveseven_inline6
              - Items.fs_fiveseven_inline8
              - Items.HandgunPossibleScopesList
              - Items.RangedWeaponPossibleMuzzleList
              - Items.HandgunPossibleMuzzleBraksList
          slotPartListPreset:
              - Items.fs_fiveseven_01_inline0
              - Items.fs_fiveseven_01_inline1
              - Items.fs_fiveseven_01_inline2
              - Items.fs_fiveseven_01_inline3
              - Items.HandgunAndRevolverScopesPartList
              - Items.Preset_Unity_Default_inline4
              - Items.Preset_Unity_Default_inline5
              - Items.Preset_Unity_Default_inline6
              - Items.Preset_Unity_Default_inline7
              - Items.Preset_Unity_Default_inline8
              - Items.Preset_Unity_Default_inline9
              - Items.Preset_Unity_Default_inline10
          statModifierGroups:
              - Items.Base_Weapon_Status_Effect_Application_Stats
              - Items.Base_Weapon_Damage_Type_Min_Max
              - Items.Base_Weapon_Damage_Type_Randomization
              - Items.QualityRandomization
              - Proficiencies.GunslingerHandgunStats
              - Items.Base_Handgun_RPG_Stats
              - Items.Base_Handgun_Misc_Stats
              - Items.Base_Handgun_Sway_Stats
              - Items.Base_PlayerState_Spread_Stats
              - Items.Base_Power_Handgun_Mult_Stats
              - Items.Base_Power_Handgun_Stats
              - Items.Base_Power_Handgun_RPG_Randomized_Stats
              - Items.fs_fiveseven_Technical_Stats
              - Items.Base_Unity_Handling_Stats
              - Items.Base_Unity_Recoil_Stats
              - Items.Base_Unity_Spread_Stats
              - Items.Base_Unity_Aim_Stats
              - Items.Base_Unity_Constant_Stats
          statModifiers:
              - !append Character.ScaleToPlayerLevel
              
      Items.fs_FiveseveN_Pimp:
          $base: Items.Preset_Unity_Pimp
          appearanceResourceName: fs_fiveseven
          displayName: fs_fiveseven_01_name
          localizedDescription: fs_fiveseven_01_desc
          icon:
              atlasResourcePath: base\fs\icons\fs_fiveseven_icon1.inkatlas
              atlasPartName: fs_fiveseven_pimp
          quality: Quality.Random
          slotPartList:
              - Items.fs_fiveseven_inline2
              - Items.fs_fiveseven_inline4
              - Items.fs_fiveseven_inline6
              - Items.fs_fiveseven_inline8
              - Items.HandgunPossibleScopesList
              - Items.RangedWeaponPossibleMuzzleList
              - Items.HandgunPossibleMuzzleBraksList
          slotPartListPreset:
              - Items.fs_fiveseven_01_inline0
              - Items.fs_fiveseven_01_inline1
              - Items.fs_fiveseven_01_inline2
              - Items.fs_fiveseven_01_inline3
              - Items.HandgunAndRevolverScopesPartList
              - Items.Preset_Unity_Default_inline4
              - Items.Preset_Unity_Default_inline5
              - Items.Preset_Unity_Default_inline6
              - Items.Preset_Unity_Default_inline7
              - Items.Preset_Unity_Default_inline8
              - Items.Preset_Unity_Default_inline9
              - Items.Preset_Unity_Default_inline10
          statModifierGroups:
              - Items.Base_Weapon_Status_Effect_Application_Stats
              - Items.Base_Weapon_Damage_Type_Min_Max
              - Items.Base_Weapon_Damage_Type_Randomization
              - Items.QualityRandomization
              - Proficiencies.GunslingerHandgunStats
              - Items.Base_Handgun_RPG_Stats
              - Items.Base_Handgun_Misc_Stats
              - Items.Base_Handgun_Sway_Stats
              - Items.Base_PlayerState_Spread_Stats
              - Items.Base_Power_Handgun_Mult_Stats
              - Items.Base_Power_Handgun_Stats
              - Items.Base_Power_Handgun_RPG_Randomized_Stats
              - Items.fs_fiveseven_Technical_Stats
              - Items.Base_Unity_Handling_Stats
              - Items.Base_Unity_Recoil_Stats
              - Items.Base_Unity_Spread_Stats
              - Items.Base_Unity_Aim_Stats
              - Items.Base_Unity_Constant_Stats
          statModifiers:
              - !append Character.ScaleToPlayerLevel
              
      Price.ExecutionerPriceMult:
          $base: Price.TopManufactureQuality
          modifierType: Multiplier
          statType: BaseStats.Price
          value: 2
      Price.EnigmaticManufactureQuality:
          $base: Price.TopManufactureQuality
          value: 20
          
      Items.fs_Executioner_price_inline0:
          $base: Items.Base_Unity_inline0
          value: 100
      Items.fs_ExecutionerWeaponMod_inline3:
          $base: Items.RogueMasamuneWeaponMod_inline0
          value: 1
      Items.HealOnExecution_inline1:
          $base: Items.HealOnKillLegendary_inline3
          statPoolValue: 50
          
      Items.HealOnExecution_inline0:
          $base: Items.HealOnKillLegendary_inline2
          statPoolUpdates:
              - Items.HealOnExecution_inline1
      Items.HealOnExecution_inline3:
          $base: Items.HealOnKillLegendary_inline5
          statPoolValue: 50
      Items.HealOnExecution_inline2:
          $base: Items.HealOnKillLegendary_inline4
          statPoolUpdates:
              - Items.HealOnExecution_inline3
      Items.HealOnExecution_inline4:
          $base: Items.HealOnKillLegendary_inline6
          intValues: [ 50 ]
          
      Items.fs_ExecutionerWeaponModAbility:
          $base: Items.HealOnKillLegendary_inline1
          effectors:
              - Items.HealOnExecution_inline0
              - Items.HealOnExecution_inline2
          UIData: Items.HealOnExecution_inline4
      Items.fs_ExecutionerWeaponMod:
          $base: Items.IconicWeaponModBase
          statModifiers:
              - !append Items.IconicWeaponModBase_inline0
              - !append Items.IconicWeaponModBase_inline1
              - !append Items.WilsonWeaponMod_inline0
              - !append Items.fs_ExecutionerWeaponMod_inline3
          OnAttach:
              - !append Items.fs_ExecutionerWeaponModAbility
              - !append Items.RogueMasamuneWeaponModAbility
              - !append Items.WilsonWeaponModAbility
      Items.fs_Executioner_inline0:
          $type: gamedataSlotItemPartPreset_Record
          itemPartPreset: Items.fs_ExecutionerWeaponMod
          slot: AttachmentSlots.IconicWeaponModLegendary
      Items.fs_Executioner_silencer_inline0:
          $base: Items.w_silencer_04_inline0
          value: 500
      Items.fs_Executioner_silencer:
          $base: Items.w_silencer_04
          appearanceResourceName: w_att__power_12
          displayName: fs_executioner_silencer_name
          localizedDescription: fs_executioner_silencer_desc
          statModifiers:
              - Items.SilencerBase_inline0
              - Items.SilencerBase_inline1
              - Items.SilencerBase_inline2
              - Items.fs_Executioner_silencer_inline0
          iconPath: w_att_power_12
          quality: Quality.Legendary
          
      Items.Executioner_RangedWeaponPossibleMuzzleList_inline0:
          $base: Items.RangedWeaponPossibleMuzzleList_inline0
          item: Items.fs_Executioner_silencer
      Items.Executioner_RangedWeaponPossibleMuzzleList:
          $base: Items.RangedWeaponPossibleMuzzleList
          itemPartList:
              - Items.Executioner_RangedWeaponPossibleMuzzleList_inline0
      Items.fs_Executioner_scope_stats_inline1:
          $base: Items.Long_Scope_Stats_inline1
          max: -0.05
          min: -0.05
      Items.fs_Executioner_scope_stats_inline3:
          $base: Items.Long_Scope_Stats_inline3
          max: -0.05
          min: -0.05
      Items.fs_Executioner_scope_stats_inline4:
          $base: Items.Long_Scope_Stats_inline4
          max: 6
          min: 2.5
      Items.fs_Executioner_scope_stats:
          $base: Items.Long_Scope_Stats
          statModifiers:
              - Items.fs_Executioner_scope_stats_inline1
              - Items.fs_Executioner_scope_stats_inline3
              - Items.fs_Executioner_scope_stats_inline4
      Items.fs_Executioner_scope:
          $base: Items.w_att_scope_long_01
          displayName: fs_executioner_scope_name
          quality: Quality.Legendary
          statModifierGroups:
              - Items.fs_Executioner_scope_stats
      Items.Executioner_HandgunPossibleScopesList_inline0:
          $base: Items.RiflePossibleScopesList_inline0
          item: Items.fs_Executioner_scope
      Items.Executioner_HandgunPossibleScopesList:
          $base: Items.RiflePossibleScopesList
          itemPartList:
              - Items.Executioner_HandgunPossibleScopesList_inline0
      Items.Executioner_ScopesPart:
          $base: Items.HandgunAndRevolverScopesPartList
          itemPartPreset: Items.fs_Executioner_scope
      Items.Executioner_SilencerPart:
          $base: Items.HandgunAndRevolverScopesPartList
          itemPartList: [0]
          itemPartPreset: Items.fs_Executioner_silencer
          slot: AttachmentSlots.PowerModule
      Items.fs_FiveseveN_Executioner:
          $base: Items.Preset_Unity_Default
          appearanceResourceName: fs_fiveseven
          audioName: wea_set_nue
          buyPrice:
              - !append Price.ExecutionerPriceMult
          displayName: fs_executioner_01_name
          localizedDescription: fs_executioner_01_desc
          icon:
              atlasResourcePath: base\fs\icons\fs_fiveseven_icon1.inkatlas
              atlasPartName: fs_fiveseven_default
          quality: Quality.Legendary
          slotPartList:
              - Items.fs_fiveseven_inline2
              - Items.fs_fiveseven_inline4
              - Items.fs_fiveseven_inline6
              - Items.fs_fiveseven_inline8
              - Items.Executioner_HandgunPossibleScopesList
              - Items.HandgunPossibleScopesList
              - Items.Executioner_RangedWeaponPossibleMuzzleList
              - Items.HandgunPossibleMuzzleBraksList
          slotPartListPreset:
              - Items.fs_fiveseven_01_inline0
              - Items.fs_fiveseven_01_inline1
              - Items.fs_fiveseven_01_inline2
              - Items.fs_fiveseven_01_inline3
              - Items.Executioner_ScopesPart
              - Items.Executioner_SilencerPart
              - Items.fs_Executioner_inline0
          statModifierGroups:
              - Items.Base_Weapon_Status_Effect_Application_Stats
              - Items.Base_Weapon_Damage_Type_Min_Max
              - Items.Base_Weapon_Damage_Type_Randomization
              - Items.QualityRandomization
              - Proficiencies.GunslingerHandgunStats
              - Items.Base_Handgun_RPG_Stats
              - Items.Base_Handgun_Misc_Stats
              - Items.Base_Handgun_Sway_Stats
              - Items.Base_PlayerState_Spread_Stats
              - Items.Base_Power_Handgun_Mult_Stats
              - Items.Base_Power_Handgun_Stats
              - Items.Base_Power_Handgun_RPG_Randomized_Stats
              - Items.fs_fiveseven_Technical_Stats
              - Items.Base_Unity_Handling_Stats
              - Items.Base_Unity_Recoil_Stats
              - Items.Base_Unity_Spread_Stats
              - Items.Base_Unity_Aim_Stats
              - Items.Base_Unity_Constant_Stats
          statModifiers:
              - !append Character.ScaleToPlayerLevel
              - !append-once Quality.IconicItem
          sellPrice:
              - Price.BasePrice
              - Price.SellMultiplier
              - Price.ItemQualitySellMultiplier
              - Price.CraftingTraitMultiplier
              - Price.IconicMultiplier
              - Price.SellPriceIntrinsicModMult
              - Price.WeaponSellMultiplier
              - Price.RangedWeapon
              - Price.RangedWeaponPowerLevelMultiplier
              - Price.PowerWeapon
              - Price.ConstitutionalArms
              - Price.EnigmaticManufactureQuality
      Vendors.wat_lch_gunsmith_01:
          itemStock:
              - !append 
                item: Items.fs_FiveseveN_Executioner
                quantity: [ Vendors.IsPresent ]
              - !append 
                item: Items.fs_FiveseveN_Default
                quantity: [ Vendors.IsPresent ]
              - !append 
                item: Items.fs_FiveseveN_Military
                quantity: [ Vendors.IsPresent ]
              - !append 
                item: Items.fs_FiveseveN_Pimp
                quantity: [ Vendors.IsPresent ]
              - !append 
                item: Items.fs_FiveseveN_Neon
                quantity: [ Vendors.IsPresent ]
    7. CochonAuNutella
      CochonAuNutella
      • member
      • 0 kudos
      Interesting alternative, but crashes the game when you buy the Executioner. Not tested for normal versions
    8. katakumeari
      katakumeari
      • member
      • 0 kudos
      I didn't test Executioner, sorry. As I saw it's pretty complicated with custom perks which can be based on legacy code.
    9. CochonAuNutella
      CochonAuNutella
      • member
      • 0 kudos
      Of course, it’s already nice of you to have found a solution to use it anyway, Thank you for that !
    10. almightysosabatman
      almightysosabatman
      • member
      • 0 kudos
      do u have any intentions on trying the executioner id love to be able to use it
    11. katakumeari
      katakumeari
      • member
      • 0 kudos
      Sorry, no, it's far beyond my capabilities.
    12. UIysses77
      UIysses77
      • member
      • 5 kudos
      i can vouch that this works with 2.1. Thank you good man.
  9. IceLucidify
    IceLucidify
    • member
    • 0 kudos
    Its not letting me skip the cutscene when u load the game up
    1. whatmynickname
      whatmynickname
      • supporter
      • 0 kudos
      -i wrote something but i found my error, my misunderstood-
  10. SpaceFrenzy
    SpaceFrenzy
    • premium
    • 0 kudos
    this mod causes my game to crash to desk top when trying to open Wilson's inventory 
  11. almightysosabatman
    almightysosabatman
    • member
    • 0 kudos
    favorite weapon by far hope it gets updated for 2.0 would really miss it