Is it possible to implement a search bar to look for specific items in your storage. When i want a specific item from my storage, i always sort by name and it takes me too long to find that item.
Fails to load with the following error: [ERROR - Mon, 12 Feb 2024 22:09:48 +0100] [UNRESOLVED_METHOD] At D:\Games\GOG Galaxy\Games\Cyberpunk 2077\r6\scripts\Stash Filters\stashFilters.reds:14:34: this.m_currentScrollPos = (inkWidgetRef.GetController(this.m_vendorInventoryGridScroll) as inkScrollController).GetScrollPosition(); ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ method GetScrollPosition not found on inkScrollController Any help appreciated
-------------------------- Ok, apparently I've been missing 'Codeware' (which is weird, cause it worked fine before in 2.1). I've also completely deleted and then reinstalled 'Stash Filters'. Either one of those actions fixed it and I can load into the game.
No idea how if Redmod is influencing this or not, but here is the error I can see in the log with the last version in case that can help:
[ERROR - Thu, 1 Feb 2024 18:50:05 -0500] [UNRESOLVED_METHOD] At F:\Steam\steamapps\common\Cyberpunk 2077\r6\scripts\stashFilters.reds:7:1: @wrapMethod(FullscreenVendorGameController) ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ method HandleStorageSlotClick not found on FullscreenVendorGameController
Commenting out that one wrapmethod in the script allows the game to start without a compilation error (and crash again becaose of some other mod but that's life in modded cyberpunk :) ).
Does that mean we have to wait for an update to redscript as well?
WhiteManRage mod authors have no obligation to you. You're lucky he's even attempting to update the mod to the latest version. It's not a problem with his mod, it's a problem with REDmod. There's some conflict between it and the mod. I'm sure, if you utilize something called patience, this issue will be dealt with in due time. In the meantime, play another game, don't use the mod, or get off the internet and read a book or something. Sheesh.
I tried to launch the game with remod + some simple redmod mods and have no issues so I don't see how this mod can affect anything, I'd say you still have some outdated redmod mods in your setup maybe (that's easy to check - search for any redmod mod in your mods folder which has fullscreenVendorGameController.script file).
And make sure you cleaned your Cyberpunk 2077\r6\cache\modded folder at least once after 2.11 was installed.
Not without this mod. Originally when you transfer something it keeps the positioning where you were scrolled to. However, this mod, when you transfer something, it scrolls all the way back to the top. I suppose as brad mentioned, it only works in the default view, but not with your modded/sorted tabs.
You can try with this file (drop it to r6\scripts replacing the original one, also make sure it saved as .reds not .txt), if its fixed I can upload it here
So for you it's not resetting and going back to the top of the stash every time you transfer something out? It might be a conflict with one of the mods I have. I might do some testing later if I have time or I don't forget.
Ah. I apologize, I didn't read the initial post properly. My issue was more about transferring from the stash into my inventory. Either way, your new fix has solved the issue both ways. The scroll does not reset back to the top anymore when transferring to and from the stash.
One new minor issue though. Now, when transferring items to and from the stash, if you're on the 'All Items' filter in the stash, any time you transfer an item to or from the stash it will switch over to the last filter option in the stash that you had visited before you selected the 'All Items' filter.
For example, if I select the 'Melee Weapons' filter and then select the 'All Items' filter... when I transfer a weapon or clothing or anything from the stash or into the stash, it will switch the view in the stash over to the 'Melee Weapons' filter.
This only happens if you are on the 'All Items' filter and you attempt to transfer items. And only if you have visited one of the other filters during your time in the stash.
Again, this is only a minor issue that I can live with if you decide it's too much hassle. Thank you for fixing the main issue though. I appreciate you going out of your way.
That's not easy to fix I think because of the way how the mod logic initialy works, to prevent custom filters reset on items transfer the mod tracks the last used filter for stash for each case except All Items. So when you manually select All items the last used does not reset intentionally.
This is one of those things that I wanted the game to have a day or so after the game came out... and the game still does not have it after 3 years... Its mind boggling to me as to why the developers have yet to add this feature to the stash. I feels like a missing feature, like they just forgot to implement it. Cyberpunk 2077 should have stash filter tabs... It just should. I've been hoping it would for 3 years. Thanks for making this, and a future thanks for keeping it updated and working. Every PC player who is intelligent enough to modify their game should have this mod.
I mean, stash sorting filtering is simply a low priority issue that only a fraction of the users run into. Most people barely interact with the stash at all, let alone have it cluttered due to completionist hording. Sure it'd be a nice QoL change. But out of everything CDPR had on their plate with the after-launch development of CP77 (and other business ventures/projects), it simply doesn't make sense to divert resources and time to something as minor as this.
Thats just how it is. Like you said, at least this mod exists.
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Truly one of the great mod authors of this game,. thank you for your work and dedication!
[ERROR - Mon, 12 Feb 2024 22:09:48 +0100] [UNRESOLVED_METHOD] At D:\Games\GOG Galaxy\Games\Cyberpunk 2077\r6\scripts\Stash Filters\stashFilters.reds:14:34:
this.m_currentScrollPos = (inkWidgetRef.GetController(this.m_vendorInventoryGridScroll) as inkScrollController).GetScrollPosition();
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
method GetScrollPosition not found on inkScrollController
Any help appreciated
--------------------------
Ok, apparently I've been missing 'Codeware' (which is weird, cause it worked fine before in 2.1). I've also completely deleted and then reinstalled 'Stash Filters'. Either one of those actions fixed it and I can load into the game.
[ERROR - Thu, 1 Feb 2024 18:50:05 -0500] [UNRESOLVED_METHOD] At F:\Steam\steamapps\common\Cyberpunk 2077\r6\scripts\stashFilters.reds:7:1:
@wrapMethod(FullscreenVendorGameController)
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
method HandleStorageSlotClick not found on FullscreenVendorGameController
Commenting out that one wrapmethod in the script allows the game to start without a compilation error (and crash again becaose of some other mod but that's life in modded cyberpunk :) ).
Does that mean we have to wait for an update to redscript as well?
Edit: as it turns out, in my case at least, the issue was caused my the only one of my own mods in Redmod format :) I'll have to fix that one first.
And make sure you cleaned your Cyberpunk 2077\r6\cache\modded folder at least once after 2.11 was installed.
this kills my redscript for some reason, any help?
Update: Tried your file and it didn't fix the reset scroll issue.
One new minor issue though. Now, when transferring items to and from the stash, if you're on the 'All Items' filter in the stash, any time you transfer an item to or from the stash it will switch over to the last filter option in the stash that you had visited before you selected the 'All Items' filter.
For example, if I select the 'Melee Weapons' filter and then select the 'All Items' filter... when I transfer a weapon or clothing or anything from the stash or into the stash, it will switch the view in the stash over to the 'Melee Weapons' filter.
This only happens if you are on the 'All Items' filter and you attempt to transfer items. And only if you have visited one of the other filters during your time in the stash.
Again, this is only a minor issue that I can live with if you decide it's too much hassle. Thank you for fixing the main issue though. I appreciate you going out of your way.
Cyberpunk 2077 should have stash filter tabs... It just should. I've been hoping it would for 3 years.
Thanks for making this, and a future thanks for keeping it updated and working. Every PC player who is intelligent enough to modify their game should have this mod.
Thats just how it is. Like you said, at least this mod exists.