Cyberpunk 2077
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TemplarGFX

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MelancholyMastermind

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367 comments

  1. skyrimmods591
    skyrimmods591
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    Is this still recommended after a year and a half not being updated? Has the game not caught up?
    1. SStudios
      SStudios
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      This is what we use now: https://www.nexusmods.com/cyberpunk2077/mods/3715?tab=files

      DDVanillaPlus. It is a gamechanger
    2. Rydalia
      Rydalia
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      Gracias chika
    3. Degarron
      Degarron
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      some one should pin this comment
  2. McHydesinyourpants
    McHydesinyourpants
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    Seens as this is currently unavailable, what are other people using this fix this? :P
    1. Gornpael
      Gornpael
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      Wayback machine. You're welcome.
    2. ImaJhin792
      ImaJhin792
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      Thanks for naming something now you wanna say what this wayback machine is? better yet save your time cause idc you probably just a troll, youre welcome
    3. spectralmerc
      spectralmerc
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      Wayback machine is a page that allows you to visit previous versions of a page.

      Do we have to chew your food for you too? Google it.
    4. incith
      incith
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      you cant login to nexus through wayback

      nevermind I figured it out, I'll post the file somewhere perhaps
    5. digency
      digency
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      Seems that this mod is very, very similar

      https://www.nexusmods.com/cyberpunk2077/mods/8535?tab=files
    6. McGamer
      McGamer
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      So it seems all the optional mods like this one are no longer available? awesome...
    7. ScuffedOni
      ScuffedOni
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      What did you have to do to figure it out? Since you didn't post the file anywhere.

      Edit: Nevermind. I figured it out. I actually uploaded it somewhere. Right here
    8. twinflame33
      twinflame33
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      howd ya do it, choom?
  3. Jcpmorrison
    Jcpmorrison
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    Years that it is not updated. Works on version 2.02
  4. ceano
    ceano
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    Stopped using this with game version 1.62, got rid of a lot of ghost effects and stuff and you don't need this!

    This is the only thing i have in my user.ini
    [SaveConfig]
    AutoSaveEnabled = false

    [Crowds]
    MinimumSpeedForKnockdownByCar = 5.000000

    [Traffic]
    GreenWaveAveragePredictedCarSpeed = -10000
    GreenWaveLength = 0
    MaxTimeBeforeGreenWave = 0
    MinTimeBeforeGreenWave = 0
    - First one disable autosaves
    - Second one sets what speed cars needs to move in to knock you down
    - Third one disables the green wave you get with stop lights
    1. polos109jr
      polos109jr
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      where is the file location to configure all that?
  5. Flimsy7759
    Flimsy7759
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    Can i increase the number of enemies with this mod?
    Or if u know the mod that can do it pls let me know
  6. BryanAM7
    BryanAM7
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    This mod using fast config+DDvanillaplus its glorious!! thanks.!
  7. jjmard
    jjmard
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    Coming back after 8 months.. still can't believe they haven't fixed this crap themselves. Good god.
    and once you "scare" them they still just disappear. sigh
    1. deaconOsaintOjohn
      deaconOsaintOjohn
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      The hell are you on about ? creepy af
    2. KliPeH
      KliPeH
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      The hell are you on about? If you fire your gun anywhere within the vicinity of a docile NPC they will cower in fear and remain so without moving until the game decides to despawn them. This can happen even if they're half a block down the road and no threat is present. If you look at them, turn around, then look back, they disappear completely. Have you even played the game?
    3. Etronic98
      Etronic98
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      Honestly I agree. Not all civs would be pussies either. We're in night city for crying out loud. Where's the corpo with a concealed handgun ready to take your ass out for trying to hurt him , you know? 
    4. malautomedonte
      malautomedonte
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      I don't understand why you are still pointing such problems out. It's obvious the game wasn't complete in many of its mechanics or systems. They did the best they cold before the release date and called it a day. It's not by chance that the next big patch will take months before being published because they will (hopefully) improve all these rudimental systems like crowd reactions, traffic, ai, police and so on...
    5. kodiak123
      kodiak123
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      Except they won't improve any of it, 1.5 is taking longer because they're adding the next gen update to the workload. Game we have now is pretty much final outside a payed expansion.

      If it wasn't, they wouldn't have spent over a year doing as little as some bug fixing (with so many still present) plus adding a jacket and a car, nor would they have shown a sharp decline in devs still working on cyberpunk at their latest financial report (available on youtube). Alot of companies are doing "the best they can" these days, BF 2042 recent release was yet another "the best they could". Long as people pay the 60$, half finished broken garbled mess will continue to be "best they can" and good enough.
    6. xCafex
      xCafex
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      welp kodiak this aged poorly now didn't it lol.
    7. syrosss
      syrosss
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      This aged poorly, they did fixed it in 1.5 
    8. aaronlauretani85
      aaronlauretani85
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      God, coming back to this really makes me appreciate what they finally did with 1.5. I wanted to turn the game off in frustration every time I'd fire my gun and see a street full of NPC's all eternally crouched in fear.
    9. exploiteddna
      exploiteddna
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      the reason i found this mod in the first place is because of how skiddish npcs are. For example:
      you try to stealth into a club to eliminate a target (7th Hell, gig).. you do a non-lethal takedown (chokehold) of an enemy in some back room, and the moment you do this, all the npcs in the whole club start to freak out and run away. It's the most absurd behavior. They behave as if I ran into the club and opened fire into the crowd.. but no, I simply put a dude in a chokehold in a back room where I could not be seen or heard

      In fact, the same thing happens the moment you open a door leading to a 'hostile' area (off limits area). open the door and everyone goes ballistic. smh
    10. ceano
      ceano
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      I found that NPCs are even more skiddish in 1.5+ then before, the slightest trafik violation makes the NPC drivers go haywire and crash in to each outer regardless if i have this mod installed or not.
    11. NuclearFallout23
      NuclearFallout23
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      .
    12. Gulrotis
      Gulrotis
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      So frustrating, and still an issue. Talk about breaking immersion.
  8. Jonkurt
    Jonkurt
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    what do i have to change to increase the ped and vehicle density?
  9. ceano
    ceano
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    Has the...altgeneralai.ini...anything to do how fast / often the enemies that are located at one specific spot is spawned, why i ask is that the tiger claws that are terrorizing some civilians just under the garage house at V's first apartment is spawning in direct after you sleep?

    Might be a vanilla thing tho!
  10. SheppardX
    SheppardX
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    does it work on 1.5 ?
    1. Hekutaxxx
      Hekutaxxx
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      Yes, and it still looks better than the one from patch 1.5 because it looks more realistic with a bunch of cars parked everywhere around the city but now you have to keep the crowd level to medium or you will see a bunch of car accidents everywhere. 
  11. xCafex
    xCafex
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    I am assuming this mod is now obsolete with the new patch seeing as how they touched on alot of what this mod does. Would love to hear from the mod author as you did a fucking stellar job with this mod man. wish you got the proper recognition you deserve after CDPR yoinked your mod.
    1. Hekutaxxx
      Hekutaxxx
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      .