Cyberpunk 2077

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  1. bartovalenza
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    v9.6
    + [MISC TAB] Fixed the symbols for Chimera Core commands
    + [CHEATS TAB] Added warning info in the "SHOW / DISCOVER ALL POI" scripts (enter once for warning, twice to activate)

    Older changelogs :
    Spoiler:  
    Show
    v9.5
    + [CHEATS + CLOTHES TAB] Fixed "ADD ALL CLOTHES TO THE WARDROBE" script in both tabs
    + [TELEPORT TAB] Thanks to battousai124 - Added 48 teleports to the unique pieces of clothing SETs, they're under the "COSMETIC PIECE" section

    v9.4
    + Added the script "CYBERWARE CAPACITY - EDGERUNNER PERK BONUS" in the progress tab:
    This is an additional script to increase the Cyberware capacity, as a workaround for CDPR's silly decision to set the hardcap.
    You can still set the amount manually, but to use the capacity obtained with this script you need to unlock the Edgrunner perk.
    Note that I completely ignored the in-game CW capacity meter on the side, it probably needs some flats-tweaking to be displayed properly in the UI, my only goal was to remove this stupid limit...


    v9.3
    + [MISC TAB] Added 15 missing alcohol/drinks/foods items
    + [CHEATS TAB] Added "CHANGE V'S LIFE PATH" scripts in facts section
    + [CHEATS TAB] Relationship commands will no longer disable other active relationships
    + [PROGRESS TAB] Added item names to stats/points/exp shards

    v9.2
    Re-dumped and compared all the IDs in CET database, these are the results:
    + [CRAFTING TAB] Added 16 missing IDs (tagged with "2.1 PATCH")
    + [CRAFTING TAB] Added missing recipes to "ADD ALL WEAPONS RECIPES" script
    + [WEAPONS TAB] Added 43 missing IDs (tagged with "2.1 PATCH")
    + [CYBERWARE TAB] Added 7 missing IDs (all tiers of Tyger Claw tattoo... tagged with "2.1 PATCH")
    + [CLOTHES TAB] Added 6 missing IDs (tagged with "2.1 PATCH")

    v9.1
    Support for game patch 2.1
    + [PROGRESS TAB] Added "UNLOCK RELIC SKILL TREE" in QoL SCRIPTS section (not deeply tested)
    + [WEAPONS TAB] Corrections in sorting column
    + [CYBERWARE TAB] Added "FEEN-X" Skeleton CW (all tiers)
    + [CYBERWARE TAB] Added "COGITO LATTICE" Integumentary System CW (all tiers)
    + [CYBERWARE TAB] Corrections in name column
    + [VEHICLES TAB] Added all 6 new vehicles in "UNLOCK / REMOVE ALL VEHICLES" scripts
    + [VEHICLES TAB] Added both UNLOCK / REMOVE commands for the 6 new vehicles, marked "PATCH 2.1" in the TAG column:
    APOLLO 650-S
    NAZARÉ "RACER"
    NAZARÉ "KOBOLD"
    KUSANAGI "PEACEKEEPER"
    KUSANAGI "AKASHITA"
    911 TURBO CABRIOLET (930)

    v9.0
    + [MISC TAB] Added "ROACH RACE CHEST" to memorabilia section
    + [CHEATS TAB] Redone some scripts in the DATING section
    + [CHEATS TAB] Added "HATCH THE IGUANA'S EGG" in FACTS section
    + [CHEATS TAB] Added "TOGGLE - EASY WIN ARASAKA TOWER 3D MINIGAME"
    + [CHEATS TAB] Improved "REMOVE SECURITY TURRETS / CAMERAS IN THE AREA"
    + [CHEATS TAB] Added "REMOVE ALL MINES IN THE AREA"
    + [CHEATS TAB] Added "REMOVE ANDROIDS / MECHS / DRONES IN THE AREA"
    + [CHEATS TAB] Added "TOGGLE - STOP THE WORLD AROUND YOU"
    + [CHEATS TAB] "TOGGLE - NO FALL DAMAGE" becomes "TOGGLE - AIR THRUSTER BOOTS"
    + [CHEATS TAB] Added "TOGGLE - NO FALL DAMAGE", which actually removes fall damage, requires a save & reload (once per game session) to take effect
    + [CHEATS TAB] Added "TOGGLE - INFINITE JUMPS", requires "Reinforced Tendons" CW equipped AND a save & reload (once per game session) to take effect
    + [CHEATS TAB] Added "LIST ALL ITEMS IN THE INVENTORY + ITEM IDs" (items separated by category)
    + [CHEATS TAB] Improved "FORCE REMOVE SPECIFIC ITEM FROM INVENTORY"
    + [CHEATS TAB] Improved "RANDOMIZE NPC APPEARANCE"
    + [CHEATS TAB] Improved FORCE UNEQUIP SLOTS scripts
    + [PROGRESS TAB] Layout adjustments
    + [PROGRESS TAB] Added "MAX INHALER CHARGES" and "MAX GRENADE CHARGES" to the Base Stats Editing section
    + [PROGRESS TAB] Added or Fixed all commands related to Phantom Liberty DLC
    + [UPGRADE TAB] Added "TURN EQUIPPED ITEMS INTO ICONIC" separately for clothes, weapons and cyberware (AESTHETIC ONLY)
    + [TELEPORT TAB] Fixed "TELEPORT TO QUEST MARK"
    + [TELEPORT TAB] Added Minigames teleports (Arasaka Tower 3D, Trauma Drama, Roach Race)
    + [TELEPORT TAB] Added 28 Phantom Liberty DLC teleports (you can easily find them all by filtering "DOGTOWN" in the SUB-DISTRICT column)
    + [VEHICLES TAB] "REPAIR MOUNTED VEHICLE" now also repairs flat tires (driving session only)
    + [VEHICLES TAB] Layout adjustments
    + [CLOTHES TAB] Layout adjustments

    v8.9
    Light Theme is back!
    + [CHEATS TAB] Added "TOGGLE - TRAFFIC PRESENCE"
    + [CHEATS TAB] Added "TOGGLE - BREATHING SOUND"
    + [PROGRESS TAB] Improved some QoL SCRIPTS

    v8.8
    + [CHEATS TAB] "OPEN ALL DOORS" becomes "TOGGLE DOOR STATUS" (detects and toggles the state and also fixes a game bug whereby automatic doors remain stuck open or closed)
    + [CHEATS TAB] Re-Added "FORCE UNTRACK CURRENT QUEST"
    + [CHEATS TAB] Added "REMOVE ITEMS BY TAG" (first run is to get info and available tag names, second run is to remove them)
    + [CHEATS TAB] Added "REMOVE SECURITY TURRETS / CAMERAS IN THE AREA"
    + [CHEATS TAB] Added "GET THE CURRENT ARTIST and TRACK NAME" (both in the console and in-game message)
    + [UPGRADE TAB] Improved "REMOVE DUMMY MOD PARTS"
    + [UPGRADE TAB] Added "REMOVE DUMMY MOD PARTS" also for all items in the inventory
    + [UPGRADE TAB] Added "WEAPON STATS EDITING" section at the bottom, which for each separate slot contains:
         Increase Base Physical Damage
         Increase Bonus Dps
         Increase Headshot Damage Multiplier
         Increase Fire Rate
         Increase Magazine Capacity
         Increase Reload Speed
         Remove Recoil (NOT cumulative)
    + [TELEPORT TAB] Added "TELEPORT TO THE AIMING POSITION" (not always accurate, just for fun)
    + [CRAFTING TAB] Now the "REMOVE ALL RECIPES" and "REMOVE A SPECIFIC RECIPE" scripts also remove unknown IDs to the TweakDB db (such as "<TDBID:2625AD7E:1F>")
    + [VEHICLES TAB] Almost redone from scratch, rewritten almost all commands, added vehicles specs
    + [VEHICLES TAB] Improved "RANDOMIZE VEHICLE STYLE" (can be done also from the outside)
    + [VEHICLES TAB] Added for each vehicle, a command to remove it from the garage

    v8.7
    + [CHEATS TAB] "GET ALL ACHIEVEMENTS INFO" now also gives the Achievement IDs
    + [CHEATS TAB] Improved "TOGGLE - DEVICES"
    + [CHEATS TAB] Added "ENABLE - AUTO-HEAL ON HEALTH DECREASE"
    + [CHEATS TAB] Added "TOGGLE - EASY WIN ROACH RACE MINIGAME"
    + [CHEATS TAB] Added "TOGGLE - EASY WIN TRAUMA DRAMA MINIGAME"
    + [CHEATS TAB] Added "RANDOMIZE NPC APPEARANCE"
    + [PROGRESS TAB] Rewritten QoL scripts
    + [UPGRADE TAB] Separated "INCREASE EQUIPPED WEAPONS DPS" for each weapon slot and adjusted BONUS DPS value to +0.05
    + [RECIPES TAB] Improved "CREATE A RECIPE" (checks if it is a valid ITEM ID and if the recipe is already known)
    + [RECIPES TAB] Added "GET ALL KNOWN RECIPES" (returns all currently known IDs)
    + [RECIPES TAB] Added "REMOVE A SPECIFIC RECIPE"
    + [RECIPES TAB] Added "REMOVE ALL RECIPES"
    + [RECIPES TAB] Added (for convenience) "CERBERUS DECODED BEHAVIORAL SYSTEM COMPONENT" as a recipe (with a warning check)
    + [RECIPES TAB] Correction of some names/tiers
    + [CLOTHES TAB] Added a warning check to "ADD ALL SPAWN0'S CLOTHES TO THE WARDROBE" (items are displayed correctly in the wardrobe or menu, but NOT when worn by the player, need to be updated by spawn0)
    + [MODS TAB] Updated Notes column with the mods properties (source fextralife)
    + [MODS TAB] Added "GET ALL CURRENT PARTS" (lists all part IDs present in all equipped weapons)
    + [MODS TAB] Added "FORCE UNEQUIP ALL PARTS" (separate scripts for each slot equipped)
    + [MODS TAB] Added "FORCE UNEQUIP SPECIFIC PART" (separate scripts for each slot equipped)

    v8.6
    NOTE:
    If you see something slightly different it is because the file was corrupted and I had to create a new one.
    Let me know if you see missing colors or incorrect formatting in general...
    + [CHEATS TAB] Added "+ 100 CYBERWARE CAPACITY" to Temp Player Stats
    + [CHEATS TAB] Added "ACHIEVEMENTS" section (get info, unlock single, unlock all)
    + [CHEATS/CLOTHES TAB] Filtered more broken IDs in "ADD ALL THE CLOTHES TO THE WARDROBE" script
    + [CLOTHES TAB] Added "OPEN THE WARDROBE" script
    + [TELEPORT TAB] Added "TELEPORT TO THE TRACKED WAYPOINT" script
    + [VEHICLES TAB] Fixed "GALENA LOCUST" command

    v8.5
    + [MISC TAB] Added "METAL PIN" memorabilia
    + [CHEATS TAB] Added 2095 facts to "FACTS DUMP" pastebin link
    + [CHEATS TAB] Fixed and improved "REPAIR MOUNTED VEHICLE" script
    + [PROGRESS TAB] Added "CYBERWARE CAPACITY" to the base stats editing scripts
    + [WEAPONS TAB] Changed the label "TIER 1" to "RANDOM" for weapons actually of Random quality (should have done this before)
    + [CLOTHES TAB] Added 85 missing spawn0's mods clothing items
    + [CLOTHES TAB] Added "ALL SPAWNO’S CLOTHES IN INVENTORY" script
    + [CLOTHES TAB] Added "ALL SPAWNO’S CLOTHES IN THE WARDROBE" script
    + [VEHICLES TAB] Added "REPAIR MOUNTED VEHICLE" script
    + [VEHICLES TAB] Added "RANDOMIZE MOUNTED VEHICLE STYLE"
    + [ALL TABS] Style, layout and formatting adjustments

    v8.4
    + [MISC TAB] Added 123 SHARDS (2.0 patch)
    + [MISC TAB] Added "CERBERUS'S BEHAVIORAL SYSTEM COMPONENT" (decoded and not decoded)
    + [CHEATS TAB] Added "ADD ALL THE CLOTHES TO THE WARDROBE" script
    + [CHEATS TAB] Added "FORCE REMOVE SPECIFIC ITEM FROM INVENTORY" script (using the item ID)
    + [CHEATS TAB] Fixed (again) "TOGGLE - JOHNNY SILVERHAND'S ARM" script
    + [PROGRESS TAB] Added "BASE STATS EDITING" scripts (Health, Stamina, Oxygen, Carrying Cap., Armor, RAM, Breach Buffer Slots, Exp Multiplier)
    + [PROGRESS TAB] Added individual perks description (source fextralife.com)
    + [UPGRADE TAB] Adjusted DPS points value added to all TIER 5++ weapon scripts in the tab (to NOT make them overpowered)
    + [UPGRADE TAB] Adjusted DPS points value in "INCREASE EQUIPPED WEAPONS DPS" script (still cumulative though...)
    + [UPGRADE TAB] Better "REMOVE DUMMY MOD SLOTS" script, added more (hopefully all...) dummy mods IDs
    + [VEHICLES TAB] Added 3 missing vehicles (TANISHI T400, GALENA "LOCUST", QUARTZ "SPECTER")
    + [VEHICLES TAB] Added missing vehicles to "UNLOCK / REMOVE ALL VEHICLES" scripts

    v8.3
    + [MISC TAB] Added "REFILL ALL CRAFTING COMPONENTS" script
    + [CHEATS TAB] Fixed "REMOVE QUEST TAGS" script
    + [CHEATS TAB] Fixed "REMOVE ALL ITEMS FROM INVENTORY" (hopefully for good...)
    + [PROGRESS TAB] Added all new individual perks
    + [PROGRESS TAB] Added "MAX ALL PERKS" script
    + [PROGRESS TAB] Added "MAX EVERYTHING + ALL PERKS" script
    + [UPGRADE TAB] Redone from scratch. All new scripts now have "IsItemPlus" and "ItemPlusDPS" modifiers built-in and automatically check whether these stats should be added and in what amount, based on the Tier choice
    + [UPGRADE TAB] Redone all TIER Upgrade scripts for ALL INVENTORY ITEMS (mods included)
    + [UPGRADE TAB] Added "TIER 5 ++" scripts for Weapons, Cyberware and Mods (both EQUIPPED and ALL INVENTORY)
    + [UPGRADE TAB] Added "REMOVE DUMMY MOD SLOTS" script (may be obsolete, let me know)
    + [UPGRADE TAB] Added "SCALE ITEMS TO THE PLAYER LEVEL" script (native and script method for both EQUIPPED and ALL INVENTORY)
    + [UPGRADE TAB] Added "INCREASE EQUIPPED WEAPONS DPS" script (cumulative / all tiers)
    + [MODS TAB] Corrected some mod's name and description
    + [VEHICLES TAB] Added 6 missing vehicles
    + [VEHICLES TAB] Added missing vehicles to "UNLOCK / REMOVE ALL VEHICLES" scripts

    v8.2
    + [MISC TAB] Added all missing Meds/Buffs
    + [CHEATS TAB] Restored "Force Unequip Slot" for each slot
    + [CHEATS TAB] Added ALL new iconic weapons to "Get ALL Stash Wall Weapons" script
    + [CHEATS TAB] Fixed "Remove All Items From Inventory"
    + [CHEATS TAB] Better "OFF / TOGGLE - WANTED BY POLICE" scripts
    + [PROGRESS TAB] Added Relic Skill Level (not tested)
    + [PROGRESS TAB] Added Point Shards / Skill Exp Shards
    + [PROGRESS TAB] Added PERMANENT Stats Boost (Carrying, Health, Stamina Regen, RAM Recovery, CW Capacity)
    + [PROGRESS TAB] Added some PERMANENT Stat Increase Scripts [Permanent / Cumulative]
    + [WEAPONS TAB] Complete revision, everything checked and labeled
    + [WEAPONS TAB] Added ALL new iconic weapons to "Get ALL Stash Wall Weapons" script
    + [MODS TAB] PAX mod restored with all Tiers
    + [ALL TABS] Cleanup and formatting

    v8.1
    NOTE: I took more time to complete the list because I didn't go looking for IDs around, I used CET's functions to dump and test EVERYTHING, so there shouldn't be anything left, unless CET is bugged or something

    + [PROGRESS TAB] Fixed "GIVE A HUGE AMOUNT OF POINTS" script
    + [RECIPES TAB] Added all new 2.0 Recipes (275), marked as "[2.0 PATCH]" in the "TAG" column
    + [WEAPONS TAB] Added all new 2.0 Weapons (592), removed obsolete IDs, still some minor work to be done...
    + [CYBERWARE TAB] Redone from scratch, added all new 2.0 Cyberware (1309), removed obsolete IDs
    + [MODS TAB] Added all new 2.0 Mods (272), removed obsolete IDs
    + [CLOTHES TAB] Added all new 2.0 Clothes (690), marked as "[2.0 PATCH]" in the "TAG" column
    + [VEHICLES TAB] Added all new 2.0 Vehicles (15), marked as "[2.0 PATCH]" in the "NOTES" column
    + [VEHICLES TAB] Added all new 2.0 Vehicles to "UNLOCK ALL VEHICLES" and "REMOVE ALL VEHICLES" Scripts

    v8.0
    Finally, support for version 2.0 of the game, the goal of this update was to make everything work again, in the next updates I will focus on adding the new IDs.
    Since it seems to be the most widely used I will only post the Dark theme version for now, the Light version is not a priority.
    I am human, so if I missed something you can let me know in the comments, also, go give reddss a kudos for all the efforts for his post!

    + [MISC TAB] Complete revision, everything tested/fixed (shards not tested)
    + [CHEATS TAB] Complete revision, everything tested/fixed/remade from scratch
    + [CHEATS TAB] Upgraded to "Toggle" some "Enable" scripts
    + [CHEATS TAB] Added "Get And Equip Random Clothes"
    + [CHEATS TAB] Removed achievements + some obsolete commands (like untrack quest)
    + [UPGRADE TAB] Tier conversion scripts fixed for equpped items only (all inventory W.I.P)
    + [PROGRESS TAB] Complete revision, entirely redone (perks W.I.P.)
    + [PROGRESS TAB] Added "INCREASE MAXIMUM CYBERWARE CAPACITY (cumulative/permanent)"
    + [RECIPES TAB] Complete revision (removed obsolete IDs)
    + [TELEPORT TAB] Fixed all teleports
    + [TELEPORT TAB] Added Teleport Forward
    + [WEAPONS TAB] Added "GET ALL GRENADES"
    + [WEAPONS TAB] Added all new grenades (removed obsolete IDs)
    + [MODS TAB] Removed obsolete IDs
  2. gamefreak249
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    The code to add crafting components or quickhack components doesn't seem to work at all. No errors when pasting the code, but the item count doesn't go up.
    1. gamefreak249
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      Yeah, so I did some Googling. Your codes are wrong for the crafting materials. Check out this sheet, it has all the correct ones:
      https://docs.google.com/document/d/1iYE1y1dNNXZ3kgd_8kx9ZOvAKOTds9tWlXJv3I1Zj28/edit
    2. bartovalenza
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      dude, at least compare them before you post, the component IDs have never changed since day one.
      also, let me say that most of the lists/spreadsheets you find out there have most likely taken things from the file I made (nothing wrong with that, just saying...)
    3. gamefreak249
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      Dude, they're different commands, lol, unless I'm misunderstanding. This is for tier 2 material for example:
      Yours says: Game.AddToInventory("Items.RecipeUncommonCraftingMaterial", 1)

      The doc says:
      Game.AddToInventory("Items.UncommonMaterial1",1)
    4. bartovalenza
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      can't handle a spreadsheet, I know it's hard to read the mods description page...

      Items.RecipeUncommonCraftingMaterial is the recipe ID of the item, listed in the crafting tab
      Items.UncommonMaterial1 is the ID of the item itself, listed in the misc tab
    5. LiloLila
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      fair, but you don't read the description everytime you want to use a command. At some point it becomes intuitive and you only go back when something doesn't work as intended.

      Ironically, I had the same problem and the very same thoughprocess just now. I wanted to give myself some components and since there is no item tab I went for the crafting tab instead.
      Didn't work > googled it > worked > though maybe something change, might be wise to comment it.

      Maybe a little note INSIDE the spreadsheat might be helpfull, since the command itself looks very convincing too.
    6. bartovalenza
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      no, all you had to do was read the info of the category tabs in the description
  3. JimKiller81
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    Editing the Cyberware capacity/Humanity doesn't work for me, it just keeps reverting to 450.
    1. bartovalenza
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      you need to use the second script to exceed 450, read the notes in blue on the side
  4. noober3000
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    nvm
  5. kucingkucing
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    sorry for my bad English,
    is there a way to force equip OS cyberware using command?
    I like to use sandevistan when combat,
    and Cyberdeck when "connect" to "Access Points"

    note 1 : the
    RPGManager.ForceEquipItemOnPlayer(GetPlayer(), "Items.AdvancedArasakaShadowMKVLegendaryPlusPlus", true);
    and
    Game.GetScriptableSystemsContainer():Get("EquipmentSystem"):GetPlayerData(Game.GetPlayer()):EquipItem(ItemID.FromTDBID("Items.AdvancedArasakaShadowMKVLegendaryPlusPlus"))
    do not equip the cyberware, but it add the item to player

    note 2:
    i know how to use cybertweak console and mod folder,
    but i dont know how to equip cyberware without adding new item to player
  6. corsaa
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    Is the excel corrupt for anyone else?
  7. socioandaluh
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    anyone knows if is possible to add the other lifepaths memorabilia or the other quest items?
  8. bigpuppy9999
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    If anyone ever accidentally used vs:EnableAllPlayerVehicles() and was left with 15 duplicates of one car among other random things, I made this script to remove all the cars that are not normally there.

    local vs = Game.GetVehicleSystem(); for _,v in pairs(TweakDB:GetFlat("Vehicle.vehicle_list.list")) do if not string.match(v.value, "_player") then vs:EnablePlayerVehicle(v.value, false, true) end end
  9. Pr0moUshn
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    Is there a command to add "Militech chest"?
    This item is listed at https://cyberpunk.fandom.com/wiki/V's_Apartment/Memorabilia.

    Mb next flags should allow you to add this item:
        "Key": "q003_declared_combat",
        "Value": 1

        "Key": "q003_militech_nomad_offer",
        "Value": 1

        "Key": "q003_sold_signatures",
        "Value": 1

        "Key": "q003_convoy_signatures",
        "Value": 2

    I think this video can help:
    https://www.youtube.com/watch?v=1pXzSDMax6k
  10. BaruchDeSpinoza
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    This list is absolutely amazing for getting V up to speed in my 897459857387298th playthrough.

    One thing though, is there a command or script for marking all clothing items in your inventory as read? When you add an item to the inventory it gets marked with a notification dot so you can tell which item was added.

    For context I use a custom script that adds all ArchiveXL stuff to the inventory if it isn't already present there, and I use those notification dots to check out newly added items whenever I installed a new mod. This is great and all but on a fresh playthrough the thing adds 984753752983635734 pieces of clothing (give or take) and manually marking them as read is quite tedious.
    1. bartovalenza
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      since you seem to be familiar with it, this is the API used to add the clothes.
      my script uses StoreUniqueItemIDAndMarkNew func and I will leave it as is in the spreadsheet, but for your case you can edit the script to your liking replacing it with StoreUniqueItemID('itemID'), which should not add the dot.

      Alternatively, I see that there is also the SendWardrobeInspectItemRequest at the bottom, which theoretically should remove all dots afterwards
    2. BaruchDeSpinoza
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      Cool I will take a look! Thanks! ^^
    3. BaruchDeSpinoza
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      Sorry for the long question but I did some digging :s

      The function SendWardrobeInspectItemRequest you mentioned should work for items added to the wardrobe, but I want it to work for items added to the inventory.

      I found that SendWardrobeInspectItemRequest results in a call to UIScriptableSystem.OnWardrobeItemInspected, where I found another function called OnInventoryItemInspected which does the same thing except for the inventory instead of the wardrobe. Sadly this function cannot be called  directly since it is some sort of event callback, and it does not seem to be called from any public function either. Closest I got was InventoryItemModeLogicController.RequestItemInspected but this function is private.

      This means that all I would need is a function somewhere that looks like this:
      public final static func SendInventoryInspectItemRequest(gameInstance: GameInstance, itemID: ItemID) -> Void {
          let request: ref<UIScriptableSystemInventoryInspectItem> = new UIScriptableSystemInventoryInspectItem();
          request.itemID = itemID;
          UIScriptableSystem.GetInstance(gameInstance).QueueRequest(request);
      }
      but such a function doesn't exist afaik.

      So I wrote the following in my custom lua script in the hope that I might trigger that OnInventoryItemInspected event directly:
      local UISS = UIScriptableSystem.GetInstance()
      local request = { itemID = value:GetID() }
      UISS:QueueRequest(request)

      Now this doesn't work of course, since request needs to be of the type ref<UIScriptableSystemInventoryInspectItem>. Do you perhaps know if this approach is at all possible in lua, and if so, how?

      Thanks!
    4. bartovalenza
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      don't know why my brain told me you needed it for wardrobe...
      you're on the right track, all functions starting with "On" are callbacks but in decompiled scripts they often reveal what they do and how they do it when called, so it's worth taking a look at them
      anyway, if you need further help try asking on discord, since I'm not playing/scripting anymore
    5. BaruchDeSpinoza
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      Aight thanks for the info! Appreciate it ^^
  11. LogInToNexus
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    Awesome Sheet!

    Incase anyone wants to know, you can select multiple rows and paste into the console and it will work