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keanuWheeze idea and initial coding - anygoodname expansion and additional coding

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anygoodname

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  1. anygoodname
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    Recommended companion mods:
    Automatic Junk Scrapper Perk is Backif you don't have other specialized loot post-processing mods installed
    Native Settings UIfor easier settings management within a common settings menu.
    Native Settings UI Side Menu Add-onfor easier navigation within Native Settings UI.
    Read All Shardsfor quickly marking all looted shards as read, if needed.

    AutoLoot  3.5.0:
    as versions 3.4 - 3.5 introduced new features that have not been verified against a full game playthrough, there may be additional bug fix or improvement releases if I spot anything requiring attention while playing the game.
    AutoLoot 3.3.0 important note:
    as this version introduces new full multi-language translation support, old translated mod files are no longer used.
    If you were using an older translated version, please contact the translation author to provide translation a JSON file for the new version.
  2. anygoodname
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    Before posting here please make sure to:

    - read the Description in full,
    - review attached images,
    - read sticky posts.
    Please make sure you verify your issues against a healthy and clean game install before reporting.
    If the issue persists please provide details on the issue.

    From now on I will not answer issue reports not adhering to the above rules.
    I reserve rights to delete posts I find offending, defamatory, misleading, containing accusations, unfounded assessments, bad opinions based on beliefs or blanket statements or any other false or unjust information about this mod, promoting unauthorized or risky changes or just irrelevant yet excessive spamming messages.

    Also please don't post similarly negative comments on other mods neither links to other mods.

    If anything is not clear: ask about it.
    Just please ask without making assessments on guesses.
    The best if you could install the mod first and give it a try for few days of play.
  3. anygoodname
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    Please check the Changelogs for changes in newer mod versions.

    v3.1.14

    Quality update: code hardening to ensure resilience against incompatibilities caused by other mods, preventing potential disruptions to the functionality of the code.

    v3.1.12

    Fixes muted footsteps issue in some specific conditions.

    v3.1.11:

    Adds a workaround against CET ImGui Ctrl Tab window switching mixing with the game action keys issue. Thanks to macf1an for providing details on the issue.
    This workaround is needed if you combine the Autoloot monitor, the Ctrl key press for crouch and the Tab key press for scan in the game that the CET takes as a window navigation command to trigger open windows selection window and cycle between the windows in a loop.
    The workaround is fully automatic - no need to do anything about it.

    v3.1.10:

    - added an optional Autoloot Monitor window to indicate the current looting state.
    What the Monitor does:
    it shows a small window over the game UI (example) indicating the current looting state:
    - green background and "Idle." text over meaning no any looting is in progress at all the moment,
    - red background and "Looting" text over followed by moving dots - actively discovering&looting at the moment,
    - red background and "Looting" text over but not moving - receiving the looting trigger signal but the actual looting is paused for some reason.
    It will be resumed when the game conditions change to allow looting again.

    The monitor window is not enabled by default - you'd need to turn it on either in the mod window settings either with a CET key (if set up).
    If you want to move the window to a better position like on the example screenshot you can do it when the CET overlay is active by dragging the window with your mouse to your desired location.

    Why would it matter?
    The Autoloot is conditioned to work when it's safe to work.
    E.g. you may press the looting trigger but the current game conditions would not allow it so it's aborted.
    Or you may press and hold the trigger key for a continuous looting cycle but few moments later the game conditions may change so it's either aborted (back to green) either put on a pause (red but no dot animations).
    Especially if the looting trigger is the game default action key which handles multiple functionalities the Autoloot must respect.
    So the Monitor adds a visual control on the ongoing looting process progress.
    This is actually one of my debugging tools I turned into a bit more polished version for you.

    Previous release notes:
    v3.1.9:
    - Removes a restriction on autolooting while swimming resulting from changes in the game v1.61 design.
    - Even better game default action key sharing.
  4. BudJoe
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    Hi
    So can I specify loot parameters ?
    Like dont loot something below quality or consumables/junk ?
    1. anygoodname
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      By design, this mod does not filter out loot objects except those related to quests or special rewards like iconic/legendary weapons.
      There’s no need to add such a feature, as there are well-known mods that post-process loot based on your preferences, which you can use alongside Autoloot to automatically handle whatever it picks up.
      Just use the search box at the top of this page and look for mods matching the string pattern scrapper and/or disassem to find one that suits you best.
      Additionally, this approach will speed up your character's progression, as every piece of loot you collect and process contributes points and/or items to your character.
    2. BudJoe
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      Thanks
  5. MonkeyEnki
    MonkeyEnki
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    Thx i love this mod, i'm a crazy looter :) I have a question, is there any mod that enhance the range of item markers detection ?
    1. anygoodname
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      Most loot objects are dynamically spawned, activated, or deactivated based on their player proximity parameters and/or quest conditions. Each object has its own parameter set hardcoded in the game files and its last known state data saved to your game saves. There are tens of thousands of such objects scattered across thousands of files. A typical loot activation proximity range is 35 if I remember correctly.
      To change the ranges, you'd need to modify each one individually.
      Then there are loot markers (internally called mappins) that have a separate set of parameters for showing or hiding them based on proximity and game state conditions. While most of these mappin parameters are not individual, extending their range beyond a loot object's proximity range has no effect. So again, it all starts with the individual loot object parameters.
      I doubt anyone would attempt to create such a mod.
    2. MonkeyEnki
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      It's sad, that its to hard to make that mod, thx for the answer.
  6. noenterchinese
    noenterchinese
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    Hi, could you allow Burst mode to use in combat, so that player don't have to wait after combat to clear battle zone.
    1. anygoodname
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      Burst mode is disabled in combat by design, following the safe looting principles outlined in the Description.
  7. me000yu
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    Excellent work, Thanks.

    Is it possible to have this mod working when V is in a vehicle (both bike and cars)?
    If this could've been an option I would appreciate it; currently we have to get off the vehicle each time to make autoloot do it's job.
    1. anygoodname
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      Thank you :)
      While this mod may be considered as close to cheating, it is not about harvesting.
      Additionally, putting aside all the safe autolooting rules outlined in the Description, it wouldn't be reliable - since the game might not activate loot triggers in time when you're passing them in a vehicle. This means you'd be leaving many lootable objects behind anyway.
  8. Vrozzyy
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    is it possible to make this mod work with stealth finisher from my end?
  9. Tunnah
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    I have tons of mods that make it so enemies call in backup, have gangs roving around in cars, and constantly under attack by vehicles - something quickly neutered by blowing the car up with quickhacks lol. However their gear is stuck in the car and it's always annoyed me. Looks like this is the perfect mod to get me some toasty warm loot!

    Awesome idea on it being user-dependent btw. I love the idea of getting into huge fights, then just walking through the chaos and it all being picked up, instead of manually having to do it, but I wanna see how much of what type I am gonna get first, which the manual use use (use(use)) covers nicely. Awesome mod dude.

    Use.
  10. Khumak
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    Great QoL mod.  Individually looting all the stuff you find in this game is tedious and this mod mostly solves that.  As some others have mentioned I do occasionally run across some shards that it doesn't loot but that's about it.  I think this mod might also resolve a glitch I used to run into pretty often where some of the loot on a downed enemy is not lootable for some reason.  You can tell he has loot but no matter how you position yourself you can't get it.  I have not had that happen since I started using this.  Especially annoying for things like capacity shards and such.
  11. XNKX
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    Please don’t apologize for frequently updating the best mod there is, thank you so much for this! ♥️ 
    1. anygoodname
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      Thanks a lot!
  12. vampiregoat69
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    Trying to run 3.2.4 because my game is 2.1 causes the game to CTD when using it and can't even use newer one either.
  13. nammerduong
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    There has been a couple of times where autoloot did not pick up random shards. I'm quite confident they are not quest related shards so it should have been auto looted. Is this a bug? 

    Picture of shard that can't be autolooted: 
    1. anygoodname
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      In case of shards, they may be internally marked as quest related despite they're not used by quests (anymore).