Cyberpunk 2077
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KiroKobra

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KiroKobra

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About this mod

Lightweight combat enhancement with level scaling. Includes Mod Menu - Customize your difficulty and explore the whole of Night City at any level!

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Damage Floor
SUMMARY
A combat damage mod that aims to enhance the vanilla experience without drastic changes. It accomplishes this by implementing a damage "floor" value to each attack - meaning very low damage will be increased to help retain a sense of consistency throughout the world. The effects of this mod are subtle, yet at the same time a noticeable improvement. This mod can be used standalone to provide an enriched combat experience, or in addition to other combat mods! This mod will also allow you to explore the world regardless of your level while retaining each zone's intended sense of difficulty... It accomplishes this by ensuring that NPCs may never be more than 5 levels below you, nor 8 levels above.

This is NOT a hardcore damage mod, and while low-value damage IS increased, this does not make the game any more difficult - but rather, makes the game "consistently difficult."  

Customize Your Difficulty With Native UI Menu Settings
  • Damage Floor Health Target - Adjusts the damage floor health percentage target.
  • Player Incoming Damage - Adjusts ALL damage to the player.

  • Organic NPC Incoming Damage - Adjusts ALL damage to Organic NPCs.
  • Mechanical NPC Incoming Damage - Adjusts ALL damage to Mechanical NPCs.

  • Smooth Level Disparity  (Toggle ON/OFF) - Changes vanilla level gap damage modifiers from +66% per level to +20% (Did you know?: Vanilla behavior; if an NPC is 6+ levels above you, they get a 400% damage boost! Yikes...)

  • Random Damage Swing (Toggle ON/OFF) - Damage from the Player and NPCs may vary from -5% to +10%

  • NPCs Can Critically Strike (Toggle ON/OFF) - NPCs will have a 12% chance to crit for an extra 25% damage
  • Enhanced Hit Events (Toggle ON/OFF) - A Small Percentage of the Target's Max Health is Added to Damage, and Even More to Crits, Headshots, Heavy Melee, and Explosions.
  • 3x Headshot Damage to Downed NPCs (Toggle ON/OFF) - Player Headshot Damage is Increased x3 When the NPC is Ragdolling or in 'Defeated' State 

  • Player One-Shot Protection (Toggle ON/OFF) - Prevents the Player from being one-shot while at high HP
  • Regular Attacks Can't One-Shot (Toggle ON/OFF) - Attacks that are NOT Crits, Headshots, Heavy Melee, or from Stealth Cannot One-Shot an NPC.
  • Level Difference Scaling - Adjust the incoming and outgoing damage of targets based on their level difference

NOTE: For obvious reasons, all Health-Percentage based damage is heavily reduced against Cyberpsychos, Bosses, and anything classified as a "mini-boss."


COMPATIBILITY
(NOTE: If you have other damage mods installed and you use the "Player Outgoing Damage" or "NPC Outgoing Damage" options in Damage Floor, those offsets will stack with other mod offsets!! For example, if you set "Level Scaling and Balance" to +100% and Damage Floor also to 100%, THEY WILL STACK!!) 

  • All other combat/damage mods  - Theoretically, compatible. 

INSTALL/UNINSTALL
  • Option 1: Use Vortex with "Hardlink Deployment" enabled to install for you... To uninstall, simply use Vortex to delete/disable the mod.
  • Option 2: Manually install, place the unzipped files into your game directory. The file paths are already correct... To uninstall, manually delete each folder contained in this mod.


FAQ

Do I need to adjust the offset settings depending on my game mode difficulty?  - NO! This mod scales appropriately with your game difficulty preference.

Does this make the game harder/easier?  -
Not by default, this mod focuses on consistency. It just makes very weak NPCs a bit tougher, and high level NPCs non-impossible to defeat. That said, you can certainly make things easier or harder with the mod's menu options.

Can I install/uninstall this mod mid playthrough?  - YES! No perma-changes to your save file.

I can't set the damage offsets back to 0%... HELP!!!  - Use your mouse and drag the slider to get it back to 0%. Using the left/right bumpers will skip the 0% value... This is an issue with the Native UI Settings mod, nothing I can do about it. The bug is known and hopefully will be fixed soon!