Cyberpunk 2077
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DemiGoD715

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DemiGoD715

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  1. DemiGoD715
    DemiGoD715
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    2.0 INFO: Current version of the mod still works
    There's a new perk now, Aerial Combat in the Reflex tree that improves midair maneuverability. I'll have to figure out what to do about this. Planning to do an update about this and some requested things, but I'm really busy right now so it's going slowly.

    Please make sure to update CET

    If you encounter any issues, please report in the Bugs section.
    0.7.1 changelog:


    • Fixed lurch logic, now it won't slow down the player any longer

    0.6.2 -> 0.7 changes:


    • replaced midair movement logic with actual source engine air movement (ton of work went into it, feel free to submit feedback)
    you can change it back in settings if you use a controller or just don't like it (Movement logic)

    • the source logic takes frametime into account so it should be more consistent even if FPS fluctuates
    • implemented lurch mechanic from Titanfall / Apex. In the keyboard grace period (0.5 sec default), pressing movement keys will allow you to change jump direction. Rapidly pressing movement keys will allow you to tap strafe, but you have to disable double tap to dodge in game settings (to avoid triggering air dash if you have maneuvering system equipped)
    • removed red engine air and ground speed limits to make it possible to abuse old source engine air acceleration bug
    • if unlimited air speed is enabled (disabled by default) you can go higher than max speed while in the air the same way as in old source games (for ex. quake 3)
  2. Diizyx
    Diizyx
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    The mod looks very cool but I lack immersion.
    If this came in the form of cyberware(upgrades) i would download it 100%
    But in a new playthrough moving like this without cyberware doesnt feel right.

    But again, nice mod!
    1. MasterToken
      MasterToken
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      I dont see where you are coming from friend. Wall jumping isnt an unrealistic expectation in real life.
    2. sandmoose13
      sandmoose13
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      Soo...don't install until after you upgrade your legs? I dunno. lol
  3. Darkersouls23
    Darkersouls23
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    Great mod but i'm going to remove it until that one bug is fixed regarding getting hit by a car and then sent flying several blocks away, as that's really annoying..
    1. DoubleScotch42
      DoubleScotch42
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      same here
  4. EVILxMANIAC
    EVILxMANIAC
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    Source movement doesn't feel like it's doing much at all, switched to source style airstrafing movement mod which feel MUCH better but unfotunately it breaks the walljump capability of your mod, unfortunately the other mod feels SOO much better than yours I can't be convinced to delete it. Please try to make some improvements to the source movement implementation to better match the other mods feel and I'll likely be happy to switch back.
  5. Gn3xus
    Gn3xus
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    Unless I got the sequence of event wrong, you edited your mod's permissions policy yesterday and now the Walljumping Lynx Paws mod (whose author credited & thanked you for your work on this mod as a base to his) is set to hidden because of permission issues...

    What is that all about ? Is there some sort of closed source proprietary code you used in your mod the WLP author reused ?
    I don't get it, is the permission thing retroactive ? Sorry if they're dumb questions, I'm candidly confused (and saddened) about this...
    1. DemiGoD715
      DemiGoD715
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      I set the "full green, everything is allowed" permissions back when I uploaded the first version of the mod, which was pretty much just a simple one line tweak. Since then I worked countless hours on this mod and I just no longer feel comfortable seeing it basically reuploaded with some parts taken out, but I never actually changed the permissions on the tab. We talked in DMs. I know I've been pretty inactive due to life getting in the way, but I still plan to update and maintain this mod.
    2. astraseven
      astraseven
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      +1
  6. PalmFruit
    PalmFruit
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    Any way to turn off your custom movement profiles entirely? I like a lot of the other parts of this mod but i found a better source movement mod for my taste and would like to use it alongside this one.
    1. PalmFruit
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      nvm, they work fine in tandem 
    2. bobofu2023
      bobofu2023
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      what's nvm ??
    3. dawsonsell
      dawsonsell
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      means nevermind..
  7. Antaresih
    Antaresih
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    great mod, just found out how to config better. it's perfect
    1. Maletpun
      Maletpun
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      how to config it? its shorten the air dash for me just today 
  8. lIGeneral
    lIGeneral
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    is there any way to double bind a key so i can have move forward as w and scroll down ??????????
  9. ReAnimatedSif
    ReAnimatedSif
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    jesus christ, couple this with the optical camo perks and a blade and you're as unstoppable as someone who's heavily Sandevistan dependent.
  10. irulannaba
    irulannaba
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    Not really work well with chrged jump...
    1. mikegrauohr
      mikegrauohr
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      wdym? i use charged jump and recommend it with this mod. and mousewheel-jump.
    2. irulannaba
      irulannaba
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      Uh, cuz it interfere with the wall jumping? It says that you need to hold space bar to jump across. Anyway, does it working for 2.1?
    3. mikegrauohr
      mikegrauohr
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      it doesnt interfere if you dont hold for wall jumping but only press^^ havent fully tested but i guess functionality stays the same as 2.0x :)
  11. Tigerdude20
    Tigerdude20
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    Just downloaded this mod yesterday and I am unable to walljump/wallrun. I have charged legs equipped on V. Are they compatible with this or no?