This is great! But is it possible to swap trix suppressor with the yokai break as well? I would try myself but even with elevated system rights WolvenKit just don't want to start. Thanks in advance regardless of outcome.
Is it possible to fix the issue with certain SMG's - whereas the ironsights are still floating/transparant when you put on a scope? Seems like they missed to delete a shadow texture or something. It's such an annoying bug.
It happens with the Arasaka Shigure (and probably their unique variants) I noticed it with the OS-1 GimletEye sight, but maybe it happens with others sights too.
The items that keep appearing while a scope is attached are the ironsights diode mesh + the ironsights shadow mesh. No Idea how to get rid of them. Clearly those meshes are not supposed to be there with scopes attached, but CDPR forgot to get them out in those scoped instances. I would think this is an easy fix for the devs.
I think it's these. Game.AddToInventory("Items.Preset_Saratoga_Arasaka_2020",1) Game.AddToInventory("Items.Preset_Saratoga_Arasaka_2077",1)
Weapon shop in Megabuilding H10 (V apartments building)
https://cyberpunk.fandom.com/wiki/Kanetsugu
Make sure you put the file in the right directory (not new "mods". In my case \Steam\steamapps\common\Cyberpunk 2077\archive\pc\mod). Just checked, everything works
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Is this difficult to get into?
I'm looking to swap one pistol muzzle brake for another :')
10 min tutorial and 2 minutes in wolvenkit. In base: just copy - paste textures/meshes beetween files with couple clicks
Yes, someone has.
Look at:
Futuristic Suppressors (Silencer Swaps)
https://www.nexusmods.com/cyberpunk2077/mods/6436?tab=files
Check out the Optional Files there.
It happens with the Arasaka Shigure (and probably their unique variants)
I noticed it with the OS-1 GimletEye sight, but maybe it happens with others sights too.
The items that keep appearing while a scope is attached are the ironsights diode mesh + the ironsights shadow mesh. No Idea how to get rid of them. Clearly those meshes are not supposed to be there with scopes attached, but CDPR forgot to get them out in those scoped instances. I would think this is an easy fix for the devs.
I think it's these.
Game.AddToInventory("Items.Preset_Saratoga_Arasaka_2020",1)
Game.AddToInventory("Items.Preset_Saratoga_Arasaka_2077",1)
Example:
Edit: I also can't seem to get this mod to work. I've followed the instructions, but the Alecto isn't swapping.
Weapon shop in Megabuilding H10 (V apartments building)
https://cyberpunk.fandom.com/wiki/Kanetsugu
Make sure you put the file in the right directory (not new "mods". In my case \Steam\steamapps\common\Cyberpunk 2077\archive\pc\mod). Just checked, everything works