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ElysiumUploaded by
ElysiumRLVirus scan
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Activity logs
This page was last updated on 26 March 2024, 9:24PM
- Changelogs
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Version 1.3.0
- ay, finally resurrected this mod for patch 2.1 :
- - Removed Vehicle Combat references from Cyber Engine Tweak files (no longer needed)
- - Added "Tire Puncture" quickhack
- - Removed "Reckless Driving" quickhack (CDPR did a similar quickhack with the force throttle quickhack)
- - Removed "Force Brakes" quickhack (CDPR actually made it)
- - Removed "Explode Vehicle" quickhack (CDPR actually made it too)
- - Removed Vehicle Combat as optional dependancy (until it gets updated)
- * Also waiting for LTBF to be updated in order to update the quickhack compatibility
- - Adjusted Auto Hack base RAM Cost
- - Adjusted Remote Breach cooldown
- - Removed quickhack compatibility methods (thanks CDPR for that too, although their implementation is ... weird)
- - Adjusted default mod settings
- - Refactored Vehicle faction assignment (suboptimization)
- - Reworked police prevention strength on unlock security failure
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Version 1.2.2
- New update before the DLC breaks everything
- Removed the ability to scan and perform quickhacks for the vehicle you currently are mounting (if you are mounting one)
- Added Outline Highlights for vehicles (can be toggled in the settings)
- Added User Hints for easier crash or issue detection
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Version 1.2.1
- - New Update
- - Readjusted the behavior of Force Brakes quickhack to be more consistent (Please note that in some cases (especially when used with Reckless Driving), the quickhack might not activate, this is a known issue and it probably isn't possible to fix it (unless miracle))
- - Set Reckless Driving quickhack as a One Time use (mostly due to some (*definetly not working*) issues with Force Brakes quickhack)
- - Added/Modified Save Persistence for hacked vehicles : this doesn't mean the vehicle won't despawn anymore between save reloads (as this is dependant mostly on the game), however if a vehicle is saved, it's hacked state will persist over save reloads (Note : This hasn't been heavily tested and it might not work on some rare instances)
- - Updated Quickhack descriptions
- - Small modifications for the Distract Quickhack (though they shouldn't affect the current state of the quickhack)
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Version 1.2.0
- New Update!
- Added new Quickhack : Reckless Driving (Vehicle will start moving recklessly. Similar to NPCs panic driving when you shoot at them)
- Added Settings for Quickhacks : You can now toggle ON or OFF quickhacks (Requires game restart)
- Fixed Compatibility with Let There Be Flight (Check mod description for more details)
- Fixed Quickhack UI Remaining Duration not displayed on screen
- Fixed Localization not working when other mods would have the same localization path on archive file
- Fixed duplicate name in Unlock Vehicle quickhack
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Version 1.1.0
- -New version !
- -Vehicles will now have an affiliation (faction) tag on the scanner
- -Added support for Vehicle Combat mod : If you fail a hack, members from the hacked vehicle's faction will appear (e.g : If you try and fail to hack an Arasaka-marked vehicle, Arasaka members will come against you). Unaffiliated vehicles will spawn NCPD vehicles. To activate the support, make sure to enable "Vehicle Combat Compatibility" in game (via Mod Settings)
- -Added a new Quickhack : AutoHack
- -Lowered the quickhack cost for the Remote Unlock quickhack
- -Added Keybind support ; To modify the current Keybind, go to r6/input/VehicleSecurityRework.xml, then simply follow the instruction in the file
- -Added a Settings tab
- -Fixed a crash with Better Netrunning mod when approaching/scanning near quest-marked vehicles
- -Fixed visual scanning compatibility for Kiroshi Opticals - Crowd Scanner
- -Fixed visual scanning compatibility for Lifepath Bonuses and Gang-Corpo Traits
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- Author's activity
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March 2024
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26 Mar 2024, 9:23PM | Action by: ElysiumRL
File added
'VehicleSecurityRework v1.3.1 [version 1.3.1]'
January 2024
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04 Jan 2024, 7:18PM | Action by: ElysiumRL
Changelog added
'Change log added for version 1.3.0'
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04 Jan 2024, 7:17PM | Action by: ElysiumRL
Attribute change
'Description changed.'
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04 Jan 2024, 7:12PM | Action by: ElysiumRL
File added
'VehicleSecurityRework v1.3.0 [version 1.3.0]'
June 2023
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17 Jun 2023, 2:10PM | Action by: ElysiumRL
Attribute change
'Description changed.'
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17 Jun 2023, 1:59PM | Action by: ElysiumRL
Changelog added
'Change log added for version 1.2.2'
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17 Jun 2023, 1:56PM | Action by: ElysiumRL
File added
'VehicleSecurityRework 1.2.2 [version 1.2.2]'
December 2022
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19 Dec 2022, 11:06PM | Action by: ElysiumRL
Changelog added
'Change log added for version 1.2.1'
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19 Dec 2022, 11:04PM | Action by: ElysiumRL
Attribute change
'Description changed.'
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19 Dec 2022, 11:02PM | Action by: ElysiumRL
File added
'VehicleSecurityRework 1.2.1 [version 1.2.1]'
October 2022
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12 Oct 2022, 9:35PM | Action by: ElysiumRL
Attribute change
'Description changed.'
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10 Oct 2022, 10:11PM | Action by: ElysiumRL
Attribute change
'Description changed.'
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10 Oct 2022, 10:08PM | Action by: ElysiumRL
Changelog added
'Change log added for version 1.2.0'
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10 Oct 2022, 10:06PM | Action by: ElysiumRL
File added
'VehicleSecurityRework 1.2.0 [version 1.2.0]'
September 2022
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28 Sep 2022, 7:04PM | Action by: ElysiumRL
Changelog added
'Change log added for version 1.1.0'
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28 Sep 2022, 7:00PM | Action by: ElysiumRL
Mod image added
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28 Sep 2022, 7:00PM | Action by: ElysiumRL
Mod image added
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28 Sep 2022, 7:00PM | Action by: ElysiumRL
Mod image added
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28 Sep 2022, 7:00PM | Action by: ElysiumRL
Mod image added
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28 Sep 2022, 6:59PM | Action by: ElysiumRL
File added
'VehicleSecurityRework 1.1.0 [version 1.1.0]'
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- Mod page activity
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May 2024
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09 May 2024, 6:15PM | Action by: Yokai2041
Untracked
'VehicleSecurityRework'
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09 May 2024, 12:38PM | Action by: Yokai2041
Tracked
'VehicleSecurityRework'
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07 May 2024, 10:55PM | Action by: MorgenDavis
Tracked
'VehicleSecurityRework'
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05 May 2024, 8:27PM | Action by: peeconvention69
Untracked
'VehicleSecurityRework'
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05 May 2024, 4:18PM | Action by: 13Lucky8
Endorsed
'VehicleSecurityRework'
April 2024
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27 Apr 2024, 9:36PM | Action by: joystickkings
Tracked
'VehicleSecurityRework'
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26 Apr 2024, 6:07AM | Action by: greatdivide237
Tracked
'VehicleSecurityRework'
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25 Apr 2024, 4:48PM | Action by: Viktor2789
Untracked
'VehicleSecurityRework'
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25 Apr 2024, 12:42PM | Action by: SarahLaHonda
Tracked
'VehicleSecurityRework'
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20 Apr 2024, 10:50AM | Action by: Trigin6
Untracked
'VehicleSecurityRework'
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19 Apr 2024, 2:48AM | Action by: Yac1d
Tracked
'VehicleSecurityRework'
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17 Apr 2024, 8:32AM | Action by: TheInquisitor
Tracked
'VehicleSecurityRework'
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14 Apr 2024, 6:22PM | Action by: ModernEvilSlayer1470
Tracked
'VehicleSecurityRework'
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14 Apr 2024, 6:22PM | Action by: ModernEvilSlayer1470
Endorsed
'VehicleSecurityRework'
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14 Apr 2024, 6:48AM | Action by: peeconvention69
Tracked
'VehicleSecurityRework'
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12 Apr 2024, 3:20PM | Action by: fdulo
Tracked
'VehicleSecurityRework'
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12 Apr 2024, 4:31AM | Action by: Trigin6
Tracked
'VehicleSecurityRework'
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10 Apr 2024, 7:31PM | Action by: shinpohori
Untracked
'VehicleSecurityRework'
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09 Apr 2024, 12:02AM | Action by: mande55
Tracked
'VehicleSecurityRework'
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06 Apr 2024, 12:48PM | Action by: shinpohori
Tracked
'VehicleSecurityRework'
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