for those using ps4 controller on steam and getting xbox symbols ingame disable playstation configuration support in settings/controller/general controller settings. thanks for the mod!
Thanks! update: game won't detect controller when using this mod+ psprompt mod+ playstation configuration support enabled. havent tried without the controller mapping mod as i prefer these keybinds. so ps config support disabled for me to get ps prompts on my ds4. no need for the prompt mod. merry xmas! happy holidays!
Thanks a million for this. I'm a diehard gamepad user for PC games, and the basic controller functions almost always suck. Loving the Fallout settings, kudos to you!
Great work on the Mod. One question tho. My right stick keeps scrolling text up in the menus (same in base game). Do you know any commands to set a deadzone to be constant? The ingame setting only affects gameplay. I really dont get how userInputdeadzones file works. Nothing seems to make a difference, I tried changing it with ds4windows, but It doesnt apply the deadzone. Looks like the game overwrites it.
Honestly I'm not too sure. Maybe try taking the coding in "inputDeadzones.xml" and place it in the "inputUserMappings.xml", possibly in the UI section. There's also these settings for triggers although I'm not sure if they can apply to sticks "thresholdPress="0.5" thresholdRelease="0.55". There's also some mods that modify "inputContexts.xml" along with "inputUserMappings.xml" to reverse double tapping commands and mess with Start/Back commands. I'm still learning about modding myself, sorry that I can't give any specific answers for this issue, You might be able to find a way to adjust your overall deadzones using programs like "AntiMicro". Should be able to find tutorials on youtube :) I wish you luck!
Do you know if there is a way we could configure the third-person lookback control while driving for first person on controller? Thanks for the guide too helped me configure skip dialogue to right thumbstick.
Toggle Sprint Code as follows: <mapping name="ToggleSprint_Button" type="Button" > <button id="IK_Pad_LeftThumb" /> <button id="IK_LShift" overridableUI="sprintToggle"/> Need to be changed to: <mapping name="ToggleSprint_Button" type="Button" > <button id="IK_Pad_B_CIRCLE" /> <button id="IK_LShift" overridableUI="sprintToggle"/> You also need to remap Toggle Crouch from this: <mapping name="ToggleCrouch_Button" type="Button" > <button id="IK_Pad_B_CIRCLE" /> <button id="IK_LControl" overridableUI="crouchToggle"/> </mapping>
To this: <mapping name="ToggleCrouch_Button" type="Button" > <button id="IK_Pad_LeftThumb" /> <button id="IK_LControl" overridableUI="crouchToggle"/> </mapping> Essentially you need to swap buttons so they do not conflict with each other.
Is it possible to add an option to display DS4 buttons? I have a 3rd party controller, which is recognized as a 360 controller but it has Playstation symbols on it. Just a QoL improvement I guess. :)
39 comments
It's the same file but with toggle scan and instant dodge with double tap to crouch.
Both versions still available for download.
https://www.nexusmods.com/cyberpunk2077/mods/463
Great work on the Mod. One question tho. My right stick keeps scrolling text up in the menus (same in base game). Do you know any commands to set a deadzone to be constant? The ingame setting only affects gameplay. I really dont get how userInputdeadzones file works. Nothing seems to make a difference, I tried changing it with ds4windows, but It doesnt apply the deadzone. Looks like the game overwrites it.
Maybe try taking the coding in "inputDeadzones.xml" and place it in the "inputUserMappings.xml", possibly in the UI section.
There's also these settings for triggers although I'm not sure if they can apply to sticks "thresholdPress="0.5" thresholdRelease="0.55".
There's also some mods that modify "inputContexts.xml" along with "inputUserMappings.xml" to reverse double tapping commands and mess with Start/Back commands.
I'm still learning about modding myself, sorry that I can't give any specific answers for this issue,
You might be able to find a way to adjust your overall deadzones using programs like "AntiMicro".
Should be able to find tutorials on youtube :)
I wish you luck!
<mapping name="ToggleSprint_Button" type="Button" >
<button id="IK_Pad_LeftThumb" />
<button id="IK_LShift" overridableUI="sprintToggle"/>
Need to be changed to:
<mapping name="ToggleSprint_Button" type="Button" >
<button id="IK_Pad_B_CIRCLE" />
<button id="IK_LShift" overridableUI="sprintToggle"/>
You also need to remap Toggle Crouch from this:
<mapping name="ToggleCrouch_Button" type="Button" >
<button id="IK_Pad_B_CIRCLE" />
<button id="IK_LControl" overridableUI="crouchToggle"/>
</mapping>
To this:
<mapping name="ToggleCrouch_Button" type="Button" >
<button id="IK_Pad_LeftThumb" />
<button id="IK_LControl" overridableUI="crouchToggle"/>
</mapping>
Essentially you need to swap buttons so they do not conflict with each other.
https://www.nexusmods.com/cyberpunk2077/mods/19
I'm not sure how that happened but it's fixed now lol
I found a Reddit post that seems to know how to fix it.
Hope this helps :)