I'm not sure what comparaison you want to make :Oc I made the game's files food props spawnable with AMM- meaning it's also not compatible with the mods you linked!
I would like to see a comparison between vanilla props and your custom ones.
Also I you install the mod HQ Food - Fries as I mentionned above, it's a single archive mod that replace fries, and it requires to install the mod Cookedprefabs Nulled on top of that to be able to see the new HQ fries, but you can choose between Cookedprefabs Nulled or AMM to display the HQ fries.
I uninstalled HQ Food - Fries, since your mod also modify fries, but I tried to launch it without installing AMM, but using Cookedprefabs Nulled and see if this mod can replace AMM.
So here my 2 questions:
First one: Can you make your food mod work with Cookedprefabs Nulled ? (for the people like me who don't use AMM). Because I tested your mod with Cookedprefabs Nulled (instead of AMM) and it doesn't work. I was thinking it works like HQ Food - Fries (because this other mod is similar to yours sort of), but apparently it's not the case.
Second question: If you can make it work with Cookedprefabs Nulled, maybe you can offer both options like HQ Food - Fries do (aka let us choose between Cookedprefabs Nulled OR AMM for the requirement part of this mod).
I don't use AMM, I think this mod introduced somes changes that can't be disabled, that's why I wonder if you can make it work with Cookedprefabs Nulled instead.
Nah as I said in my mod, you need AMM to use my Props Pack mods.
I didn't edit any of the food assets here, just made them spawnable with AMM's custom props collab feature. Comparing "my" props with the vanilla ones is not needed : they are the same :)
It won't work with any other mods, and I don't plan on making it work with others mods, because this isn't a mod that modify foods meshes. Hope that was clear enough!
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The author has locked this comment topic for the time beingLike this we can appreciate your work even more.
Also is your mod can work like this mod: HQ Food - Fries ? With Cookedprefabs Nulled instead of AMM ?
Also I you install the mod HQ Food - Fries as I mentionned above, it's a single archive mod that replace fries, and it requires to install the mod Cookedprefabs Nulled on top of that to be able to see the new HQ fries, but you can choose between Cookedprefabs Nulled or AMM to display the HQ fries.
I uninstalled HQ Food - Fries, since your mod also modify fries, but I tried to launch it without installing AMM, but using Cookedprefabs Nulled and see if this mod can replace AMM.
So here my 2 questions:
First one:
Can you make your food mod work with Cookedprefabs Nulled ? (for the people like me who don't use AMM).
Because I tested your mod with Cookedprefabs Nulled (instead of AMM) and it doesn't work. I was thinking it works like HQ Food - Fries (because this other mod is similar to yours sort of), but apparently it's not the case.
Second question:
If you can make it work with Cookedprefabs Nulled, maybe you can offer both options like HQ Food - Fries do (aka let us choose between Cookedprefabs Nulled OR AMM for the requirement part of this mod).
I don't use AMM, I think this mod introduced somes changes that can't be disabled, that's why I wonder if you can make it work with Cookedprefabs Nulled instead.
Thanks for reading.
I didn't edit any of the food assets here, just made them spawnable with AMM's custom props collab feature.
Comparing "my" props with the vanilla ones is not needed : they are the same :)
It won't work with any other mods, and I don't plan on making it work with others mods, because this isn't a mod that modify foods meshes. Hope that was clear enough!
It's just a better and more accurate texture applied to the 3D model ?