Cyberpunk 2077
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Darkcopse

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Darkcopse

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About this mod

Intended as an end-of-game trainer and an excuse to play with CET. Spawns single enemies from a pool of 375, or groups of up to 30 enemies at a time.

This is now compatible with Cyberpunk 2077 2.0+ and includes Maxtac and Cyberpsycho bosses.
For the Phantom Liberty DLC, it includes an assortment of Barghest enemies.

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Changelogs
After completing my first fully modded runthough, I wanted to completely level up my streetkid's perks. I got tired bouncing around the same spots, running through only a handful of enemies. Even with Vehicle Combat mod (Great mod!) maxed out, it is slow going and repetitive. Also, I've never played with the Cyber Engine Tweaks scripting language. This seemed like a good idea for a toy to play with the Cyberpunk's spawning mechanism and the available NPCs. These are generic NPCs and Cyberpsychos. For named NPCs, I would recommend Appearance Menu Mod by MaximiliumM and CtrlAltDaz. It is awesome and a spawning scalpel, this is more of a hammer. 

The NPC will spawn to a level matching the level of the player and any district modifiers, using CDPR's standard stat modifiers. 



Single Spawn
  • Easy. Pick an NPC from the dropdown and click the Spawn button. It should appear in front of you. If it doesn't appear in front of you, you may need to look away and look back. The NPC will spawn with a random appearance dictated by the standard NPC record.

Group Spawn
This allows you to spawn up to 30 NPCs at a time and select several criteria to allow the spawning of specific NPCs.
  • The Spawn Distance is the maximum random radial distance away for you an NPC will spawn.
  • Faction is the group the NPC belongs. Some factions will immediately and consistently attack each other on sight. 
  • The "Psycho Mode" checkbox will include MaxTac and Cyberpsychos when Factions is set to Random.
  • Rarity, as CDPR calls it, is somewhat the toughness of an NPC. How many hit points, special abilities, etc.
  • Gender is... well... if you don't know, talk to your parents.
  • Netrunners. This is best set to random. Netrunners and snipers will often go to their secondary weapon unless there is a large enough group and distance so that they can do their thing.
  • Drones, Mechs, and Robots... want them, don't want them.
  • Weapons allow for either selecting a specific weapon from the dropdown list, or selecting criteria to narrow down the primary weapons the NPCs will spawn with. Selecting from the dropdown will cause the checkbox options to disappear. They will reappear once the dropdown is set back to Random. 
  • The "Spectating Spectre" checkbox will set you to invisible. This makes it easier to watch fights or kill off large groups. However, if the enemy is aggroed and you are in Combat, the enemies can still follow and attack.
  • The Spawn button does just that. After clicking it, the "Enemy Pool" text will appear below it. This indicates whether your search criteria returns any results. This pool is then used to randomly select and spawn the enemies. 

Known Issues:
Due to Cyberpunk's spawning mechanism and my level of knowledge of CET, this mod has some oddities, quirks... bugs.
  • Cyberpunk doesn't like spawning assets in the player's view... for obvious reasons. So you may need to need to look away and back to see the NPC(s).

Translations:
Feel free to make translation mods for this mod. I have isolated the visible text in the UI to a file in the languages folder. There is one file for each of the 18 languages supported by CP2077. Currently they are all in English. To truly localize the mod, you would need to translate the values in the "Weapon" and "Faction" columns of the "Enemies" table of the SQLite DB. Do not change any of the other column values.