Cyberpunk 2077

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DJ_Kovrik and e256

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djkovrik

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174 comments

  1. djkovrik
    djkovrik
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    All vehicle definitions from my packs located in Cyberpunk 2077\r6\tweaks\VirtualCarDealer folder so you can safely delete everything you don't have plans to use and keep only those which you like.
  2. USCyberSoldier50
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    Is there a Militech Vehicle in this mod & if so witch one.??
    1. djkovrik
      djkovrik
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  3. Battousai124
    Battousai124
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    would be cool to get the open top Shion MZ1 and an icon so we know which one it is in the vehicle summon menu.
  4. l1ub0
    l1ub0
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    Can't change the colours of the bought Caliburn...
  5. desthomas1988
    desthomas1988
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    YES!!!! This works with version 2.1.1. I love that I can buy the cool cars that I see driving around. I like this better than adding lore breaking cars from today, that would 50+ years old by the time of the game. 
  6. fshahrier
    fshahrier
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    Wroks with 2.11 just fine!! Thanks for this
  7. webravager
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    There was once a vehicle replacer for the pink Cortez that was a Dark Agent or some such Black Agent - Infiltrator that was like a Bonus car in one of Vehicle Manufacturer Resource packs. I think it was listed in one of the ReadMe files with the CET Code for it.. I loved that one. Anyone have the Archive file for it by chance?

    This is kind of a modded-trimmed down version of the old on that had more defensive protection: Villefort Cotez - Black Agent Replacer

    The old one had caged wheel covers and mesh over the windows but otherwise looked just like his 'Black Agent' remake.
    1. ComradeAlpaca
      ComradeAlpaca
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      It's not what you're looking for, but maybe this is a good substitute? It's a standalone vehicle, so you won't have to replace anything, too.
  8. exploiteddna
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    i was thinking about adding the new vehicles myself, but figured id see if you had plans to update any of the packs yourself. Ive never made any vehicle mods but i should be able to figure it out..

    although the one thing im not sure of is the images used for the atelier..  i think i would have to edit the archive too, cant just add new yaml files. if youre not planning to add any of the new vehicles (i.e. Chevillon Centurion 1000), any tips on making/editing the icon atlas would be helpful. It looks like for every vehicle you have  _full.xbm, _full_1080p.xbm, _full.inkatlas, _preview.xbm, and _preview.inkatlas ... xbm is just a texure, i can work with those, but never messed with inkatlas files. Also, for the textures.. did you get the images by just taking screenshots in game?
    1. djkovrik
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      but figured id see if you had plans to update any of the packs yourself.
      Not in the nearest future
    2. exploiteddna
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      ok ill keep working on it. did you make your own textures using screenshots? also do you know of any documentation for modifying inkatlas files?
    3. djkovrik
      djkovrik
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      I made my own screens and then converted to inkatlas with wolven kit and this plugin

      You can find more info in the modding discord I think
  9. CaptainDucky66
    CaptainDucky66
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    the images for some vehicles do not show
  10. anthony7094
    anthony7094
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    hello if I delete the mod do I keep the vehicles
    1. djkovrik
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      No
  11. koledadosoledado
    koledadosoledado
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    Does this mod still works in 2.1?
    1. djkovrik
      djkovrik
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      yes