All vehicle definitions from my packs located in Cyberpunk 2077\r6\tweaks\VirtualCarDealer folder so you can safely delete everything you don't have plans to use and keep only those which you like.
YES!!!! This works with version 2.1.1. I love that I can buy the cool cars that I see driving around. I like this better than adding lore breaking cars from today, that would 50+ years old by the time of the game.
There was once a vehicle replacer for the pink Cortez that was a Dark Agent or some such Black Agent - Infiltrator that was like a Bonus car in one of Vehicle Manufacturer Resource packs. I think it was listed in one of the ReadMe files with the CET Code for it.. I loved that one. Anyone have the Archive file for it by chance?
i was thinking about adding the new vehicles myself, but figured id see if you had plans to update any of the packs yourself. Ive never made any vehicle mods but i should be able to figure it out..
although the one thing im not sure of is the images used for the atelier.. i think i would have to edit the archive too, cant just add new yaml files. if youre not planning to add any of the new vehicles (i.e. Chevillon Centurion 1000), any tips on making/editing the icon atlas would be helpful. It looks like for every vehicle you have _full.xbm, _full_1080p.xbm, _full.inkatlas, _preview.xbm, and _preview.inkatlas ... xbm is just a texure, i can work with those, but never messed with inkatlas files. Also, for the textures.. did you get the images by just taking screenshots in game?
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https://www.nexusmods.com/cyberpunk2077/mods/4530
This is kind of a modded-trimmed down version of the old on that had more defensive protection: Villefort Cotez - Black Agent Replacer
The old one had caged wheel covers and mesh over the windows but otherwise looked just like his 'Black Agent' remake.
although the one thing im not sure of is the images used for the atelier.. i think i would have to edit the archive too, cant just add new yaml files. if youre not planning to add any of the new vehicles (i.e. Chevillon Centurion 1000), any tips on making/editing the icon atlas would be helpful. It looks like for every vehicle you have _full.xbm, _full_1080p.xbm, _full.inkatlas, _preview.xbm, and _preview.inkatlas ... xbm is just a texure, i can work with those, but never messed with inkatlas files. Also, for the textures.. did you get the images by just taking screenshots in game?
You can find more info in the modding discord I think