Cyberpunk 2077

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Zimluura

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Zimluura

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48 comments

  1. deleted7415360
    deleted7415360
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    each time the game tries to cuk me, modders have my back.

    Modder: the combination off "Bro" and being awesome with code.
  2. kalebispoop
    kalebispoop
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    any chance of an update that works on sniper rifles? still cant use tech scopes on power rifles 
  3. a2310395
    a2310395
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    It don't work in 2.01
  4. koob68
    koob68
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    • 11 kudos
    working v2/PL?
    1. MagicOne18
      MagicOne18
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      Yes, works
    2. Halliphax2
      Halliphax2
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      How does it work for you? It's showing errors since 2.0...


      [2023-10-01 15:04:06.433] [info] Reading "AnyScope.yaml"...
      [2023-10-01 15:04:06.434] [error] Items.SniperPossibleScopesList: Ambiguous definition. The value type cannot be determined.
      [2023-10-01 15:04:06.475] [info] Importing tweaks...
      [2023-10-01 15:04:06.504] [error] Cannot merge <TDBID:5FFDC233:2B> with Items.HandgunPossibleScopesList.itemPartList because it's not an array.
      [2023-10-01 15:04:06.504] [error] Cannot merge <TDBID:5FFDC233:2B> with Items.RiflePossibleScopesList.itemPartList because it's not an array.


      SniperPossibleScopesList.itemPartList no longer appears for me in the TweakDB editor either so I don't think this mod is working.
    3. Halliphax2
      Halliphax2
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      Open up AnyScope.yaml and paste this in, should get it working again


      Items.HandgunPossibleScopesList:
        itemPartList:
          - !append-from Items.RiflePossibleScopesList.itemPartList
          - !append-from Items.GradPossibleScopesList.itemPartList
          - !append-from Items.NekomataPossibleScopesList.itemPartList
      Items.RiflePossibleScopesList:
        itemPartList:
          - !append-from Items.GradPossibleScopesList.itemPartList
          - !append-from Items.NekomataPossibleScopesList.itemPartList
          - !append-from Items.HandgunPossibleScopesList.itemPartList
      Items.GradPossibleScopesList:
        itemPartList:
          - !append-from Items.HandgunPossibleScopesList.itemPartList
          - !append-from Items.RiflePossibleScopesList.itemPartList
      Items.NekomataPossibleScopesList:
        itemPartList:
          - !append-from Items.HandgunPossibleScopesList.itemPartList
          - !append-from Items.RiflePossibleScopesList.itemPartList
    4. yuhishi
      yuhishi
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      replace the default content or add your code at the end?
    5. Halliphax2
      Halliphax2
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      Sorry yuhishi for the late reply though you've probably figured it out by trial and error by now: replace it all with mine.
    6. koob68
      koob68
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      • 11 kudos
      I've been using unlocked attachments mod works fine
    7. yuhishi
      yuhishi
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      no problem Halliphax2!
      late too for something: thank you for the code :)
  5. koob68
    koob68
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    I've been using unlocked attachments mod and also give me back my scope/silencer etc so there are others that are actively updated.
  6. Halliphax2
    Halliphax2
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    Open AnyScope.yaml and paste the below to get it working with 2.0. Haven't fully tested it but seems okay.


    Zimluura I'm not sure if you're still active but obviously feel free to update your file with the below. If not I'll make a new mod sometime and maintain it.

    Items.HandgunPossibleScopesList:
      itemPartList:
        - !append-from Items.RiflePossibleScopesList.itemPartList
        - !append-from Items.GradPossibleScopesList.itemPartList
        - !append-from Items.NekomataPossibleScopesList.itemPartList
    Items.RiflePossibleScopesList:
      itemPartList:
        - !append-from Items.GradPossibleScopesList.itemPartList
        - !append-from Items.NekomataPossibleScopesList.itemPartList
        - !append-from Items.HandgunPossibleScopesList.itemPartList
    Items.GradPossibleScopesList:
      itemPartList:
        - !append-from Items.HandgunPossibleScopesList.itemPartList
        - !append-from Items.RiflePossibleScopesList.itemPartList
    Items.NekomataPossibleScopesList:
      itemPartList:
        - !append-from Items.HandgunPossibleScopesList.itemPartList
        - !append-from Items.RiflePossibleScopesList.itemPartList
  7. koob68
    koob68
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    Yeah it does MOSTLY work been using it but it doesn't really do anyscope anymore with the kanone max sniper scope. The image 5 up here shows this scope on a handgun which also used to do on an Overture.

    I used to put a kanone max scope(sniper version) on a pulsar but this doesn't allow it to be shown in the available inventory. I have a ton of Konone Max scopes from my last session back in April. My guess is they changed the scope type name of this one or other weapon naming rework. I can put a konone Max on a sniper rifle but not on anything else.
  8. MagicOne18
    MagicOne18
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    • 2 kudos
    I can confirm that it works with game version 2.0
  9. NuclearPulse
    NuclearPulse
    • member
    • 2 kudos
    Mod is very useful, thx a lot )

    IMHO, best combos it's pistols/revolvers + SO-21 Saika and snipers + OS-1 GimletEye and it works best of all in combination with mod Use Your Cybernetic Eyes to Aim to make scopes zoomable. That scopes I mentioned is accurate, have neat targeting mark, Saika have wide and clear field of view whats important in close range aganst groups of enemies and GimletEye have handy mark of target acquisition, because it is notible enough even in bright day light on a light surfaces, also rangefinder and ammo counter .

    Unfortunately not without a fly in the ointment, one of most handiest scopes for long range shots Mk. 8 ClearVue is not usable with pistols/revolvers and snipers. It can be attached, but with pistols/revolvers it have strange artefacts on lense and with snipers huge vignette on lense which helluva narrows field of view and make targeting very uncomfortable.

    Pls sorry for my bad english if I made any mistakes.
    1. Ardenalt
      Ardenalt
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      I noticed that the bullet spread for a revolver with  SO-21 Saika is wider than usual. Did you find a work around with it?
  10. farmland1995
    farmland1995
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    Will this work with the latest patch? Since there are some new weapons.
    1. Vagusero
      Vagusero
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      I tried it and it didn't work 4 me
    2. Zimluura
      Zimluura
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      • 4 kudos
      Sorry guys, been really busy the last 6 months.

      I did a fresh re-install on cyberpunk2077 1.61 and am testing out vortex mod manager.  So far it's a mixed bag.   vortex can't install the "no intro videos" properly (normally so easy!!!???), but it was able to install RED4ext & TweakXL, which the Arasaka mod manager couldn't install correctly last time I tried it.

      Any Scope is currently working for me on 1.61.  I haven't found any of the new guns to try with it though.
      The typical troubleshooting I suggest is to make sure that the prerequisites are installed properly.
      that means under your cyberpunk2077 directory there should be a "red4ext" directory and under that a "TweakXL" directory.

      Aside from that, the only thing Any Scope actually does is put "AnyScope.yaml" in the r6\tweaks directory.  I guess you could try to open that file in notepad and make sure it says this:

      Items.HandgunPossibleScopesList:
        itemPartList:
          - !append-from Items.RiflePossibleScopesList.itemPartList
          - !append-from Items.SniperPossibleScopesList.itemPartList
      Items.RiflePossibleScopesList:
        itemPartList:
          - !append-from Items.SniperPossibleScopesList.itemPartList
      Items.SniperPossibleScopesList:
        itemPartList:
          - !append-from Items.HandgunPossibleScopesList.itemPartList
          - !append-from Items.RiflePossibleScopesList.itemPartList

      last time I tried this seemed to be enough so I could add any scope to any gun that had a optic slot (adding attachments to smart weapons is a different scene that's carried out in the save editor).  It's entirely possible that there are combinations this TweakXL script misses.  My normal test is put a prospecta scope on a copperhead, which the game typically doesn't allow.

      Good hunting!